Knack didn't get anything really new for the TGS, but since we never managed to film this game in the best quality before we still decided to upload this new video in 1080p resolution.
Update: Added a video showing the same demo played through the Vita's Remote Play feature.
All comments (33)
1- some parts look great and CGish (transparent knack in indoor environments, some parts of the ice mountain and knack composed of transparent ice...) unlike some other parts (the dull non interactive parts of the city)
2- some use of high rez textures, in other parts average rez textures...(it is like different artists were given different orders in different times with regards to the resolution to use in game, hopefully by release all textures woud be high rez)
3- some parts look very clean with almost no aliasing, some other parts suffer from a lot of aliasing
4- sometimes the shadows of knack are renedered in real time realistically and correctly, and sometimes are just prebaked non changing unrealistic shadows
same remarks goes for the lighting (inconsitent quality throughout the levels shown), animations of knack, of enemies (inconsidtent quality)...etc
I honestly dont understand how come this very simplistic game with fixed camera angles, with mostly non interactive environments, with dead enemies and lost particles of knack disappearing from the screen in milliseconds after their destruction...etc cannot run at 60 fps ?maybe it has to do with the complex gpgpu simulations of the 5000 particles composing knack ? but is it justificable to use all this GPU power for this simulation ? maybe developers could have faked the simulation and used the remaining power to achieve higher fps/more impressive cleaner graphics ?
I really hope the game get rid by release of its aliasing, and if we are getting 30 fps for this, be it without any slowdown please and with very sharp responsive very little input lag controls...and most of all : perfect and optimize the gameplay.
I'll certainly be trying this one out at launch.
The gameplay looks weak.
anyway, it's a kids game so who really cares right?
anyway, it's a kids game so who really cares right?
Makes me laugh when people go on about graphics, I go WOW it looks pretty. Shame the game play is bland.
Sorry but Ive been playing diablo 3, yet that game aint a looker but its addictive, Game play needs to be some what different as we are just gonna be playing the same re-hashed crap from last gen.
also I mean Watch dogs reminds me of Assassins Creed in the future with a phone lol
Name a next game game that isn't like that?
And no...their is nothing remotely fresh looking about Knack...old feeling yes, but not fresh. Again, its not taking advantage of any advancements at all that have come out in the last 10 years but visual. Its style is pure throwback to a time when games were less complicated...thats cool for those looking for that, but it ain't next Gen...its not even current Gen.
And no...their is nothing remotely fresh looking about Knack...old feeling yes, but not fresh. Again, its not taking advantage of any advancements at all that have come out in the last 10 years but visual. Its style is pure throwback to a time when games were less complicated...thats cool for those looking for that, but it ain't next Gen...its not even current Gen.
As for knack. It's fresh in the context of a world where platformers have died and realism, military shooters and guns have over-saturated the market. Is it "retro" in it's design? Yes. But it is also something different in a sea of the same. If a game like rayman can get away with retro themes in a sparkly coat of paint, then i don't see why knack can't too. Ultimately though knack isn't a game for me, it simply adds variety to a launch lineup, and is aimed at those who enjoy the lego games. It is what it is, and it looks nice doing it.
As for knack. It's fresh in the context of a world where platformers have died and realism, military shooters and guns have over-saturated the market. Is it "retro" in it's design? Yes. But it is also something different in a sea of the same. If a game like rayman can get away with retro themes in a sparkly coat of paint, then i don't see why knack can't too. Ultimately though knack isn't a game for me, it simply adds variety to a launch lineup, and is aimed at those who enjoy the lego games. It is what it is, and it looks nice doing it.