Ubisoft has released this Tower of London trailer for ZombiU that shows how the WiiU gamepad will be useful to make it out of London alive. The game is coming this holiday.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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All comments (19)
And i am still not impressed with the graphics. This could easily be a PS3 launchgame.
The idea is cool though.
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
WiiU - Hand cramps guaranteed. lol
I expected to see some unique use to the gamepad but there is just simply nothing out of ordinary. Whatever you've seen on the gamepad could easily fit into the game's hud. There is nothing new about that.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands
If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands
If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
If I look into my bag, my world is still there. If you look down to your controller, you are pulled away from the "world" and are now looking down at your hands to a controller. I'd say that's pretty immersion breaking. I guarantee it's easier to get lost in the game if you keep your eyes on the TV.
I'm not Knocking them trying to add to the game, but I still think it would be better served the "old" way. You don't have to pause the game to look at your inventory- it's been done many times before. I'm not saying that there aren't cool things to be done with that controller (that alien game where one player spawned enemies was neat), but to say this use constitutes an exclusive or even better scenario is silly. Yes, this is me wanting the game, but not the WiiU. I'm still looking for a reason this controller was necessary when it constitutes half the Price (yeah, the controller costs 150 bucks to buy separate) of the actual WiiU hardware. So instead of making an actual "next Gen" machine, Nintey spends their dough on what I see as unnecessary- at least for now...
Expected more graphically.
It's just another example of the strangely confusing Marketing they have had for this machine...
It can't happen, and never with a Nintendo console, is blasphemy.
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
The game is making you look down at your menu screen at your own risk as part of the game since its your responsibility to clear the area...
So its like some one being in a movie or living dead fantasy world and you are trying to look into your bag or reload which means that the action keeps going and you may get killed if you get careless.
Also as per "hand cramps" and "eyes hurt" it seems you are describing a weak non human.
Human beings are adaptable, initial gamepads and even current gamepads can still cause "hand cramps" on non gamers or casuals and the human eye changes focus, as a result in console manuals and game manuals there is always the advice of looking away from the screen after extended gaming sessions for 15 minutes because gamers are staring at a screen (not really using their eye muscle/organ) because that can cause problems in some individuals who are obsessed in gaming.
Finally there are many elements borrowed from other video games present in this game which if you actually are interested in analysing you would have noticed, on top of the fact that the hardware is allowing many more effects being displayed where other games were getting away with weak effects.
I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
I just think that keeping the game "contained" to the screen is optimal unless you are purposely try to break that 4th wall( like Psycho Octopus in MGS)...