Bohemia Interactive Studio has announced a release date for Take On Helicopters and unleashed some new screenshots. The title will be available on October 27th exclusively for PC.
Prague, Czech Republic, September 15th - Bohemia Interactive are delighted to officially confirm an October 27th release date for Take On Helicopters. Also announced today is a massive Pre-Order bonus for the upcoming PC Helicopter Game: Pre-Order the game now from one of our official digital distribution partners and receive exclusive access to the Take On Helicopters beta!
Access to the beta program is very simple, once you pre-order Take On Helicopters from one of our official Digital Download partners you are officially registered for the Take On Helicopters beta program. On October 4th when the Take On Helicopters beta program launches, customers
who pre-ordered will receive a CD-Key via email, this CD-Key unlocks the bonus pre-order beta as well as the retail game when it's released on Thursday, October 27th.
Features of the pre-order beta include:
Helicopters
The light and medium civil helicopter classes are included, enabling a wide range of gameplay possibilities. Try your hand at sling-loading, fast-roping, Forward-Looking InfraRed, low-level flight, and much more besides!
Environment
A big chunk of our Seattle environment - including Downtown and the Space Needle - forms part of the Pre-Order Beta. Players can explore ~30x30km of Seattle - at any time of day, and in any kind of weather!
Free Flight
Pick a chopper, and go! This easy-access mode gives players looking to get straight into the cockpit the chance to do just that. Choose from a selection of helicopters included in the Pre-Order Beta, and you'll be placed in our Seattle terrain, all set to go!
Also included are a training mode, single missions, time trials, multiplayer and even a powerful editor. For a complete rundown of the beta's feature list be sure to visit the official TOH website.
All comments (2)
Obviously it's aimed at people who like flying, but it has a context and substance to it with the story mode etc :)