We've just recieved our retail copy of GRAW 2 on 360, and here are our "ten first minutes" of the game. We propose you two videos. The first one showcases the real ten first minutes of the game, showing a tutorial in the desert. The work on the lighting is simply amazing. Then, you'll have a second video showing the ten first minutes of the first mission. I tried my best to use all the features of the game properly and show how useful the cross-com is. Enjoy !
All comments (29)
By the way, I really appreciate the work you guys do to not only do unique things but to respond and change for your visitors. I mean, no other site offers the first ten minutes of a game, and even if one did they would never often offer a second and sometimes third video continuing the game if you felt more content needs to be shown.
Your efforts are really noticed, I just wish I was French so I'd want to watch your guys' Gamersyde diaries more often (Subtitles turn me off, sadly).
Personally, I don't think I'm ever going to get another Ghost Recon game unless I get some kind of benefit for buying GRAW1. That game's multiplayer never really worked with that "Arbitration problem" and half the game was provided at an additional cost. I got jipped. I think what improvements they've done are good, but they need to do major changes to get me back in to the whole thing.
I don't understand why they can't simply make the single player campaign also be multiplayer with 4 people? It seems like an easy enough thing to do. It doesn't matter if the game becomes too easy or not and it doesn't hurt to have an extra feature.
what do you think snoopers?
thanks for the vid guys!!
GRAW already had incredible graphics that is only second to Gears of War, so really whats the big deal if it feels like an expansion?
what do you think snoopers?
thanks for the vid guys!!
The fullscreen cross-com feature that you can use on teams, vehicles and UAV, and allows you to give order without even being there, it really changed it all for me. I tried to show it in the second video (first mission on the game) but I guess it's still nothing compared to what you should be able to do later in the game. It doesn't really change the game itself, but the way you can approach each scene, it gives a better and deeper control on what you're doing and how you're doing it. And when it came to control Graw1 wasn't that much of a reference. So, no, as far as I'm concerned, it's definitely not the same.
And the game is so much more beautiful and smoother, it's not even funny.
But yeah they have gone nuts with the light-through-dust effect :P not that I'm complaining.
They have tweaked the visual style and muted the colour pallet quite a bit compared to the original...
http://www.xboxyde.com/gallery_2640_en.html
Now let's tackle the tricky AI issue (both team mates and ennemies): after playing the retail version for nearly a week end, would you say it has improved since GRAW 1 ?
Do they take advantage of the environment, launch counter attacks and so on, or do they just stand stupidly, waiting to be shot ?
But if a game developer were to say the IA can take advantage of the environment, launch counter attacks and so on... then, one could hope it takes cover.
A "locust" AI would do nicely, IMO.
Is it still in the retail version? If yes, i am not going to buy it.
however, just compare GRAW with the Ghost Recon (Xbox) and you can clearly see how unchallenging if not non-existing the AI is in places. in the older GR titles you felt threatend and never safe, beacuse enemys would react aggressively. and the more open environments added to this feeling. also you could injure enmies, another aspect that adds to realism and tactic.
the reload animations are really crappy
I thought they learned from GRAW 1
they had alot of time to do better!
Ps: Are you guys doing a first ten mins of Def Jam Icon? I'd love to see some footage of method man if you do end up doing one. The game is not out in ireland until the 23rd...same with nba street homecourt. Miami heat vs The lakers please! :)
Now enough with my begging
its amazing
JUST HAD TO MENTION THAT.
great site guys keep up the good work
however, just compare GRAW with the Ghost Recon (Xbox) and you can clearly see how unchallenging if not non-existing the AI is in places. in the older GR titles you felt threatend and never safe, beacuse enemys would react aggressively. and the more open environments added to this feeling. also you could injure enmies, another aspect that adds to realism and tactic.
Also, most newer games are just easier in general anyways, cause no one really like getting killed all the time, for instance play any Hitman game and you will instantly know if you like getting killed 40 times before you actually get the mission right or if you hate it and just like having a 'challenge' but never dieing and stopping your fun.