DjMizuhara uploaded this trailer of Uncharted 2: Among Thieves from the Japanese PSN. And as usual, it looks incredible.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (5 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (65)
http://images.gamersyde.com/image_uncharted_2_amon...
and this is pre-rendered.
http://images.gamersyde.com/image_uncharted_2_amon...
or how do you explain the difference...
and look at these Uncharted 1 Screens:
Ingame?
http://images.gamersyde.com/image_uncharted_drake_...
prerenderd?
http://images.gamersyde.com/image_uncharted_drake_...
Either way, the game looks amazing.,,
http://img11.imageshack.us/img11/364/uncharted1.jp...
Notice Drake's gun harness.
http://img170.imageshack.us/img170/3366/16084026.j...
Notice Drake's hair.
http://img170.imageshack.us/img170/9097/55148658.j...
.
cutscenes are NOT pre-rendered in uncharted, look at my previews comment.
All I care is the facts. The first game used pre-rendered cutscenes, and made the cinematics counterparts so spetacular in mo-cap and effects, I had some trouble looking at the in-game as the difference was very tangible. I'll go and state the same is happening here as I see same effect.
Till ND says otherwise(as it were them who confirmed the pre-renderes fact in the first game), it's using the same aproach as the first game. My conclusion, you have yours: just don't try to state it as factual, as you don't have any.
i have pictures that proves that cutscenes and ingame graphics are the same, what do you have?
?
Now, I still don't know. ;o)
One says it's real-time, the other says it's pre-rendered.
http://www.psu.com/PSU-talks-Uncharted-with-Naught...
at the bottom of the first page it is mentioned that they used pre-renderd cutscenes.
@nostradamus
I read on gametrailers that the first Uncharted 2 trailer ( the one on the train ) ran entirely in real-time.
http://www.psu.com/PSU-talks-Uncharted-with-Naught...
at the bottom of the first page it is mentioned that they used pre-renderd cutscenes.
"Blu-ray was indispensable to achieve the graphic quality of Uncharted. We fill the disc at 91 percent and it's optimized, meaning we don't duplicate any data. That includes all our game data, sounds, 7 spoken languages and 102 minutes of movie.
Talking about movies, I wanted to mention they are pre-render using our engine "
I cant imagine UC2 being any different as there's no reason for it to be given it worked well enough the first time to confuse the fanboys
As a developer you use the game engine to render a video offline (allowing for downsampling higher resolution and overall higher effect quality). You then playback that video while the next level in the game loads.
It gives the player something more interesting to watch than a progress bar, and allows you to show off a bit but pushing the engine beyond what is capable in realtime. The only downside is it can eat up disk space, but if that scene used unique assets this may not be such a tradeoff.
As far as I'm aware, Gears and Heavenly sword are examples of other games that do the exact same thing.
Also another slightly different example is GTA IV. There are two types of cutscenes there. 'Realtime cutscenes' and 'rendered cutscenes'. You can easily spot the difference by the quality of the animations, which is rather immense...