Atari released this trailer of The Chronicles of Riddick: Assault on Dark Athena, to be released at the end of March on PC, Xbox 360 and Playstation 3.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (18)
The game looked great back then, and looks good now...but, the level design has a distinct tint of last gen uninspiring (the basic fill levels with random boxes routine) which is a shame as it lets down visually what is actually a pretty looking game.
I look forward to seeing the additional content that was made specifically with this gen in mind
atm it looks like it was designed with lego. just flat areas with a few randomly placed boxes and cylinders...which isnt the most interesting thing to explore.
atm it looks like it was designed with lego. just flat areas with a few randomly placed boxes and cylinders...which isnt the most interesting thing to explore.
the opening video over at gamevideo's puts my mind to rest a little since that takes place on a beach (where riddick is washed ashore) and then moves into a more grimey, brick and concrete type area...which at least showes theres more then just metal, heavily normal mapped boxes.
im sure it'll be good. but good enough to buy? time will tell i guess. i hope it is tho since i really enjoyed the first.
Starbreeze, I love you guys!
the opening video over at gamevideo's puts my mind to rest a little since that takes place on a beach (where riddick is washed ashore) and then moves into a more grimey, brick and concrete type area...which at least showes theres more then just metal, heavily normal mapped boxes.
im sure it'll be good. but good enough to buy? time will tell i guess. i hope it is tho since i really enjoyed the first.
reading FTW!
You should go into more detail, like what the game needed to achieve, etc...
That would be most awesome.
to give you an idea what compliance testing is, go here: http://en.wikipedia.org/wiki/Game_testing
in the case of riddick one of the major problems was to get it running at all due to the normal mapping and high textures. in the first build we got from starbreeze, you weren't even able to move but the graphical quality was already very obvious. but due to the hardware limitations of the old xbox they had to lower all sorts of parameters to make it run. it was also the reason why it could not be done on the ps2. once that was sorted, the game was from a technical point of view very well done and i gotta say Starbreeze will always stay in my memory as one of the best and pleasant developers to work with, since they actually were listening to what the publisher had to say. also the involvment of Vin Diesel, who even visited us once, helped, as he really wanted the game to look spectacular and it absolutely did in the end. so except going through the tedious technical requirements list over and over again (which we had to do with every game), it was one of the easier games to get through certification. not sure anymore but i think we got it trough certification with MS after only the second submitted build and there weren't any weekends we had to work on it, unlike with most other games.
eventhough i've been gaming for a very long time, i never really was into FPS but Riddick has changed that ever since. Probably also because the xbox controller was the first one you could properly play FPS on a console.
a last thing i want to add, a lot of ppl always crying out fake, when there are super good looking screenshots of a game appearing on the net. i made a lot of screenshots of this game, taken directly from the cache of the machine and they looked better than any game today, including gears and killzone. problem is, that a lot of quality gets losts from the cache until it appears on the screen. so in short, the games of today arent really better looking but the improved hardware and screens help to display them better.
i hope that gave you a little insight but there is a general misunderstanding among gamers, who think it's the greatest thing to work in the gaming industry. in the end it's a job like any other, with lots of stress and countless overtime and weekend work. and unless you are some super star developer, pay ain't that great either.
and sorry about my not so perfect English but I'm not a native speaker.