Sony also released these images of Gran Turismo HD in 1080p resolution, together with three 1080p-ones from Fatal Inertia. The last one seems to evolve every week that pass!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
http://ps3.ign.com/articles/733/733728p1.html
This mode will offer arcade-style races, but it continues the spirit of the series by serving as a "pure driving simulator." Premium mode will not have any elements of the series Gran Turismo mode, where you earn new cars and courses by clearing events. All cars and courses will be available from the start.
In Classic mode, you start off with no cars or courses. New cars and courses are added via downloads. The game will offer over 750 cars and 50 courses.
SCE will be charging players for these downloads. While pricing hasn't been finalized, we can expect each car to cost between 50 and 100 yen (50 cents to 1 dollar). Polyhpony plans on adding more cars and courses on a weekly or monthly basis, with some cars available in limited quantities. Concerns over players using real money to trade vehicles may keep car trading functionality out, although Polyphony is currently looking into the matter.
Courses will cost between 200 and 500 yen ($2 to $5). According to Yamauchi, the difference in cost is due to the amount of work that goes into the course. The Nuremburg course will likely cost more, Yamauchi noted.
Doesn't anyone but me see the problem with this strategy - selling a game that has no content and then continuing to charge the consumer through the nose for the content of the game? Two years ago at GDC 04 when Microsoft announced they were bringing microtransactions to the game industry and that devs would be able to sell their mods , expansion paks, updates and episodal content online and directly to the consumer, I and many other gamers all over the world feared the worst. That M$ and their 3rd parties was preparing to dump bucketloads of unfinished and incomplete games on an unsuspecting gaming public (after charging full price for the purchase) and then extort the rest of the real game out of them by peicemeal. This was certainly the worst case scenario, and one that if was implemented would do irrepairal damage to the entire industry. When questioned on the issue, J. Allard and other M$ execs promised that no such thing would be the case, and now almost a full year into the 360's existance, nothing even remotely like this nightmare scenario has risen it's head from the M$ camp . . .
Then along comes Sony with GTHD and the nightmare scenario all over again. I'm gonna go on record and put it all on the table. If PS3 owners allow Sony to get away with this, within two years, 50% of every PS3 game will come in this manner. Sony and their 3rd parties will not give a rats ass as long as they can extort the hard-earned from people who are stupid enough to let them get away with it.
If you honestly care about videogaming and if you honestly care about PS3, you will not buy this game. You will not allow Sony to think that it is even remotely okay to sell a game to a consumer with no or marginal content on the disc only to charge the hell out of them to get the rest of the gaming experience. If GTHD is not a free pack-in with PS3, or is not acquirable through other legal and free means, then stay away from this demo/rehash. If they succeed at making this thing a success, then you have not seen just how expensive videogaming can be.
And before all the fanbois come in with all the flaming about me just trying to trash the PS3, know that I was bitching about this exact same thing last year at the Xbox 360 launch when Activision stupidly put Gun and Tony Hawk American Wasteland as 360 launch titles - at full price no less. I do not care for rehashes of last-gen games on expensive next-gen hardware (that's what backwards compatability is for anyway) and I do not care to have games with little to no content sold to me (at any price) and then have the rest of the game extorted out of me. When it looked like M$ was going to do just this, I was front in line voicing my displeasure at the entire situation. When Activision were publishing crap games at the X360 launch, I was in front of the line bashing the hell out of them for doing so. So no, this is not an attack on the PS3. This is trying to keep the companies who make these games honest and upholdable to the consumer. If we always turn our heads and we don't stand up for ourselves in the face of these faceless companies, they will all run over us.
Case in point. Why do next-gen games cost more than last gen games? Why when half the development community has been stating for a year that development cost have in fact not gone up on the average game are we expected to pay more for them? I've been against that since it was first hinted at back in early 2005. And the fact that millions of gamers the world over are purchasing millions of games at these extortionary prices, thus validating to every publisher that it is okay to gouge the bottom of every gamer's wallet, that this experiment to see if they could get away with it, has not only not come to an end, but apparently seems to be going full steam ahead.
