Wii

Like every week, here is a summary of the updates on Super Smash Bros. Brawl's Dojo. Monday, a new game mode has been discovered - the challenges, which unlock, on a grid, some trophies, music and stickers by completing precise objectives (ex: complete target smash one with ten characters). The hardest windows can be broken by a hammer power-up, but remember that some of them will resist this tool (continued).

Tuesday, character Olimar's level has been discovered : it is called Distant Planet. On it, monsters roam free and the weather is random. Wednesday, Zelda's transformation (down B) has finally been confirmed after all the rumors about this subject. Thursday, it was Olimar's turn to have his Final Smash presented. He escapes with his shuttle and creatures attack the other players. Friday, Smash added a great RPG element with the use of stickers on your characters trophy base. Each sticker has its own attributes which will be added to a fighter's power. This caracteristic offers strategy which will only be applied through de Subspace Emissary mode. Have a nice week!

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  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
  • The Smash Bros. week - 32 Images
synce
synce
Commented on 2008-01-19 14:49:23
I never understood why Zelda transformed into that ninja thing. Could someone link me to the explanation or just sum it for me?
In reply to
Kudgel - Bernard Pavot
Kudgel
Commented on 2008-01-19 14:58:24 In reply to synce
Posted by Wikipedia
Sheik, from Ocarina of Time.

Sheik is a character in Ocarina of Time, and is an alter ego of Zelda. In the game, Zelda passes herself off as a Sheikah known as Sheik. With her voice muffled and face concealed, as well as wearing a form-fitting blue suit with the red Sheikah eye in the center, the character is essentially unrecognizable as Zelda.

Sheik plays the harp and teaches Link new songs to help him on his quest. When Link arrives at the Temple of Time near the end of the game, Sheik uses the Triforce of Wisdom and reverts to Zelda. It is claimed by the character's trophy in Super Smash Bros. Melee that she uses her magical skills to change her skin tone, hair length, eye color, and clothing. In addition, when hurt, Sheik is voiced by a female voice actor in both Ocarina of Time and Super Smash Bros. Melee. However, when Link encounters Princess Ruto in the Water Temple in Ocarina of Time she asks Link to thank Sheik for saving her and refers to Sheik as "him", and the non-canon manga for Ocarina of Time suggests that Zelda used the Triforce of Wisdom to actually become male while disguised as Sheik. Zelda herself apologizes for "meeting Link in disguise," though this could indicate both a magical transformation or a simple costume.

Sheik also appears in Super Smash Bros. Melee and Super Smash Bros. Brawl, in which Zelda can change into Sheik as one of her abilities. According to "Smash DOJO", her new design in Brawl is based on models created for consideration in Twilight Princess
If I resume, it is to hide from Ganondorf
In reply to
synce
synce
Commented on 2008-01-19 15:56:00
Ah, that explains it. I didn't play Zelda until TP. Thanks.
In reply to
About the game
Platform
WII
Published by
HAL Laboratory
Developed by
Nintendo
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