After Southern France and Northern Italy, Microsoft is taking us to Sunset City to discover their brand new exclusive. Historically attached to Sony's consoles, developer Insmoniac Games delivers Sunset Overdrive on Xbox One, a title that had failed to get much interest from most of the Gamersyde team over the course of the previous months. Yet, our good friends dark10x and Ghost_Deus, who had a chance to attend a presentation of the game respectively in Cologne and Tokyo, were pretty optimistic, which got the attention of the rest of the crew as the release date was getting closer. Because we were intrigued, we put on our sexiest mini skirt to face the awesomepocalypse for you guys. As usual, for the full review head over to the French side. Our verdict along with the positives and negatives have been fully translated inside where you'll also find a bunch of direct feed videos.
Note: More videos will be available tomorrow as we are still tied by the NDA and can't show you anything past the first two hours.
Verdict
Influenced heavily by many historic video games, Sunset Overdrive isn’t the least bit afraid to admit those influences and is always ready to take a pot shot at the sometimes over serious nature of modern gaming. As a tribute to classic Japanese arcade games, and a game never hesitating to break the fourth wall, Insomniac’s latest certainly doesn’t lack its own personality even if it may not be to everyone’s taste. All is not perfect, though, as there’s no doubt that the developers could have pushed things even further but as their first attempt on a next gen console, it’s a lot more promising than we first expected. Insomniac's DNA is certainly recognizable in this mash-up between inFamous and Ratchet & Clank - among others - and it’s with great anticipation that we await the sequel which seems inevitable given the game's ending. For a game which, at first, we had little interest in, the end results are pretty great. The question is whether or not you will take to the unique style with which the studio has taken with this game. If you’re someone looking for a great new way to relieve some stress by blowing up monsters while using cool traversal moves, there’s no need to wait for sunset before deciding.
- On the plus side
- Totally crazy and funny
- Heady traversal
- The impressive level design
- Crazy arsenal
- Ability to modify weapons and abilities at will
- Lots of personality
- Playing dress up with your character
- Boss fights
- Time attack challenges
- The length (more than 25 hours not counting challenges in our case)
- A nice variety of scenarios (missions and quests)
- The writing
- Fun and varied respawn animations
- Colorful visuals and top notch animation
- Stable frame-rate
- Crazy Taxi/Jet Set Radio/Crackdown/inFamous/Dead Rising/Lollipop Chainsaw
- On the down side
- No change in lighting or weather conditions (aside from the end sequence)
- Night time is reserved only for tower defense
- Appearance customization could have gone further
- Too few bosses, too easy to beat them
- Could have been even crazier
- Readability is difficult at times
- Risk of going on too long for some players
- Multiplayer could become redundant
All comments (36)
but i thought the first few reviews with no score is because GS was not ready
No score is not a big deal, but in that way your review can not be added to the meta score
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however the average score from meta is really terrible.
IGN gave it 3 out of 10 and gamespot 4.2 out of 10
Tbh that score really affects me for quite sometime, but then i'm like "whatever, i just want to play the game, screw the scores"
That is a rare example that a game with low score turns out to be a good game for some people.
But if a game has very high average score, then the game is good indeed, the question remains is whether it is your type
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Oh and I played through Tomb Raider on PS4 and framerate is unstable mess of 25-60fps. Gfx are pretty good though.