Trailer PS3

DjMizuhara uploaded this trailer of Uncharted 2: Among Thieves from the Japanese PSN. And as usual, it looks incredible.

This message and account have been deleted at the user's request
offspringfan
offspringfan
Commented on 2009-08-03 10:09:10
this is the same trailer from E3, just in Japanese. But this is one of my most wanted games this year
In reply to
Ishigami
Ishigami
Commented on 2009-08-03 10:10:45
The cut scenes in Uncharted are pre-renderd using the engine.
In reply to
jmd749
jmd749
Commented on 2009-08-03 10:15:19
Posted by droezelke
is this really ingame? or is it pre-rendered using the engine?
it's ingame(i.e. gameplay) for the most part, and ALL in-engine/realtime footage. uncharted 2 can't come soon enough. i really hope sony gives this game the marketing it deserves.
In reply to
squarejawhero
squarejawhero
Commented on 2009-08-03 10:15:25
Given what I've played of the first, this looks like in-game. And a real step-up too. Best looking series this gen, makes me want a PS3. :D
In reply to
squarejawhero
squarejawhero
Commented on 2009-08-03 10:16:05
They're not pre-rendered, are they? Even so most of that looked like gameplay to me...
In reply to
This message and account have been deleted at the user's request
dohr07
dohr07
Commented on 2009-08-03 11:27:35
I think this is ingame
http://images.gamersyde.com/image_uncharted_2_amon...

and this is pre-rendered.
http://images.gamersyde.com/image_uncharted_2_amon...

or how do you explain the difference...


and look at these Uncharted 1 Screens:

Ingame?
http://images.gamersyde.com/image_uncharted_drake_...

prerenderd?
http://images.gamersyde.com/image_uncharted_drake_...
In reply to
Jato
Jato
Commented on 2009-08-03 11:47:12
It's all in-engine, but the cut-scenes have more detail since some extra resources become available due to lack of A.I etc in cut-scenes.

Either way, the game looks amazing.,,
In reply to
fatso
fatso
Commented on 2009-08-03 11:48:24
@dohr07 and droezelke, every thing you see in Uncharted is In-game, NO pre-rendered or that sort of stuff, take look at Drakes hand in this pic they have same details

http://img11.imageshack.us/img11/364/uncharted1.jp...

Notice Drake's gun harness.

http://img170.imageshack.us/img170/3366/16084026.j...



Notice Drake's hair.

http://img170.imageshack.us/img170/9097/55148658.j...

.
In reply to
nostradamus
nostradamus
Commented on 2009-08-03 12:02:20
It's probably using the same modus operandi as the first game. The cutscenes are pre-rendred as they wouldn't do then in real-time as well as the gameplay counterparts. It lets the game use the space on the disc it has available, no needs for fade-out loadings, and deliver moar spectacular scenes than wouldn't be so well done in real-time or without so much attention to detail. Another example in games is the space battle at the end of Mass Effect, it's Epic in scale, but with some attention you can see it's pre-rendered in the engine to acheive more scale in the battle.
In reply to
fatso
fatso
Commented on 2009-08-03 12:06:30
@nostradamus

cutscenes are NOT pre-rendered in uncharted, look at my previews comment.
In reply to
Jollipop
Jollipop
Commented on 2009-08-03 12:06:46
Looks amazing.
In reply to
nostradamus
nostradamus
Commented on 2009-08-03 12:13:58
@fatso: I don't care for indulgence in your conclusions.
All I care is the facts. The first game used pre-rendered cutscenes, and made the cinematics counterparts so spetacular in mo-cap and effects, I had some trouble looking at the in-game as the difference was very tangible. I'll go and state the same is happening here as I see same effect.

Till ND says otherwise(as it were them who confirmed the pre-renderes fact in the first game), it's using the same aproach as the first game. My conclusion, you have yours: just don't try to state it as factual, as you don't have any.
In reply to
fatso
fatso
Commented on 2009-08-03 12:17:42
@nostradamus,

i have pictures that proves that cutscenes and ingame graphics are the same, what do you have?

?
In reply to
jmd749
jmd749
Commented on 2009-08-03 12:21:09
Posted by droezelke
I wasn't talking about the gameplay. About the cutscenes.
Now, I still don't know. ;o)
One says it's real-time, the other says it's pre-rendered.
the cutscenes are all in-engine. some are playable and some are not.
In reply to
ahlan
ahlan
Commented on 2009-08-03 12:25:36
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
@fatso, just ignore "nostradamus" he is a troll, read the comment from old articles and will understand.
Pacific84
Pacific84
Commented on 2009-08-03 13:21:59
Wow, best looking game on any console! Day one Buy!
In reply to
xgen007
xgen007
Commented on 2009-08-03 13:42:13
I think when cutscene occurs, Dev can use high detailed model, because there are no AIs, no physics, no tons of enemies, more resources. Just like cutscenes in MGS4.
In reply to
Anvil
Anvil
Commented on 2009-08-03 13:46:48
@fatso
http://www.psu.com/PSU-talks-Uncharted-with-Naught...
at the bottom of the first page it is mentioned that they used pre-renderd cutscenes.

@nostradamus

I read on gametrailers that the first Uncharted 2 trailer ( the one on the train ) ran entirely in real-time.
In reply to
OpiZA
OpiZA
Commented on 2009-08-03 14:09:02
Sho these guys have mad game. Looks great.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2009-08-03 14:22:56 In reply to Anvil
Posted by Anvil
@fatso
http://www.psu.com/PSU-talks-Uncharted-with-Naught...
at the bottom of the first page it is mentioned that they used pre-renderd cutscenes.
Nice. Thats gotta cut deep when somebodys putting their heart into insisting they're correct and then you hear different from the horses mouth.

"Blu-ray was indispensable to achieve the graphic quality of Uncharted. We fill the disc at 91 percent and it's optimized, meaning we don't duplicate any data. That includes all our game data, sounds, 7 spoken languages and 102 minutes of movie.

Talking about movies, I wanted to mention they are pre-render using our engine "

I cant imagine UC2 being any different as there's no reason for it to be given it worked well enough the first time to confuse the fanboys
In reply to
omegaheat
omegaheat
Commented on 2009-08-03 14:28:33
The devs are very talented. Even with the PS3's low ram, the devs have come up with a way to make what was once considered smeared textures look like a work of art. The game's not heavy on textures at all, everything's just been brilliantly colored in a way similar to the illustrious artstyle of Prince of Persia. They worked with what they have and dare I say that this game is the best looking game thus far for consoles. I can't say that I'm not envious of this title being on the PS3. I guess us 360 fans will have to wait it out for Alan Wake to quench our thirst.
In reply to
Graham
Graham
Commented on 2009-08-03 14:31:05
Just to clarify. It's a very common thing to do.

As a developer you use the game engine to render a video offline (allowing for downsampling higher resolution and overall higher effect quality). You then playback that video while the next level in the game loads.

It gives the player something more interesting to watch than a progress bar, and allows you to show off a bit but pushing the engine beyond what is capable in realtime. The only downside is it can eat up disk space, but if that scene used unique assets this may not be such a tradeoff.

As far as I'm aware, Gears and Heavenly sword are examples of other games that do the exact same thing.
In reply to
Jato
Jato
Commented on 2009-08-03 14:36:01 In reply to Graham
Yes, they all do this.

Also another slightly different example is GTA IV. There are two types of cutscenes there. 'Realtime cutscenes' and 'rendered cutscenes'. You can easily spot the difference by the quality of the animations, which is rather immense...
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About the game
Platform
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Published by
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