Turn10 has put online this week's pitpass report, with a new video showing a race between a BMW and a Mercedes. In that Pitpass report, you'll also find a good coverage of the awesome Famitsu review score - 9/9/9/9.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (31)
weird or what?
doesnt look good, imo. no excuse for that much aliasing, especially seen in the demo.
doesnt look good, imo. no excuse for that much aliasing, especially seen in the demo.
by the way, is it possible to use the MS Wheel in the demo?
weird or what?
When rendering the scene, you have your normal output colour buffer (ie, what you see), however often times you have secondary buffers. You always have a depth buffer too - so things appear at the correct depth order - however you don't *display it*.
How is this related?
For Depth of Field, you need to know the distance of each pixel from the camera. Well, you have the depth buffer, so thats no problem.
For motion blur, you need to know the *motion* of each pixel. Or more precisely, the velocity in screen space (usually x/y).
You then go through each pixel, read it's velocity as a linear direction across the screen, and then take a few samples along that line. Average them up, and display them.
So... The cone..
If you think about it, in that particular picture, almost all the motion vectors will be large values on the x-axis, as the camera is panning. Except the car.
So take the cone in particular - the pixels where the cone suddenly are no longer blurred - just happen to be the pixels of the car. Which just happens to not be moving much in screen space, so aren't getting blurred.
Of course, those pixels have no idea there is a fast moving cone right next to them.
It's a performance trade off. Basically, all the actual cone pixels *are* blurred, just not all the neighbour pixels.
The other visual oddity that occurs because of this, is the car's shadow is motion blurred, even when the car is not.
I hope that all makes sense. This is the way pretty much every game does motion blur.
anyone knows what scores the first Forza got?
The whole sim thing doesn't appeal to just everyone though.
The whole sim thing doesn't appeal to just everyone though.