Like I said, if you, fellow gamer do not stand up and call shinanigans on these rascals, then it is you who will pay the price for your foolhardiness . . . and pay and pay and pay . . .
http://ps3.ign.com/articles/733/733728p1.html
This mode will offer arcade-style races, but it continues the spirit of the series by serving as a "pure driving simulator." Premium mode will not have any elements of the series Gran Turismo mode, where you earn new cars and courses by clearing events. All cars and courses will be available from the start.
In Classic mode, you start off with no cars or courses. New cars and courses are added via downloads. The game will offer over 750 cars and 50 courses.
SCE will be charging players for these downloads. While pricing hasn't been finalized, we can expect each car to cost between 50 and 100 yen (50 cents to 1 dollar). Polyhpony plans on adding more cars and courses on a weekly or monthly basis, with some cars available in limited quantities. Concerns over players using real money to trade vehicles may keep car trading functionality out, although Polyphony is currently looking into the matter.
Courses will cost between 200 and 500 yen ($2 to $5). According to Yamauchi, the difference in cost is due to the amount of work that goes into the course. The Nuremburg course will likely cost more, Yamauchi noted.
Doesn't anyone but me see the problem with this strategy - selling a game that has no content and then continuing to charge the consumer through the nose for the content of the game? Two years ago at GDC 04 when Microsoft announced they were bringing microtransactions to the game industry and that devs would be able to sell their mods , expansion paks, updates and episodal content online and directly to the consumer, I and many other gamers all over the world feared the worst. That M$ and their 3rd parties was preparing to dump bucketloads of unfinished and incomplete games on an unsuspecting gaming public (after charging full price for the purchase) and then extort the rest of the real game out of them by peicemeal. This was certainly the worst case scenario, and one that if was implemented would do irrepairal damage to the entire industry. When questioned on the issue, J. Allard and other M$ execs promised that no such thing would be the case, and now almost a full year into the 360's existance, nothing even remotely like this nightmare scenario has risen it's head from the M$ camp . . .
Then along comes Sony with GTHD and the nightmare scenario all over again. I'm gonna go on record and put it all on the table. If PS3 owners allow Sony to get away with this, within two years, 50% of every PS3 game will come in this manner. Sony and their 3rd parties will not give a rats ass as long as they can extort the hard-earned from people who are stupid enough to let them get away with it.
If you honestly care about videogaming and if you honestly care about PS3, you will not buy this game. You will not allow Sony to think that it is even remotely okay to sell a game to a consumer with no or marginal content on the disc only to charge the hell out of them to get the rest of the gaming experience. If GTHD is not a free pack-in with PS3, or is not acquirable through other legal and free means, then stay away from this demo/rehash. If they succeed at making this thing a success, then you have not seen just how expensive videogaming can be.
And before all the fanbois come in with all the flaming about me just trying to trash the PS3, know that I was bitching about this exact same thing last year at the Xbox 360 launch when Activision stupidly put Gun and Tony Hawk American Wasteland as 360 launch titles - at full price no less. I do not care for rehashes of last-gen games on expensive next-gen hardware (that's what backwards compatability is for anyway) and I do not care to have games with little to no content sold to me (at any price) and then have the rest of the game extorted out of me. When it looked like M$ was going to do just this, I was front in line voicing my displeasure at the entire situation. When Activision were publishing crap games at the X360 launch, I was in front of the line bashing the hell out of them for doing so. So no, this is not an attack on the PS3. This is trying to keep the companies who make these games honest and upholdable to the consumer. If we always turn our heads and we don't stand up for ourselves in the face of these faceless companies, they will all run over us.
Case in point. Why do next-gen games cost more than last gen games? Why when half the development community has been stating for a year that development cost have in fact not gone up on the average game are we expected to pay more for them? I've been against that since it was first hinted at back in early 2005. And the fact that millions of gamers the world over are purchasing millions of games at these extortionary prices, thus validating to every publisher that it is okay to gouge the bottom of every gamer's wallet, that this experiment to see if they could get away with it, has not only not come to an end, but apparently seems to be going full steam ahead.
Like I said, if you, fellow gamer do not stand up and call shinanigans on these rascals, then it is you who will pay the price for your foolhardiness . . . and pay and pay and pay . . .