We finally received our copy of Demon's Souls, the now famous unforgiving title that almost makes Ninja Gaiden on the hardest difficulty setting a very easy casual game. Here are the first 10 minutes of the adventure, which is merely a tutorial of what you need to know to survive. A second part should be up some time tomorrow if you behave.
Update: As promised, the second part is up. The footage is still from last Friday when I played like crap. I started a new game on my PS3 - the following gameplay footage is from the debug - and it does work a lot better when you just don't play as if it were a brawler. :)
All comments (71)
the most misinformed thing I read all week. Sure you can generalize both are perceived as hard, but for two very diferent reasons.
Tinkerguru: It's only been out in Europe for something like 2 weeks though.
I tried so much to like this game, but the cheapness, yes its CHEAP, wasent too kind.
Some parts are down right stupid IMO.
The idea of stamina drains whatever you do is annoying.
Only parts were it doesnt take effect is if you are walking or running normally.
How are you suppose to take out a group of multiple attacking enemies if you dodge or roll away and they move fast towards with their attacks and whatnot, your stamina will be too low to sprint away, roll out of the way or block.
Let alone, you need to stack on some seriously heavy healing items or you arent going too far.
I imported the game from US and I enjoyed the typical enemy minions, but later levels it seriously got super cheap, I died more than 20 times before I had enough with this game, traded it in.
In Ninja Gaiden on Master Ninja was the hardest thing for me, but this one is on a whole new level, more or less, some parts are just cheap from enemies parts and game design fault.
If dodging and blocking didnt take stamina then I wouldnt mind it so much, it would give me some space for defense.
Too bad because i liked the dark medieval fantasy theme going on.
Some people can deal with this stuff, I just can't, considering i tried.
PS. Did they ran out of money to hire a composer? there is absolutely no music during gameplay unless its a boss, and even when it plays, it is very bad.
I like Demon's Souls because it's different.
Great Atmosphere and gameplay !
I do not think it's hard,actually it just requires you to adjust your self to it's playstyle,and every situation can be mastered !
It reminds me a lot to the times when games needed skill to proceed. Situations had to be mastered,and tactics had to be found.
It's very good,and not so main stream as most other games that come out these days were it's nearly impossible to die.
And even if you die...there is no consequence,you just start at the same point or checkpoint.
Here you know..if you do a mistake,it's all bad,so it challenges you,and you become a better player.
If you like that kind of game experience !
Great stuff for me.... !
It's hard, it's unforgiving and it's unfair at times but it's satisfying as all hell when you manage to beat a stage or a boss :)
This is a real game ol school design,the best there is,Jeez gamers this days....
:P
If some gamers don't wanna spend a lazy afternoon fighting controls or repeating the same 20 minutes of game over and over and over then there is nothing wrong w/ that IMO. If some gamers want the more easy going and fun experience then good for them. I do understand the concern of too many games being this way though but I think the amount of praise DS got shows there are still plenty of old school gamers left wanting a more old fashion challenge.
What I love so much about DS is that it's not an event game like MGS, uncharted, gears, etc... it's not a fun game b/c it has fancy cutscenes and a movie like experience that drags you along for the ride. It has a very specific gameplay formula that make for a very interesting and engaging gameplay experience that feels different than most games these days.
Hands down one of the top games of this generation, it may not be for everyone but it's little details make for a very rewarding and intense experience IMO. I understand why it feels/seems cheap to so many gamers, but if you can endure that aspect of the game and just sink yourself into the world and it's challenges I don't see how you don't get hooked. I sure did!
That sounds awesome!!
and the bad and slow animations make it very easy to figure out which move you can block and which not. because they always look the same.
if you can play star wars jedi power battles on ps1 this is what i call a frustrating and hard game (hard difficulty) if you play it alone the last boss is nearly unbeatable and even in cop you need 3-4 secret power ups (which are not required to play trough the game) they only make it a bit easier. the first thing is those power ups are not lying around in the levels to find them easy. you have to walk outside of the game screen (believe me its true) to get them. i only missed one (even with walk-trough) because it was only reachable by making an special jump like in super mario. without that power ups the final boss (darth maul) is nearly unbeatable. you can only block 4-5 of his hits before you out of stamina and take damage and he can perform 10-20 hit combos on you wich will make you die instantly. but thats not all its like in the movies you fight him trough different stages every time you take enough damage on him. you dont regenerate ore get continues. it must be around 5-6 stages where you have to fight with him but me and my buddy only managed to get to the first 3 (and he has more than the half of his energy bar) later we find out that those last power up is making your stamina bar longer so with that you may can bet him in coop mode. but alone and without all of the 4 not needed power ups (as written in the manual) you will nearly have no chance to beat him. this it what i call frustrating and challenging but not this boring rpg.