It's now become a (excellent) habit, Kojima Production sent us the 1080p60 version of their Metal Gear Solid V: The Phantom Pain from the Tokyo Games Show. And us usual too, the humongous file size means only the torrent is available for the moment!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (31)
Still, played correctly... buncha neat shit going on in this video
i don't know what goes wrong, or just because there's something wrong with the connections overseas?
i don't know what goes wrong, or just because there's something wrong with the connections overseas?
And thank you, Gamersyde.
I've been looking forward to this for days!
I know this must be greedy,but,it would be way better if you could provide two other trailers of MGS from TGS.Quiet But Not Silent trailer,and Diamond Dog trailer.
For example, most people play Batman: Arkham games' fights passively, not using gadgets, special moves and waiting to counter, instead of actively attacking, using special moves and also gadgets.
You can play it actively or passively, using gadgets and special moves or not, but the satisfaction and better results come from mastering the system and using it to the full extent. While not doing so might leave people with a feeling of shallowness and then they will complain the combat system isn't great.
Something similar can also be said about Assassin's Creed's combat, though the combat mechanic it's not nearly as good as the one in Batman: Arkham games.
What's great about Metal Gear Solid V: The Phantom Pain, just like Splinter Cell: Blacklist, is that you have all these different options on how to play to reach your objectives.
And the game incentivises playing them in different ways, that's why enemies learn to defend against tactics you used before, not only to make it more challenging, but also to make you think of different approaches to reach the same objective.
PS. Thanks for the videos! =)
thanks for the videos guys, absolutely top class...I've actually seen this on youtube already but I'm gonna grab your version
:)
btw can we expect the quiet and dd cutscenes to be uploaded as well? that'd be awesome!
Every time I say to myself I will not expose myself to more media and just wait until release but it's not possible :) And I never feel regret after exposing myself to the media due to how awesome it is and I know there are MANY more surprises left in the full game.
Every time I say to myself I will not expose myself to more media and just wait until release but it's not possible :) And I never feel regret after exposing myself to the media due to how awesome it is and I know there are MANY more surprises left in the full game.
Other than that my only issue is that there doesn't seem to be much in the way physics in the game. It looks like they are still using old school animations for deaths as opposed to any form of ragdoll or procedural physics. Not a huge deal but seeing the same death/incapacitation every time for a few thousand times gets old and kind of kills the immersion.
The visuals and amount of variety seem to be mind blowing though and should make up for any shortcomings. I'm probably in the minority here, but I hope they keep the cutscenes within reason here. It was one of things that turned me off to the series. I only have maybe half an hour a day to play games, I can't spend 25 minutes at a time watching an elaborate conversation about PMCs...
Other than that my only issue is that there doesn't seem to be much in the way physics in the game. It looks like they are still using old school animations for deaths as opposed to any form of ragdoll or procedural physics. Not a huge deal but seeing the same death/incapacitation every time for a few thousand times gets old and kind of kills the immersion.
The visuals and amount of variety seem to be mind blowing though and should make up for any shortcomings. I'm probably in the minority here, but I hope they keep the cutscenes within reason here. It was one of things that turned me off to the series. I only have maybe half an hour a day to play games, I can't spend 25 minutes at a time watching an elaborate conversation about PMCs...
I'd say from the GZ demo they are more towards player enjoyment rather trial and error, but then again you could just bump up the difficulty. It all adds into the grade at the end of the mission, less lethal kills and best speed time equals a better grade. I found it pretty fun.