Sony released a first trailer for God of War Collection, the remastered versions of the first two games on Playstation 3. It will be released on November 17 in North America while Europe will have to wait for no release date has been announced yet.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (5 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (30)
Since I'm one of those guys who never owned a PS2, this is just the right thing for me. I often played God of War II at a friends' PS2, but I never had the chance of playing through it on my own and I never touched the first one. I'm very grateful to Sony that I'll get the chance of owning both of these great games, better than ever in sweet 1080p, and from what I've heard, even with trophy support and access to the God of War III demo that was shown at Sony's E3 press conference.
I'm European, but I already have my US version preordered ^_^ region-free gaming ftw.
Missed them on the ps2.. so definately look to pic this up at some point. They should package the trilogy together.
Missed them on the ps2.. so definately look to pic this up at some point. They should package the trilogy together.
Better still, the fact that it is a night and day experience, for a mere $40 for the entire package. That's $20 each, for two of the best video games of all time, now in 1080p60. Looking at the video, only makes me wish Sony is doing the exact same treatment to Ico and Shadow of the Colossus, to coincide with the late 2010 release of The Last Guardian. It's one of the few smart moves that Sony has done at all this generation, and I hope to see them do more along the same lines with other top titles from past generation's game libraries. Too bad Microsoft Game Studios aren't this smart, or we'd see something similar with Halo and Halo 2 - it would certainly solve the problem of Halo 2 limiting Xbox 360's Friends List to only 100 people, as I do not know any Halo fans (myself included) who would not jump at the opportunity to purchase graphically enhanced versions of Halo and Halo 2.
Anyway, I'm all over God of War Collection. So long as they did not ruin the experience by trying to add crappy Sixaxis controls to a couple of already nigh perfect games, then this is a must own purchase. I'll be getting it day one.
I do however question Sony's intelligence on releasing this on November 17th. Same day as Left 4 Dead 2 and Assassin's Creed 2, not to mention one week after the release of Modern Warfare 2 and two days after New Super Mario Bros. Wii. Not really a good spot to release a title which is has zero new content, even if it is budget priced. They should have given themselves at least a three week window after the Modern Warfare 2 release, before putting something like this out. Afterall, it is not like there is anything else good coming out for PS3 during the entire month of December. I'm just sayin'.
1 - run natively on PS3 (no emulation of backward compatibility needed)
2 - run natively in 1080p60.
If the PS3 was more powerful, then they probably could have gotten away with even more stuff (anyone who has run the GCN/Wii emulator Dolphin on a very high-end PC, probably knows that I am talking about), however all things considered, looking at the video, they have done more than enough already. Judging by the video, both games look gorgeous, and when compared to the original versions of the same games either running B/C on PS3, or simply upscaled on PS2, is an epiphany. That is a world of difference from just a mere upscale, which would have looked like complete dog shit in comparison - even on GOW.
I'm European, but I already have my US version preordered ^_^ region-free gaming ftw.
the game runs at native 720p, and doubt higly that it sustains a true consistent 60fps. it's a port after all. probably does a way better job than the original in fluidity, but i doubt it's a locked frame-rate. We'll see.
the game runs at native 720p, and doubt higly that it sustains a true consistent 60fps. it's a port after all. probably does a way better job than the original in fluidity, but i doubt it's a locked frame-rate. We'll see.
FOSTER CITY, Calif., September 1, 2009 – Sony Computer Entertainment America (SCEA) announced today a new and exclusive PlayStation®3 (PS3™) offering for the critically acclaimed God of War® franchise, God of War® Collection. Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War® and God of War® II on a single Blu-ray Disc™ at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation®2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system. Additionally, the Blu-ray Disc compilation will bring PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games). God of War Collection offers substantial value to PS3 consumers, the compilation of both best-selling games costing just $39.99 MSRP.
Don't misunderstood, it a good compilation, and a good offer to all who didn't played one or both of the games, but i don't see anything who shouldn't be standard in a HD port... games like Rez HD and others made us spoiled: 20 bucks for old PS2 ports games? i'm gonna pay less than that to trully better deal like Liberty City Stories, in one disk and it's next-gen stuff.
They shoulda released this on PSN, individually and never over 15$.
FOSTER CITY, Calif., September 1, 2009 – Sony Computer Entertainment America (SCEA) announced today a new and exclusive PlayStation®3 (PS3™) offering for the critically acclaimed God of War® franchise, God of War® Collection. Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War® and God of War® II on a single Blu-ray Disc™ at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation®2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system. Additionally, the Blu-ray Disc compilation will bring PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games). God of War Collection offers substantial value to PS3 consumers, the compilation of both best-selling games costing just $39.99 MSRP.
And by this generation of 60fps promises of bayonetta and Ninja Gaiden 2/Sigma2 os 60fps... don't hold your breath.
Don't misunderstood, it a good compilation, and a good offer to all who didn't played one or both of the games, but i don't see anything who shouldn't be standard in a HD port... games like Rez HD and others made us spoiled.
you talk like it's an impossibility, considering neither god of war or god of war 2 are even remotely pushing the Ps3 hardware, their promis of 60FPS will undoubtly be kept.
you talk like it's an impossibility, considering neither god of war or god of war 2 are even remotely pushing the Ps3 hardware, their promis of 60FPS will undoubtly be kept.
yes, we've had a few broken promises based on current gen games that actually tax the hardware, but what makes you think a 5 year old ps2 game wont run at 60fps on the Ps3??
The game ultimately is 5 years old and from the PS2, how willing do you think they'll be to spend resources on a game that old to improve it's frame rate? Do you think that will make more people want to buy it? The answer is more than likely no
There are games being released on marketplace and Wii's network from the SNES, NES, and Genesis days that still have slowdown. They are a number of generations old and it doesn't matter if they're on a 360, PS3 or Wii. It's simply a matter of how much someone is willing to take the time to solve those problems.
