You missed your chance of participating in the online experiment that is Team Fortress 2? Don't despair, as Valve, being the good company that we learned to love so much, will give a free week-end to test drive its funny FPS on the PC. All the details inside.
To profit from this offer, all you have to do is visit the official website from the update called Gold Rush. Valve added this map, the Payload mode, some unlockable weapons and Medic achievements to keep the game fresh. You can see what the deal is about with some images.
All comments (11)
On a side note, the last time I played it on 360, at first I was worried. I kept refreshing the servers and it said there was none. I had to exit the TF2 part of Orange Box and reload it, then I saw the typical dozens of active servers. Just a note to 360 players, it may require more than even a few refreshes, if you don't see any servers exit the game and restart. I'm actually amazed that there are still as many people playing as there are with bugs like that.
Not that most games are even remotely balanced anyway. I can certainly imagine adding new perks or weapons to Call of Duty, and I will continue to hope that IW decides to do a full fledge expansion pack for the game (which they haven't done since COD1) in which they do so. Call of Duty 4's balance works out of the box for public play, but for competition play it's nonsense.. thank god for mods.
I don't know that the new weapons don't unbalance the game but it seems strange to raise the question and then tell the first person who answers it their wrong without experiencing the new system either. Many people have implied that the Medic needed this upgrade, and ultimately they're going to be adding content to the other classes as well. Hell, they've even said they might add entirely new classes to the game.
COD4 is also a poor example, the M16A is really all you need in that game. A good example of unlocks unbalancing gameplay somewhat is BF2.
Also, what you said about '1 weapon' doesn't make sense. Fighting games have multiple fighters, some of them are more balanced than others. However, it's more akin to adding fighters to SF2, like Turbo and SSF2 added. I tend to think the added characters in those were mostly underpowered too, which is the 'safe' route when messing with something that works.
So basically I'm asking for an elaborate and specific 'take' on the new medic weapons, I figure someone already typed out a good one somewhere, so if anyone sees something like that posted on a forum, link it to me please, I'd like to read it.
edit : with COD4 there are perks that do cause balance issues too though, the 3xFrag is a good one, and imagine someone starting off with Last Stand, Martyrdom, and stuff like Double Tap. Luckily the leveling up in COD4 is VERY FAST, but if you put a level 50 versus a level 1 the level 50 WOULD have an unfair advantage.
I could go for extra COD4 content too, and it's not out of the question because obviously there have been quite a few expansion packs on the consoles as well, so it's not like they'd be forced PC only with it.
Oh, and BF2 is probably less balanced before the unlocks. MEC's default weapons own the USMC's for the most part. I won't claim that the unlocks are properly balanced either, but there's loads of issues in BF2's infantry design and while unlocks were pretty much globally banned in competition, it always put the USMC at a disadvantage imo.
Thankfully, developers know that variety is important too.
I appreciate your concern though, I just think that Valve is probably well aware of the risks that they're taking, and hopefully they've done enough to balance the game to an acceptable level including the new content.
I think the RPG-like nature of progression you see in current FPS, which is being added into TF2 with these new items is more of a potential issue than the new content itself personally. It's easier to balance content when it's available to every player, and personally, I don't find replay value in the genre has been enhanced by this trend.. because people who love first person shooters could log hundreds of hours into their favorite games without being egged on by these sort of gimmicks.
Personally, a COD4 'fast unlocking' game is fine with me, but games that take MANY hours just for a low level weapon would turn me off if the unlocked weapons are actually 'better'.
I appreciate your concern though, I just think that Valve is probably well aware of the risks that they're taking, and hopefully they've done enough to balance the game to an acceptable level including the new content.
Personally I don't even like to thing of the highest level players, where stuff like tiers come into fighting games. I'm thinking purely of a competitive, mildly skilled player that doesn't want to be killed just because the other guy had a weapon that could shoot faster.
I'm not saying the game needs to be perfectly balanced, but the things I've heard before this release just concerned me. I guess it does come partially from being an old-school Quake 1 TF player, and the thought of adding new classes to TF2 almost seems insulting.
The SMG's movement bonus is a huge deal in close quarters, and personally I think they rule the mid-range too. I find that people play a little differently on the console version though, and it's harder to take full advantage of the increased look and movement speed that an SMG grants you with a game pad.
Personally I don't even like to thing of the highest level players, where stuff like tiers come into fighting games. I'm thinking purely of a competitive, mildly skilled player that doesn't want to be killed just because the other guy had a weapon that could shoot faster.
I'm not saying the game needs to be perfectly balanced, but the things I've heard before this release just concerned me. I guess it does come partially from being an old-school Quake 1 TF player, and the thought of adding new classes to TF2 almost seems insulting.
I'm positive that Valve knows that these issues exist.. I'm not positive of how well they've dealt with these issues though, so it should be interesting to see more opinions on the subject as people spend more time with the new weapons.
The SMG's movement bonus is a huge deal in close quarters, and personally I think they rule the mid-range too. I find that people play a little differently on the console version though, and it's harder to take full advantage of the increased look and movement speed that an SMG grants you with a game pad.
People are generally more stealthy in the console version I would thing. More benefit to just being behind cover and aiming. Noone ever 'Rambo's on the 360 version ever, or you lose. I'm generally one of the best players in COD4, I'm not a very high level just because of the amount of time I've played it, but based on the leaderboards and points versus time as well as kills versus deaths I'd say I'm in the top 1% if not better.
I might imagine you might be right about the SMG play on PC in that case, because the game is fast too.
I'm positive that Valve knows that these issues exist.. I'm not positive of how well they've dealt with these issues though, so it should be interesting to see more opinions on the subject as people spend more time with the new weapons.
I guess it's also because Valve have 'messed' with things before, the dynamic weapon prices in CS:S (it's a balance fixing thing, but it's still changing something that's been the same for a long time).
I hope FPS games never get to be like MMOs, with tons of weapon unlocks and levels and nerfs.
edit : man, I mistype think for thing a lot for some reason...
Edit: You guys really need PC logo too :)