Images Xbox One

Microsoft and Turn 10 released two new images of Forza Motorsport 5 showing the Ferrari 599 GTO and Koenigsegg Agera.

2 images

  • Two more for Forza 5 - 2 images
  • Two more for Forza 5 - 2 images
V8VANTAGE
V8VANTAGE
Commented on 2013-10-10 13:00:41
Damn, nice screenshots. I found an interview with Dan Greenawalt and he said that the showroom cars are the same LOD as the ones that you race with (unlike previous games in the series). I'm not sure to believe that, these models must be at least 250k polygons!
In reply to
KORNdog
KORNdog
Commented on 2013-10-10 13:03:32 In reply to V8VANTAGE
Posted by V8VANTAGE
Damn, nice screenshots. I found an interview with Dan Greenawalt and he said that the showroom cars are the same LOD as the ones that you race with (unlike previous games in the series). I'm not sure to believe that, these models must be at least 250k polygons!
closer to a million apparently.
In reply to
PT_G4MER
PT_G4MER
Commented on 2013-10-10 14:36:16
Gorgeous.
In reply to
Xoar
Xoar
Commented on 2013-10-10 14:37:53
That Ferrari is insane looking!
In reply to
toelessfoot
toelessfoot
Commented on 2013-10-10 15:55:12 In reply to V8VANTAGE
Posted by V8VANTAGE
Damn, nice screenshots. I found an interview with Dan Greenawalt and he said that the showroom cars are the same LOD as the ones that you race with (unlike previous games in the series). I'm not sure to believe that, these models must be at least 250k polygons!
Yeah there's no way but if by some miracle that were the case it would only be the player car.
In reply to
FemaleTengu
FemaleTengu
Commented on 2013-10-10 16:17:39 In reply to PT_G4MER
Posted by PT_G4MER
Gorgeous.
Yeah, as long as you don't start an actual race.
In reply to
PT_G4MER
PT_G4MER
Commented on 2013-10-10 16:59:50 In reply to FemaleTengu
trololol
In reply to
gow_fan
gow_fan
Commented on 2013-10-10 17:15:32 In reply to V8VANTAGE
Posted by V8VANTAGE
Damn, nice screenshots. I found an interview with Dan Greenawalt and he said that the showroom cars are the same LOD as the ones that you race with (unlike previous games in the series). I'm not sure to believe that, these models must be at least 250k polygons!
I think it is a safe bet that is not the case but definitely more than Forza4 I would think.
In reply to
docLEXfisti
docLEXfisti
Commented on 2013-10-10 17:20:28 In reply to FemaleTengu
Posted by FemaleTengu
Yeah, as long as you don't start an actual race.
I have played it 2 weeks ago [unfinished code] and I cannot confirm your statement. What is your assumption based on?
In reply to
MrWhite
MrWhite
Commented on 2013-10-10 17:35:26 In reply to KORNdog
Posted by KORNdog
closer to a million apparently.
I wouldn't believe that. Maybe half a mill? That would be stretching it a bit too.
In reply to
Nietzsche
Nietzsche
Commented on 2013-10-10 17:40:04
Pretty, but I would much rather see mid race pics and track pics. I'm so tempted get the x1 for this but $500 for just one game is stupid. Gonna wait til Titan fall etc start to release.
In reply to
KORNdog
KORNdog
Commented on 2013-10-10 17:54:17 In reply to docLEXfisti
Posted by docLEXfisti
I have played it 2 weeks ago [unfinished code] and I cannot confirm your statement. What is your assumption based on?
probably based on the footage released not long ago with aliasing that looked like an upressed Forza 4? dunno
Posted by MrWhite
I wouldn't believe that. Maybe half a mill? That would be stretching it a bit too.
T10 are saying that the autovista models in forza 4 are the models we're seeing in game in forza 5, and they're claiming those models are upwards of a million poly's. so either their lying through their teeth, or the in-game models are a million polys
In reply to
docLEXfisti
docLEXfisti
Commented on 2013-10-10 18:00:58
well, anti-aliasing is up to the dev - but 2x is mandatory on every game on XO
In reply to
KORNdog
KORNdog
Commented on 2013-10-10 18:01:57 In reply to docLEXfisti
Posted by docLEXfisti
well, anti-aliasing is up to the dev - but 2x is mandatory on every game on XO
then they obviously need to bump it up a bit.
In reply to
raina
raina
Commented on 2013-10-10 18:20:53
2x AA will not be used in XO. Many games used post process AA. But since most XO games will be sub 1080P aa probably need to be little better. Forza4 used different LOD. 4x AA on practice mode with higher LOD in races lower LOD with 2x AA.

In Forza5 vids before race they show the car for some 20sec or so I think that time they use highest LOD but when race start which back to lower. They use this trick a lot. Just as race start they switch the details. Also if you pause and take a photo they will again switch to highest LOD. This trick got debunked since Forza3. I came to know about it when xbox fanboys were claiming Forza has better models but they use those tricks instead.
In reply to
twitchfactor
twitchfactor
Commented on 2013-10-10 18:32:51 In reply to raina
Posted by raina
2x AA will not be used in XO. Many games used post process AA. But since most XO games will be sub 1080P aa probably need to be little better. Forza4 used different LOD. 4x AA on practice mode with higher LOD in races lower LOD with 2x AA.

