Super Street Fighter IV will ship at the end of April and Capcom released a few new screenshots presenting Gouken and Gouki. Warm up your sticks, the game will be available in late April.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (16)
The moves will be different and having the choice between 2 specials already changes quite a lot. Also the game play is faster as well. There are a lot of changes that I would think warrants another go if you don't like 4
And before anyone drags that tedious shit up: yes, I AM psychic. I played Super SFIV through my magic crystal ball.
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As for Tink's comment--I'm sure you don't play SF4 that much so you probably don't know some of the gripes with it that people have had, but lots of people didn't like the ultra system, particularly pertaining to Sagat and Ryu. The system allows you to make too huge of a comeback, even when you're playing poorly. So if you hate SF4 for that reason, the reduced ultra damage alone may sway your opinion. It's something a lot of people who dislike SF4, but love fighting games, have been harping about for awhile for the community to push through.
Anyway, i certainly recognize that there are changes and they will make a difference. You'll notice them for sure, but will they really change the game so much as to have you totally change opinion of the game? I doubt it. If you liked SFIV in every respect except for some balancing issues i don't think you'd be saying that you dislike SFIV to begin with.
SSFIV is for those who liked SFIV, and that's that. If you didn't like it before i still say the chances are slim that this one will suck you in. And if it does it probably has more to do with you than the updates :P
Yeah that's true. I'm not speaking for like the super general public, just the huge fragment of fighting game players that aren't playing either of the games due to mechanics, always seems to to be a lot of them. I think the Tekken 6BR rage system and SF4 Ultra system present a lot of problems that people had with K-Groove back in CvS2, but it's sort of even more so because unlike K-Groove, they don't disappear after a timer.
So many people are against both the rage and ultra system even though they're fans of Tekken 5 or Super Turbo/SF3. I'm sure you already see this a lot in Tekken right now, but it's jarring in SF when you might be playing certain matchups like Chun Li (900 stamina) vs. Sagat (1100 stamina). You may be outplaying your opponent and making all the smart decisions and the risk/reward ratio of mid-game makes you both equal. But when if you get Sagat to 20% of his life (the late game), despite playing better and still having 60% of your life, Sagat will now have ultra. Any risk you take, be it a simple jab or throw, can be uppercut > FADC > Ultra and he can shave off 500-ish stamina at anytime for ANY risk (obviously not as bad for other matchups, since Chun Li has low health). Meaning suddenly your 60% health vs his 20% health is exactly the same. You guys probably need one exchange to finish each other off, even though he's 40% lower. So you're stuck waiting doing nothing because suddenly the game is back to an even state even despite you playing well the entire time. It's frustrating and has caused a lot of the community to not play the game. The FADC > Ultra damage nerf alone should still allow people to come back, but not just throw your good play the entire match out of the window. I'm sure that since you play Tekken 6BR that you've seen this happen a lot with the rage system as well, which people seem to have similar problems with--especially with the likes of Bryan, who when low on health, will just force combos that push you into the corner from wherever and suddenly your risk/reward ratio on everything is thrown off because he can just destroy you in so many ways when his damage is ramped up.
As for the super general public, let's be honest here guys--most people that buy console fighting games and don't compete at any level will play it until they've unlocked most things (around 1-2 weeks) and then they'll shelf it forever. A game's quality or difference is questionable when gauging whether these people will buy something. Look at the 3D MK series (Deadly Alliance and Deception), both of those series were almost identical and of course utter crap. One just had hazard environments. However, the second were choke full of crappy mini-games, some new character models that recycled old moves, etc. and suddenly everyone was saying the game was worth getting, even if you didn't like Deadly Alliance despite playing and looking 99% like Deadly Alliance. Just the way things go.
As for the specific scenario with Bryan, i don't think that's really a problem. If you know how to deal with his strings and punish that won't happen. Besides, that strategy is perfectly applicable with or without rage. From your description it sounds like SFIV has much more of a problem in that respect. The worst thing with rage i T6 is that a combo or juggle that might not have killed you without rage actually does so, so it doesn't really impact your strategy to any particular extent, nor does it really force your to play any different.
Anyways, this is going off-topic, but I think it's a real concern that isn't necessarily "hardcore," a lot of general fighting game players were turned off to T6 rage / SF4 ultra because of those systems or in combination with the other systems. These types of changes will please the people playing since they become new games.
If we're arguing for just casual players--they aren't turned on by anything in fighting games except character head-count, mini-games, and unlocks. And knowing that, is 10 new characters + expansive online modes + bonus stages good enough for those people to be interested in SSF4 (and not SF4)? Who knows, at least the characters are dramatically different than the existing cast. MK obviously has done it with less truly "new" characters just copying/pasting movelists around. Maybe SSF4 should throw in a crappy Puzzle Fighter ripoff or Mario Kart ripoff like MK and more casuals would be behind it. Adding gimmicky third party characters like Link and Zelda would help too.