The game ultimately is 5 years old and from the PS2, how willing do you think they'll be to spend resources on a game that old to improve it's frame rate? Do you think that will make more people want to buy it? The answer is more than likely no
as i said, yes, there have been developers who have broken promises regarding 60fps, but does that automatically make the god knows how many games that DO run at 60fps non existant? no, it doesnt. god of war 1/2, being Ps2 titles, have a far better chance of running at a locked 60fps framerate then something like burnout paradise which is actually straining a consoles hardware. and seeing as burnout paradise HAS a locked 60fps framerate, i'd say it's a dead certainty that god of war 1/2 will also.
As anyone familiar with emulation is aware, that even with today's tech (and I'm even including high end PCs in the roster), there is no such thing as perfect emulation. Even emulation of devices that are twenty years old. The other big problem with emulation, is that depending on the emulator and the game in question, quite often issues that plagued a game initially on the original hardware, still plague it under emulation. A perfect example of this is Ghouls N' Ghosts (SEGA Genesis - 1989). There are rendering issues in the fifth level (for example when the two armored "statues" are both breathing fire at you) which causes severe slow down and entire sprites to disappear from the screen completely. I was just playing this version of the game a little over a year ago under emulation on the PC, and sure enough even in the emulation, the same rendering plagued that level of the game - in the exact same places, no less.
What Santa Monica has done with God of War and God of War 2, are ports. They have taken the original code with the original assets, and have recompiled both games from the bottom up so that they both run natively on PS3 hardware. This is a very different process than a mere emulation, the benefit being that the games are now programmed to run on the new hardware. A good comparison would be shoes. In the comparison, emulation is trying to wear shoes that are three sizes too small. So maybe you use a shoe horn, or maybe you get really desperate and grease your foot up with petroleum jelly to get it to fit into the shoe. On the other hand, a port is when you go out and buy the same shoe, just in your proper size. It fits like it was made to fit on your foot, because it was.
All that stated, your point still stands - if anything, differentiating the emus on Wii and the ports that are the God of War Collection, only goes to prove your point all the more. Yes, the Wii is going to have a lot more trouble running even 20-year old software. First the Wii is a lesser system than the Xbox 360 and the PS3, but more importantly is the fact that there is no such thing as perfect emulation. The most anyone ever hopes for with emulation, is almost perfect. On the other hand with God of War 1/2 being ported to PS3, using all it's old assets no less, achieving a rock solid 60fps is a given. The game was practically running at 60fps on PS2 hardware, recompiling the same assets on a system with x64 the video RAM alone is going to add an amazing boost to the original (remember, the original games were compiled on a system with a measly 4MB of video RAM . . . and still managed to run mostly at 60fps). Other specs comparisons when broken down (below), show just how much a gap the PS3 has over the PS2:
x64 boost in main RAM - x8 main system R DRAM, clocked at x8 faster than PS2 RDRAM, giving PS3 an effective transmission rate x64 that of PS2
x64 boost in video RAM
x11 boost in CPU power, capable of delivering an x32 boost in GFLOPS
x5 boost on the GPU
All that extra power, just to run a port composed of the same assets - everyone better believe that a rock solid 60fps is a given. If they were merely trying to emulate these games, the no doubt they would be plagued with all kinds of issues - it's just the nature of emulation, and a rock solid 60fps would not likely be guaranteed. However, this is a port using original assets from a game that was largely 60fps in it's original incarnation, now on a system that overall, is at least x20 more powerful than the PS2, and you sir are 100% correct, locked in 60fps is a guarantee.
All those things taken into consideration, the biggest problem the development team at Santa Monica likely had with these games, was to getting them to run at 60fps . . . as opposed to running at 600fps or some other outrageously, unplayable frame rate. There are ways to achieve that sort of thing. Usually, you just throw more stuff at the renderer - textures, shaders, lighting effects, resolution, etc. In this case, they resampled all the textures to hi-def, added FSAA, resampled the soundtrack to a proper surround sound mix (either 5.1 or 7.1) and upped the resolution to (according to the press release - which I think is a typo) 720p (according to the video, likely taken directly from the PS3's renderer) 1080p. There are likely some other bells and whistles going off in their too (like a shader-based lighting engine, and FSAF), to help slow the game down, so that it does not run too fast. But if a rock solid 60fps is what you want, then you got it. The very fact both games use the same assets on the PS3 which can push 275 million polys per second, vs. the 66 million polys that PS2 can push, all but guarantees it.
That's after all another disappointment. Hopefully the next console generation will have enough processing power to run any game on 1080p with a solid framerate.
Well, everything has been said by FreeSwag already. Everyone who thinks that the GoW Collection won't run on a rock solid 60 fps seriously underestimates either the PS3 hardware or Santa Monica Studios (which are still considered the best of Sony's first party developers to many).
This Lazy bunch of money greediness F... !!
Bringing GOW HD out is a joke.
Sure it's Cool to play it on my HDTV but just this...just HD makeover,is Money making!
Instead they should have made it a GOW DIRECTORS CUT !!!!!
And put all or at least some of the lost Levels they couldn't put into the game the first time cause of the time limitations they had !
David Jaffe mentioned it many times,and when you watched the Deleted Levels clip on GOW or GOW 2 you know what I am talking about !
There is no excuse SONY...WHY ARE THOSE LEVELS NOT INCLUDED ?
WHY NO DIRECTORS CUT ????
Unbelievable,and I guess they will get away with that again :(
Anyway... i need a import site thats not EBAY can anyone help me (me in the uk)