In Forza5 vids before race they show the car for some 20sec or so I think that time they use highest LOD but when race start which back to lower. They use this trick a lot. Just as race start they switch the details. Also if you pause and take a photo they will again switch to highest LOD. This trick got debunked since Forza3. I came to know about it when xbox fanboys were claiming Forza has better models but they use those tricks instead.
Talk out of ass much?

There are a lot of random numbers thrown around here, but I'd like to know where you actually got them and even more importantly; what they mean. Do you know or are you just regurgitating buzzwords?

As for "tricks", you clearly don't understand how EVERY - SINGLE - GAME on the PLANET is developed. These are not "tricks", they're the way things are. If you really think (insert your favorite race game - probably on PS3, since you call "xbox fanboys") is really pushing the lowest LOD (highest-poly) on every single frame at every single angle... well... then the developer has done their job well, but I can tell you, that's not the case. It's never the case. Developers use these "tricks" as you call them to give the highest fidelity and framerate at any given time. They're not "tricks" to fool you, they're optimizations and they're smart.

(Disclaimer: I don't work on Forza and have no affiliation with Forza/Turn10, but I have worked on hundreds of games over many decades).
In reply to
twitchfactor
twitchfactor
Commented on 2013-10-10 18:36:53
And on-topic, these renders look really nice. I'm sure the game will look fine. At first it'll seem like an incremental bump over Forza4, but years later people will really look back at "current gen (X360/PS3)" vs. "next gen (XO/PS4)" and realize there was an actual jump. It's happen before. Take a look at Forza 1,2,3,4 or GT1, GT2, GT3, GT4, GT5. There are always improvements.
In reply to
MrWhite
MrWhite
Commented on 2013-10-10 18:38:40 In reply to KORNdog
Posted by KORNdog
T10 are saying that the autovista models in forza 4 are the models we're seeing in game in forza 5, and they're claiming those models are upwards of a million poly's. so either their lying through their teeth, or the in-game models are a million polys
Yeah, they're bullshitting. On both counts.
In reply to
gow_fan
gow_fan
Commented on 2013-10-10 18:39:31
double post
In reply to
raina
raina
Commented on 2013-10-10 18:54:15 In reply to twitchfactor
Posted by twitchfactor
Talk out of ass much?

There are a lot of random numbers thrown around here, but I'd like to know where you actually got them and even more importantly; what they mean. Do you know or are you just regurgitating buzzwords?

As for "tricks", you clearly don't understand how EVERY - SINGLE - GAME on the PLANET is developed. These are not "tricks", they're the way things are. If you really think (insert your favorite race game - probably on PS3, since you call "xbox fanboys") is really pushing the lowest LOD (highest-poly) on every single frame at every single angle... well... then the developer has done their job well, but I can tell you, that's not the case. It's never the case. Developers use these "tricks" as you call them to give the highest fidelity and framerate at any given time. They're not "tricks" to fool you, they're optimizations and they're smart.

(Disclaimer: I don't work on Forza and have no affiliation with Forza/Turn10, but I have worked on hundreds of games over many decades).
If you search on internet you will find what I wrote are facts. forzaplanet.net forum had comparison between cars in practice vs race if I remember correttly. You can also find the Forza3 and Forza4 car models info by searching in neogaf and other forums if you are interested.
In reply to
GangStarr - Inhibited Sony Lover
GangStarr
Commented on 2013-10-10 19:12:24 In reply to docLEXfisti
Posted by docLEXfisti
I have played it 2 weeks ago [unfinished code] and I cannot confirm your statement. What is your assumption based on?
xbox one hate
In reply to
GunsnSwords
GunsnSwords
Commented on 2013-10-10 19:19:53 In reply to MrWhite
Hmmm, it seems they like to use high profile paint jobs for their screens. looks good though.
Posted by MrWhite
Yeah, they're bullshitting. On both counts.
Maybe, Maybe not, there's a recent build of the game with pretty smooth looking NPCs. the dashboards in those cars do seem to have more buttons and dial detail.

current build of Forza5's interiors and NPCs
http://www.youtube.com/watch?v=VOT-GhsZd_Q

Also has better looking desert trees too, the ones i saw before pretty much had no shape.
In reply to
LordSooren
LordSooren
Commented on 2013-10-10 20:10:02
Can't you Guys just wait and see the complete game in lunch before judging it ?
so Unprofessional ...
In reply to
_killzone_
_killzone_
Commented on 2013-10-10 20:16:41
Yeah just over a month now. Car models and interior looks pretty good whatever it may be. Probably that will also get bump in coming years. But how many cars on track and other gfx affects. Better smoke, going off track interaction with other sand, grass, gravel. Dynamic weather, day/night where it becomes overcast during races on afternoon to evening etc. Night racing, headlight interaction with environments. Many things can be done this gen but Forza5 will be missing on many I think. These screen look great though.
In reply to
KORNdog
KORNdog
Commented on 2013-10-10 20:23:20 In reply to LordSooren
Posted by LordSooren
Can't you Guys just wait and see the complete game in lunch before judging it ?
so Unprofessional ...
We're not exactly claiming to be "professional"...whatever the hell that even means in the context of these comments.
In reply to
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Turn 10 Studios
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