Are you in need of a post-apocalyptic zombie MMO? Some people are tired of zombies, some still love that (look at DayZ mod). Well, if you're part of the latter, you'll be happy to learn that Arktos Entertainment and Hammerpoint Interactive have announced The War Z, slated for release this Fall. Despite its weird name, the game offers RPG elements, PvP with up to 250 players per server, huge open world and more. Details and first screens inside.
Press release:
New Game Studio to Bring Zombie-Apocalypse MMO to the PC
LOS ANGELES--(BUSINESS WIRE)--
Arktos Entertainment Group and Hammerpoint Interactive, a new independent game development studio located in Los Angeles, Calif., are finally lifting the veil and announcing their debut title, The War Z (TWZ). A session-based, massively multiplayer online game (MMO), The War Z is inspired by all things zombie and is set in a true post-apocalyptic, zombie-infested world where other players can prove to be a greater threat than the undead hordes that populate the land. The game is slated for release in fall 2012 for the Windows PC platform.
“The whole team is completely obsessed with the zombie culture as well as with post-apocalyptic games like Fallout,” said Eric Nordin, senior game designer for The War Z. “Since we started the design of the game, we have continued to incorporate new features that inspire us as we go. At the end of the day we want to ship a game that we want to play ourselves and we’re hoping that other gamers will recognize our passion and be excited about playing as well!”
In The War Z, players are thrust into a post-apocalyptic world five years after a viral outbreak that ravaged the human population and left in its wake a nightmare of epic proportion. Hordes of undead zombies infest the cities, and the few remaining human beings have devolved into a lawless, nomadic society where the sole objective is to survive at any cost. Players must use skill and cunning in order to acquire food, weapons and other supplies necessary for survival. While navigating the vast landscape, they will discover cities teeming with the undead as well as other players that may or may not be friendly.
With strong RPG elements, TWZ allows players to earn experience points and then “spend” those points to learn new skills that will aid in their survival. Additionally, there will be opportunities to acquire in-game cash and gold, which can be used to purchase supplies at one of the few safe-settlements located in the game. The War Z will also allow those playing together to join servers as a group or locate friends already playing and join the same server.
Some features of The War Z include the following:
• Survival Horror MMO with entire game world build around a Zombie Apocalypse
• Two modes of play: Normal (downed characters can be revived after “cool down” period) and Hardcore (death will be permanent)
• Ability to switch between first-person (FPS) and third-person (TPS) perspectives
• Huge maps ranging between 200 and 400 square kilometers
• Meld of PvE (player versus environment) and PvP (player versus player) gameplay
• Unique social elements, including bounties, rewards, help requests, trap setting, etc.
• Safe Settlements: safe cities within the world where players can purchase, sell and store items as well as post notes for other players
• Single purchase, downloadable client with ability to play full game without subscriptions or requiring in-game transactions
• Full developer support with regularly scheduled, free content updates
• Dedicated public servers as well as private servers that can be completely self-managed in game client
“Hammerpoint Interactive is exactly the kind of developer we look to partner with,” said Sergey Titov, CEO, Arktos Entertainment Group. “They came to us with an innovative game design that fit our investment strategy and we’re excited to be backing this project.”
The War Z is currently in Alpha phase, with a closed beta planned for the very near future. Players can visit http://www.thewarz.com to be notified of updates and other information as well as to pre-order the game and guarantee a spot in the closed beta. More information on this title can also be found http://facebook.com/warzmmo
All comments (25)
Will keep my eyes on this game as i love the book and tbh i hope it does indeed turn out to be good.
Zombie games are a pain in the ass, just like CoD games. >.<
Zombie games are a pain in the ass, just like CoD games. >.<
You deserve a counter argument on the same intellectual level: COD is best game ever you just noob
@Logion yes it is m8
You deserve a counter argument on the same intellectual level: COD is best game ever you just noob
having hardcore mode is what kept me playing diablo 2 for all these years, am looking forward to this, have been playing dayz for while now, and with this title saying zombies cannot open doors, climb up ladders etc.. i cannot wait to try it
Also hearing this was in production way before dayz!
Oh and white u hit the nail on the head, playing dayz as intended should be with a crew to get maximum enjoyment :)
@adsfg +1
@apex: what I mean about the hit detection isn't really so much to do with shooting Z's, it's the interactions of them between you and the environments. There are times when you should be able to push past them and through a door, but you can't because they are practically brick walls. You should at least be able to shift them. ARMA 3 has rag doll, so physics should be vastly improved. There was also one occasion where zombies swam after me and caught me in the water, then they stood up on top of the water and pounded me. WTF is that all about? I know it's alpha, but seeing things like that is really shoddy.
It'd also be great if there were some kind of swarm technology in there where there are a huge groups of Z's in cities and you could hear a persistent moan coming from them. It would make for some tense and scary shit, especially at night. That's where I want to see this genre heading. The thing is that this is a new and exciting genre as far as the FPS goes. It's the future of survival horror.
Will keep my eyes on this game as i love the book and tbh i hope it does indeed turn out to be good.
And i know you don't care about what i do , cause thats way to mainstream for you.
@apex: what I mean about the hit detection isn't really so much to do with shooting Z's, it's the interactions of them between you and the environments. There are times when you should be able to push past them and through a door, but you can't because they are practically brick walls. You should at least be able to shift them. ARMA 3 has rag doll, so physics should be vastly improved. There was also one occasion where zombies swam after me and caught me in the water, then they stood up on top of the water and pounded me. WTF is that all about? I know it's alpha, but seeing things like that is really shoddy.
It'd also be great if there were some kind of swarm technology in there where there are a huge groups of Z's in cities and you could hear a persistent moan coming from them. It would make for some tense and scary shit, especially at night. That's where I want to see this genre heading. The thing is that this is a new and exciting genre as far as the FPS goes. It's the future of survival horror.
@Grift yeah i know i realised after i had wrote that, so kind of you to bring it up lol.
My worry for this game is if it's made too arcadey, or dumbed down too much. Yes, DayZ has a steep learning curve, but that adds to the game. Surviving a zombie apocalypse isn't meant to be easy. This reminds me more of Dead Island than DayZ.
If it fails, we'll have DayZ for Arma3 anyway :)