Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 11 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 22 Heures)
reneyvane @CraCra: Il y en avait aussi dimanche ou lundi, je doute de la rentabilité de la chose sur notre forum, on est si nombreux avec notre grande et belle section d'achats. LoL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
-Five weeks to build each car, after 9 months of building the "info"...and 6 months making software that can make sense of the "info"
- most games have values set around 200 to make a car feel "individual"...but in forza2...it is around 1600
-They made a program that tuned cars based on real world data....finding flaws and such on each and every car WOW!
- New Hood cam. Forza could not do a hood cam due to awful reflections, and low res hood textures...
-Physics update at 360 FPS...vs 60 in forza 1. This means more realistic crashes...instead of faked crashes.
-Simulation level of damage is now even more realistic...means better crashes...damage modeling.
-Forza tv, and photomode is in the game
-Pictures taken in photomode can be shared with friends in xboxlive...
Source: 360Magazine of the UK
Wow "360" FPS physics update incredible lol.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
http://www.oxm.co.uk/features/racing/under_the_hoo...
Dan Greenawalt: We took a hit in Forza 1 because some of the hardcore gamers were asking us why it wasn’t 60 frames per second. I tried to explain that there’s a bit of a miseducation going on. I like the look of 60 frames per second, but it doesn’t make it a better sim. The real issue is how frequently you update your physics. If you update your physics at 60 frames per second you actually get bad physics, with objects sliding and skidding like they’re in molasses instead of properly colliding with things. In Forza 1 we updated the physics anywhere between 180 and 360 times a second. That allowed us to have a very quick response and create a lot of torque in the car. Now, if you’re running the graphics at 60 frames per second you’re using up a lot of processing power so you have to put a dampener on those physics, and that’s when things start to feel a little sluggish. We didn’t want that, so we decided to keep the physics running high and pull back on the graphics.
Btw, I heard that the photomode and TV were lifted directly from PGR3. The above article indicates such. They talk about sharing technology, beta testing for eachother, etc. They go on to say everything in PGR3 online will be in Forza 2. (Btw, seeing custom paint jobs on EVERY car == AWESOME!!)
Which leaves me confused: MS really needs to buy Bizarre. I guess there is some hope that the cabin view in PGR3 will be ripped and mounted on the hood or something...
Anyhow, 300 cars and 60 tracks... sign me up!
Muwahahaha
pgr3's match,making was interesting, but its made it much harder to get a race going than it should be.
The 300 cars figure is very nice and all, but in Forza 1 there were also many cars, but many were very much alike.,
For example, you had like 4 or 5 different Nissan Skyline's, and the only differences were in the paintjob, spoiler, or some minor specs.
Also, they say Forza 2 will have 60 tracks, but half of them are probably reverse tracks.
Also, in Forza 1 there were a lot of cars you couldn't custumize, or only in very few details.
I did like Forza 1, but only for a short period, it was very annoying to proceed in the career mode and then to face the same tracks over and over, very boring after a while.
And like I said the lack of costumization in many cars was very disapointing as well.
BTW, Forza 1 a million times better graphics then GT4?
*shakes head*
There is no next-gen!
I don't know why you would expect to be able to customize race cars when the reality of the situation is that just can't happen.
the number of tracks is a valid concern, but I was ok with the tracks in forza so personally I'm not concerned.
forza did have better graphics than GT4.
I don't know how many there are in GT4, but I don't really care and I don't understand why you bring that up, cause that has nothing to do with Forza 1.
As far as I can remember the number of car's you could really costumize was small.
In the beginning with for example a Corrado, you could costumize almost everything, but as the game progresses, the costumization went down aswell.
Not that I'm an costumization freak, but when they claim you can costumize everything on the car, but it only counts for a few cars in the beginning, I think that's just bull.
And Forza 1 doesn't have better graphics then GT4, that's your opinion, not a fact, many people, including me, think GT4 looks better.
There is no next-gen!
I played the hell out of GT3 and hardly touched Forza, for some reason it didn't pull me in like GT did.
I'm not a big racing fan anyways, so realism isn't really a big thing for me, i just like watching the replays LMAO.
I quite liked the license challenges you get in GT though some of those are pretty hard.
I played the hell out of GT3 and hardly touched Forza, for some reason it didn't pull me in like GT did.
I'm not a big racing fan anyways, so realism isn't really a big thing for me, i just like watching the replays LMAO.
I quite liked the license challenges you get in GT though some of those are pretty hard.
