Mechassault 2 et monde persistant

Alx
Alx
Since 7742 Days
Je viens de lire sur le forum de Gaming-Age qu'il y aurait dans le mode online de Mechassault2 la possibilité de gérer un mini-univers persistant à plusieurs équipes, dans lequel il faudrait conquérir plusieurs planètes :

"In addition to every game mode and mech from the first game, several new gametypes are being added, the grandaddy of all of them tho, is conquest. In conquest, there is a persistant world of 45 planets. At the get-go, the 45 planets are divided equally into 5 groups of 9, each group being the territory of a single house. When you first load up conquest, you must select a house, then create a clan w/in that house (or join an allready existing clan via an invite). From there, it's a giant fight for territory. Each planet has a certain point value, for instance planet A might be worth 10 points. If planet A is adjacent to a planet your house allready owns, you can attack planet A, and because it's worth 10 points your house must win 10 battles on that planet. The individual battles will take place just like a regular MA2 game would play out, w/ all the various TEAM gametypes being used, but only team, never Free for all play in conquest.

This is the gamemode that will use the xbl 3.0 features like crazy. Say a house starts invading a planet under your possetion, you'll be able to e-mail, txt message, and instant message people from in the game to come help fend of the attackers, or I could send out a huge e-mail to everyone in the squad and organize a huge attack, or i could e-mail another squad and organize a game in advance.

The magazine has some screenshots of the planetary map and it looks super hot.

Also, the article talks about how day 1 will be CONSTANTLY updating the persistant system of planets, dynamically altering their point values, bonuses for holding certain planets, and even completely changing out the entire planetary grid for a whole new one from time to time so that it's always fresh."

(j'espère que c'est nouveau pour vous, en tout cas ça l'est pour moi :) ).

Je trouve ça très sympa comme truc, même si je doute que j'aurai assez de temps à consacrer pour participer à ce genre de jeu sur la durée. Mais en tout cas ça montre qu'on peut faire du monde persistant sans pour autant que ce soit du "MMO".
In reply to
Musimon
Musimon
Since 7742 Days
mieux vaut réagir tard que jamais
la superbe jacquette du jeu (à mon avis)
http://www.scory.com/scripts/img_scory/zoomimg.php...
In reply to

Labor omnia vincit improbus.
"Un travail opiniâtre vient à bout de tout."
- même de Halo2 en légendaire-
Virgile[]

bosozoku - Viré pour faute grave
bosozoku
Since 7527 Days
bof..moyen.
In reply to

triste monde sadique.
ne prenez pas trop au sérieux la vie,personne n'en sort jamais vivant.

MorphBZH
MorphBZH
Since 7674 Days


Si vous voulez la liste des maps / robots du jeu avec les détails / images, c'est par ici que ça se passe, le site est assez bien fourni :
http://www.mechassault2.com/ma2/tactics/vehicles/
http://www.mechassault2.com/ma2/tactics/maps/

PS : l'image ne rend pas avec ce fond :/
In reply to

MorphBZH | PGR2 | Forza démo
Rédacteur Xboxlive.fr

bosozoku - Viré pour faute grave
bosozoku
Since 7527 Days
j'arrive pas à voir la fonction de chaques touches. :o
In reply to

triste monde sadique.
ne prenez pas trop au sérieux la vie,personne n'en sort jamais vivant.

MorphBZH
MorphBZH
Since 7674 Days
Ouép, comme le fond n'est pas foncé, ça merdouille un poil :
ici ça sera mieux ;)
http://www.mechassault2.com/ma2/manual/controls/
In reply to

MorphBZH | PGR2 | Forza démo
Rédacteur Xboxlive.fr

bosozoku - Viré pour faute grave
bosozoku
Since 7527 Days
ah cool!
merci,t'es un prince.

(ça en fait des contrôles,mais rien de bien difficles à gérer quoi.)
In reply to

triste monde sadique.
ne prenez pas trop au sérieux la vie,personne n'en sort jamais vivant.

balita
balita
Since 7364 Days
ouf! s'agira de pas avoir le doigt qui dérape, les consequences pourraient etre desatreuses en cours de jeu!
In reply to

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