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NaturalMotion has revealed a new tech demo for their engine euphoria, which will debut in Grand Theft Auto IV. The video shows how game characters interacts with objects, and this has gotten a lot of praise in the GTA previews. Star Wars: Force Unleashed is another of the many upcoming games that will use it.

personGR
personGR
Commented on 2008-04-25 18:51:11
Good enough :D
In reply to
mt_sabao
mt_sabao
Commented on 2008-04-25 18:57:50
cool!
i'm gonna participate in this www.fmx.de in two weeks, mostly 3D and specialFX but these guys from natural motion are gonna be there, talking about it and GTAIV. rather curious
In reply to
jmd749
jmd749
Commented on 2008-04-25 19:01:03
can't wait to get my copy of GTA4.
In reply to
KiNiK
KiNiK
Commented on 2008-04-25 19:02:00
I'm pretty sure pedestrians in GTA IV won't act like in that demo.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2008-04-25 19:09:29
Blim, downloads are so slow man, is it normal? I was getting like 40KB/s and I usually do. Unless there is a link to OpenXbox360 I often decide not to download videos at that speed.

That tech demo looks awesome anyways. You can tell this very easy in GTAIV when you are drunk.
In reply to
mt_sabao
mt_sabao
Commented on 2008-04-25 19:10:31
yet again, for me it's really a turn off when i see in games bad ragdoll physics, which is the case most of the times. this technology is really for me quite a big step forward in terms of immersion. like, just played through R6:V2, and lots of realism but then everytime you shoot a foe they behave really awkwardly, and end up in the most stupid positions...killing the realism.

CoD does it quite good, not with this procedural but with mocap, but i'd rather have mocap than stupid rag doll
In reply to
blmbox
blmbox
Commented on 2008-04-25 19:15:33
Haha, those dolls got owned.
In reply to
Baleur
Baleur
Commented on 2008-04-25 19:20:41 In reply to KiNiK
Posted by KiNiK
I'm pretty sure pedestrians in GTA IV won't act like in that demo.
Then you are wrong.. Ive seen quite a few gameplay clips/streams the last few days, and trust me its amazing if you take time to notice these details..

1st example, in one very short clip there was the much talked about thing where a pedestrian gets its hand stuck in a cardoor while the car is speeding away.. It looked spectacular..

2nd example, a pedestrian dealt a final uppercut to the gut of the player, killing him.. As the player fell down backwards, the murderous pedestrian GOT HIS LEFT LEG STUCK BETWEEN THE PLAYER CHARACTERS LEGS ON THE GROUND, MAKING THE PEDESTRIAN FALL TO THE SIDE WHILE REACHING HIS HANDS FOR THE PAVEMENT TO ABSORB THE FALL!

When i saw that last thing, i almost cried tears of joy. Finally something truly next-gen that isnt just about textures or shaders. I'm NOT making this up, the 2nd example is in a vid somewhere on gametrailers unless its been taken down, right at the end of the clip. Cant remember the name nor find it anymore..
In reply to
KiNiK
KiNiK
Commented on 2008-04-25 19:23:38
than if you're right April 29 can't be soon enough :D
In reply to
Isomac
Isomac
Commented on 2008-04-25 19:25:36 In reply to mt_sabao
I would take this technology over motion capture. This is much more advanced than ragdoll.

Anyway I had demo/trial version of this program and it had some fun scenes. Great technology!
In reply to
KORNdog
KORNdog
Commented on 2008-04-25 19:34:01
the bit where he falls down the slop just shows that the footage from the recent GTA4 trailer where a guy falls down stairs after being shot was indeed in-game footage. its amazing tech that outdoes even the best animation to rag-dol belnding. i mean, killzone 2 shows similarities in how the body reacts to being shot. but its no-where near as adaptive as this. i cant wait to run a guy over in GTA...lol...or beat him to death with a baseball bat.
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2008-04-25 19:49:25 In reply to KiNiK
Posted by KiNiK
I'm pretty sure pedestrians in GTA IV won't act like in that demo.
They do, it's not a "target render". Each motion is unique, and since there it's not pre captured you save on memory in exchange of cpu power.

The funniest thing I saw was a fatty in a car. Nico forced him out and he was running behind his car with the wheight of like a 1/4 of a tonn. It was hillarious watching him. The engine is truely amazing and I'd rather have the gaming industry focus on things like that rather than realistic graphics.
In reply to
elitemannen
elitemannen
Commented on 2008-04-25 19:53:55 In reply to Baleur
I got that clip when he falls after killing nico... I saved it to my harddrive. But i edited the movie, with music and slowmotion effect. Ive uploaded it if you want the link? Dont ban me if im not supposed to do this.

http://www.nowupload.com/:V62

Got to love W.A.S.P :)...
In reply to
Ishigami
Ishigami
Commented on 2008-04-25 20:02:51
Funny dolls.
In reply to
Ronsauce
Ronsauce
Commented on 2008-04-25 20:03:26 In reply to Viginti_Tres
Posted by Viginti_Tres
The engine is truely amazing and I'd rather have the gaming industry focus on things like that rather than realistic graphics.
I consider this to be graphics related. How someone falls after getting shot has no bearing on gameplay, but it LOOKS better/more realistic.
In reply to
Jigen
Jigen
Commented on 2008-04-25 20:08:04
It's not just graphics related, because it also effects Nico for example. Being drunk in the game changes the gameplay.

