GSY Video
PC
PS4
Xbox One
To finish our coverage of Tom Clancy's The Division beta, here is a timelapse captured on PC in 1440p and every setting maxed out.
Update: added two screenshot galleries.
Hardware used to capture these videos:
- Intel i7 5930K @ 4.6 GHz
- Asus X99-Deluxe
- 16 GB DDR4 1600 MHz
- NVIDIA Gigabyte GTX 980 Ti G1 GAMING 6 GB @ 1492/7200 MHz
Capture software: Mirillis Action!
All comments (47)
Commented on 2016-02-01 15:58:23
Commented on 2016-02-01 17:25:56Yes very old conspiracy theory, but also a legit question: did Ubi tell them to not widen the gap between console and PC even more? Or was the initial reveal video just pre-rendered and they never managed to pull that quality off at all. Or did they fear the idiots crawling out of their basements complaining when a latest gen GPU can not run everything named "Ultra" at the current time.
Commented on 2016-02-01 17:26:32
Commented on 2016-02-01 17:29:03 In reply to user82Yes very old conspiracy theory, but also a legit question: did Ubi tell them to not widen the gap between console and PC even more? Or was the initial reveal video just pre-rendered and they never managed to pull that quality off at all. Or did they fear the idiots crawling out of their basements complaining when a latest gen GPU can not run everything named "Ultra" at the current time.
Commented on 2016-02-01 17:32:04 In reply to GriftGFXPretty much all things showcased here, with exception of day/night cycle.
Commented on 2016-02-01 17:34:51The procedural destruction on glass is pretty neat btw... more games need to do that.
Commented on 2016-02-01 18:14:32The E3 HUD was crap. The map was cool but the "AR" menus were pretty bad.
Commented on 2016-02-01 18:28:35
Commented on 2016-02-01 18:44:48
Commented on 2016-02-01 20:21:27Well, that might have more to do with the weather. It is still snowing in the daytime as well. We can't say that the feature has been completely removed.
"The original holographic map"
Good thing they changed it imo. The new one is obviously much more convenient.
"third party gamer"
Balance issues. I don't think we can really complain about them taking that out.
Commented on 2016-02-01 20:24:44 In reply to MeTheGreatIf the full map is not littered with more things to do and interact with it doesn't matter how much bigger it is.
Balance issues. I don't think we can really complain about them taking that out.
Commented on 2016-02-01 20:25:37Maybe it did not snow long enough to cover more.
Some puddles change too when there's the sun.
Commented on 2016-02-01 20:26:44 In reply to GriftGFX
Commented on 2016-02-01 20:47:36 In reply to GriftGFX
Commented on 2016-02-01 21:02:18 In reply to KORNdogI ramped up the settings to full/ultra and what I noticed the most is that the lighting and textures looks worse than in that snowdrop engine video. Textures could be solved if Massive releases an hd texture pack. Lighting looks sort of washed out on my screen compared to the video. Indoors it looks better as others have written.
Commented on 2016-02-01 21:10:11I'll just leave this here.
Commented on 2016-02-01 21:11:32 In reply to ManCrush
Commented on 2016-02-01 21:40:18 In reply to ManCrushEspecially since their tech trailer was all "hurrdurr dynamic global illumination", in realtime on PS4, of course you freaking liars
Commented on 2016-02-01 21:58:25
Commented on 2016-02-01 22:08:09http://i.imgur.com/65pcDd1.png
http://i.imgur.com/DGkCce3.png
http://i.imgur.com/SagTYoM.png
http://i.imgur.com/hOeGNzp.png
Commented on 2016-02-01 22:15:17 In reply to asdfg