reneyvane Returnal/Saros, c'est des AAA d'un genre assez rare, plus que dans vendre beaucoup, ça permet de donner à la console une image polyvalente autant Hardcore-gaming et familialle. (il y a 4 Heures)
Driftwood @reneyvane: si Saros coûte moins cher, c'est aussi parce que c'est un plus petit studio de 70 personnes. (il y a 4 Heures)
reneyvane Quelqu'un qui achète beaucoup de jeux PS5 par an et à confiance dans de grandes licences, le lecteur BR est vite amortit. J'ai payé Saros 62e Fdpin alors que je ne dépasse rarement 50/55e Fdpin. (il y a 6 Heures)
reneyvane C'est pas le même budget pour les mêmes jeux sur un an, de tout acheter sur le PSN voir en plus un peu après la sortie et tout acheter en physique+précommande. (il y a 6 Heures)
GTB @Driftwood: Ah mais pour moi un Saros vaut le même prix qu'un RE9. Je vois pas ce que l'approche rogue change à ça. (il y a 6 Heures)
Driftwood c'est surtout l'absence de démo pour tous qui est incompréhensible. Saros est moins niche que l'était Returnal, et Saros est une production plus ambitieuse que Hades et ne peut pas être vendu 25€. (il y a 7 Heures)
Driftwood @GTB: bien sûr que je préférerais que les jeux soient moins chers, mais j'ai largement dépassé le temps de jeu fait sur Requiem dans Saros et pour moi, il ne vaut pas moins. (il y a 7 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7524 JoursNice to see an innovative title (with some flaws) getting some critical praise. Hopefully it gets enough pub to get sales up so we can see another one... maybe with some MP next time!
7.9 for BF2MC from IGN
I wish they had brought over the PC version with upgraded graphics and more maps...
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Inscrit depuis 7398 JoursI dream in 1080p
Inscrit depuis 7488 JoursNew rule: If you don't have an HDTV then you cannot comment on the graphics of X-Box 360 games.
Inscrit depuis 7553 JoursThank god they didn't port BF2.
Condemned is great :) Glad PC gamers can experience it now.
Inscrit depuis 7488 JoursNew rule: If you don't have an HDTV then you cannot comment on the graphics of X-Box 360 games.
Inscrit depuis 7524 JoursFor squads they could have used a BIA like scheme, and for commander mode I don't see the problem of hitting start to open the Commander View and moving a little cursor around.
I guess I like how the PC game feel very "fluid" and and maybe even "loose". Watching the console version and people play is painful... it is not tuned well (people miss firing all the time), it is just paced wrong. If they are gonna pace it wrong, at least use the PC version! At least that is my feeling... really the game needed to be slowed down and made more tactical like GRAW or BIA -or- go the TimeSplitters route and just quick and lethal. MC just seems very unrefined IMO.
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Inscrit depuis 7553 Jours
Inscrit depuis 7524 JoursBut for UAVs, for example, hit start, hit the UAV button, move the cursor to where you want it on the map, and tada. This could work well.
Start = Pull up/down commander window
A = UAV
B = Arty stike
X = Supplies
Y = Scan
Left Trigger = Zoom in
Right Trigger = Zoom out
Right Analog = move cursor
Left Analog = Cycle up/down through squads; left/right through various command types
Right bumper = new destination
Of course commanders/squads may just be need to be refined/tweaked to accomodate the console... MC seems to have been stripped more than anything. I don't know how often I see commanders just hiding and ONLY commanding in larger matches... likewise I am not sure how competitive Live clans are. Heck, they could even make the commander more of an RTS mode.
There are a lot of options, least of witch was just porting BF2 without commander mode ala BF2MC basically is anyhow -- or have the CPU do it and SL can request stuff and the CPU automatically does it.
But up porting the Xbox engine/gameplay, based on the memory and hardware restrictions of the little box, was a bad move IMO. But it is a money making move...
The end result is the console version is getting average reviews. Too bad, the game could have been MUCH more, that is my main beef.
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.