Obviously if this was applied to a football or any other game you can see how it could change the gameplay as well as being a BIG step forwards in graphics.

I don't think this is the ONLY worthwhile innovation going on right now, but it's a huge one. Soon games without this tech or similar techs are going to look REALLY BAD.
In reply to
Ronsauce
Ronsauce
Commented on 2008-04-25 20:11:42 In reply to Jigen
Posted by Jigen
Obviously if this was applied to a football or any other game you can see how it could change the gameplay as well
I actually don't, at least not with the football example. A tackle's a tackle, it's just now the tackles look different instead of using pre-canned animations.
In reply to
Jigen
Jigen
Commented on 2008-04-25 20:15:37 In reply to Ronsauce
Posted by Ronsauce
I actually don't, at least not with the football example. A tackle's a tackle, it's just now the tackles look different instead of using pre-canned animations.
Have you played any recent Madden's? The system is far from perfect in those. With this system characters could grab for other players, holding them to drag them down, tackles could be far more realistic, a hard hit would actually WORK like a hard hit. All of this can be done pre-canned in Madden...

Anyways, this also bridges the gap between graphics and gameplay, by bringing a true connection. If a game was poorly programmed today you might see a tackle in a football game that was really hard yet your character might keep running.
In reply to
Ronsauce
Ronsauce
Commented on 2008-04-25 20:21:57 In reply to Jigen
Posted by Jigen
Have you played any recent Madden's? The system is far from perfect in those. With this system characters could grab for other players, holding them to drag them down, tackles could be far more realistic, a hard hit would actually WORK like a hard hit. All of this can be done pre-canned in Madden...
It can all be done already as per your last sentence, right? So what would change besides it looking better?

What do you mean a hard hit would work like a hard hit?

I haven't played any of the Madden games hence why I'm wondering how it'll actually affect gameplay.
In reply to
Jigen
Jigen
Commented on 2008-04-25 20:26:22 In reply to Ronsauce
Posted by Ronsauce
It can all be done already as per your last sentence, right? So what would change besides it looking better?

What do you mean a hard hit would work like a hard hit?

I haven't played any of the Madden games hence why I'm wondering how it'll actually affect gameplay.
Watch the video above until you understand, I'm not wasting any more time. How does anything added to a game affect gameplay?
In reply to
daikide
daikide
Commented on 2008-04-25 20:33:42
That's quite impressive. GTA 4 here I come!
In reply to
kenshin2418 - Junior Detective
kenshin2418
Commented on 2008-04-25 20:34:50 In reply to Jigen
Posted by Jigen
Obviously if this was applied to a football or any other game you can see how it could change the gameplay as well as being a BIG step forwards in graphics.
They're(NaturalMotion) actually making a Football game, Backbreaker, using this engine, and they are in talks with EA in possibly licensing the engine for future Madden games
http://media.xbox360.ign.com/media/958/958004/vids...
In reply to
Ronsauce
Ronsauce
Commented on 2008-04-25 20:37:51 In reply to Jigen
Posted by Jigen
I'm not wasting any more time.
Yeah, you obviously have much more important things to do....
Watch the video above until you understand,
Just watched it, and the ONLY thing gameplay-wise that looked like it was affected by euphoria was the guy getting his legs tangled in the other guy's legs. The fall down the rock face looked fantastic... but that's not a gameplay issue.

I was merely asking how it would affect gameplay, especially in relation to a football game, and nothing you mentioned couldn't be done without euphoria despite it all looking better and more varied with it.

I'm thrilled that there's software like this. Two of the biggest things that will make games look better will be animation and lighting, and this looks to take care of one of them
In reply to
Ronsauce
Ronsauce
Commented on 2008-04-25 20:38:48 In reply to kenshin2418
Posted by kenshin2418
They're(NaturalMotion) actually making a Football game, Backbreaker, using this engine, and they are in talks with EA in possibly licensing the engine for future Madden games
http://media.xbox360.ign.com/media/958/958004/vids...
I saw it, and I definitely thought the tackles looked phenomenal.
In reply to
mt_sabao
mt_sabao
Commented on 2008-04-25 20:55:34 In reply to Viginti_Tres
Posted by Viginti_Tres
The engine is truely amazing and I'd rather have the gaming industry focus on things like that rather than realistic graphics.
I second that!
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