Crackdown, la prochaine grosse bêtise de David Jones, créateur de la série GTA, s'affiche en images. J'aime beaucoup le style !
Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 12 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 23 Heures)
reneyvane @CraCra: Il y en avait aussi dimanche ou lundi, je doute de la rentabilité de la chose sur notre forum, on est si nombreux avec notre grande et belle section d'achats. LoL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Tous les commentaires (11)
Players roam a virtual city built to encourage and allow the full width, depth and height of the space to be explored and exploited. Free form gameplay, over-the-top action and for the first time ever in this genre, players can join up with a friend to take on crime in online cooperative play.
Developed for Microsoft Game Studios by Real Time Worlds and led by David Jones', whose key staff were behind some of the most innovative and best-selling video games including the global blockbuster "Grand Theft Auto" and the legendary hit, "Lemmings."
Features:
● Brilliant Experience from a Legendary Game Designer: From Dave Jones, the creative mastermind behind "Grand Theft Auto" and "Lemmings" comes "Crackdown," an explosive masterpiece set to define open-world, free form gaming in the next-generation.
● True Next-Generation Visuals: Harnessing the power of Xbox 360, Crackdown players enforce justice against the backdrop of a crime ridden metropolis, massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.
# Cooperative Gameplay – Double the Mayhem: From its initial concept, to final design, Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the carnage, action and intensity.
# 3-Dimensional Free Form Gameplay: For the first time ever, an urban playground has been created to encourage players to explore and exploit the full width, depth and height of a city. Players wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under or through the environment. Freedom abounds as it's up to the player to determine how best to complete the non-linear objectives in a myriad of wild and creative ways.
# Over-the-Top Action: All strategies and tactics are acceptable provided players reclaim the streets by unleashing the awesome abilities inside each Agent. As players develop and hone their gameplay skills, their Agent's genetic tendencies will increase allowing players to realize their Agent's full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.
# Music as Environment: Over 100 licensed tracks, spanning a wide range of styles and genres, give audio identities to characters and locations in Crackdown. Coupled with a next-generation use of 5.1 surround sound, gamers will know just from the music and sound effects they hear which crime syndicate is headed their way.
# The Environment is Your Weapon: Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system players can use whatever they can get their hands on as weapons – from trashcans, vehicles, even people – to clean the streets of crime. In Crackdown the actions you take last longer than when the player runs a block away too. If the player wants to stack up vehicles and then run away to corral vehicles toward an obstruction, the players 'masterpiece' will be there when they return as the game reacts to how the player plays. In Crackdown, players use the world as one huge chemistry set where the possibilities are endless and the outcomes are wild.
Par exemple le sol, yahou.... Alrs que certains effets sont superbes.
o_0
En fait y a une villes, de lemmings (oups, des humains), et on peut tout faire péter, c'est ça?
En tout cas celui là a l'air plus original que les autres.
ca dechire!