Here comes a new trailer for Asura's Wrath which shows the other playable character, Yasha, in motion but also a new atmosphere and scenery.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
Though I wonder how you would translate such over the top scenery into normal gameplay.
Though I wonder how you would translate such over the top scenery into normal gameplay.
For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
Yes the game had QTE, but not during the combat.
I was talking about how Heavenly Sword's aerial combat had no QTE but yet had that dynamic and cinematic combat that had manual input and not QTE.