Also, Optimus, didn't you make a thread EXACTLY like this some time ago? This is information we all know of.......except for the photomode sharing part, which is new info :D
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
I don't know how many there are in GT4, but I don't really care and I don't understand why you bring that up, cause that has nothing to do with Forza 1.
As far as I can remember the number of car's you could really costumize was small.
In the beginning with for example a Corrado, you could costumize almost everything, but as the game progresses, the costumization went down aswell.
Not that I'm an costumization freak, but when they claim you can costumize everything on the car, but it only counts for a few cars in the beginning, I think that's just bull.
And Forza 1 doesn't have better graphics then GT4, that's your opinion, not a fact, many people, including me, think GT4 looks better.
You seriously must have not played the game, because you could customize the majority of the cars. No you can't swap a honda engine into a ferarri later in the game, and there aren't a whole lot of optional body kits available for concept cars and track cars, so what were you expecting to customize? The options they gave you were stuff you could really do if you had the car, not "I'm going to add twin turbos to this concept car".
As far as paintjobs on race cars, thats a licensing issue, where's the beef there?
Many people, including you, are blind or only look at screenshots. Forza looked better than GT4. They had a less photorealistic art style, but they ended up looking much better and much more real as you were playing. Not to mention the cars in forza were way more fun and realistic to drive. GT4 "supported" 1080i, but looked horrible with all of its jaggies, forza was much better in 480p.
You seriously must have not played the game, because you could customize the majority of the cars. No you can't swap a honda engine into a ferarri later in the game, and there aren't a whole lot of optional body kits available for concept cars and track cars, so what were you expecting to customize? The options they gave you were stuff you could really do if you had the car, not "I'm going to add twin turbos to this concept car".
As far as paintjobs on race cars, thats a licensing issue, where's the beef there?
Many people, including you, are blind or only look at screenshots. Forza looked better than GT4. They had a less photorealistic art style, but they ended up looking much better and much more real as you were playing. Not to mention the cars in forza were way more fun and realistic to drive. GT4 "supported" 1080i, but looked horrible with all of its jaggies, forza was much better in 480p.
Yes, in GT4 there were somewhere around 30-40 Skylines that made no sense at all. At least in Forza, you could customize them differently and they would look and feel different, that actually makes sense to have them there. And then again, it was no where the same numer as GT4 as far as repeting cars go.
And it's kind of hypocritical from Jato (and that's partly how I concluded he's just one GT fanboy) it's that he talks about the "limited" customization in Forza while on GT4 you can do ZERO outside customization aside from a spolier I think? It was really pathetic.
Customization in Forza was huge. Street cars you could change the body kits AND do all the customization you can in GT4 in areas like suspension, engine, brakes, etc. Cars you could not change things on were mostly supercars, cars like the 360 Modena, you could not change spoilers on those cars, but you could still paint a hello kitty on it if you wanted to and change the rims and all the other customization found in GT4.
So to make a long story short, customization was better in Forza 1.
And lastly, graphics. This debate has been talked to death, but I'll talk a bit more about it. The cars in Forza used more polygons and it was easy to notice. The windows were not overly obscured (black tint) as in GT4, so you could see the driver, NOT shadow of a "driver" as in GT4. The only time you could really see the driver was in convertible cars, and it was a trade-off of polygons in GT4. While GT4 cars' door handles looked flat, the vast majority of cars in Forza used actual polygons to render the handles. So basically, were GT4 was using textures, Forza was using polygons.
But that's just cars, which by the way, more cars (2 more) were on track at the same time in Forza than GT4. Again, that's cars, let's talk about tracks. The tracks in Forza were done a billion times better than those in GT4. The amount of detail was huge. While PD decided to not place a building, Turn 10 did. The result was a much more true to life track in Forza. I once saw a comparison of the Laguna Seca in Forza and GT4, the difference was huge to say the least. So really, with the exception of the Nurburgring, the tracks in Forza looked more than just a few steps ahead of the GT4 tracks.
Another thing, I'm not done yet. Shadowing and lighting were also better in Forza. GT displayed mostly "boxed" shadows for every car while the Forza shadows rendered what should be rendered, not faked shadowing.
But there's more, and I'm going to keep it simple. Damage in Forza to NO damage in GT4.
And more. The jaggies in GT4 were offending at times. As we know, Forza was using AA, and it showed. So what you got left is a better framerate in GT4 and that's about it.
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
also --- the forza guys are on major nelson's podcast this week, I just downloaded it
You can disagree and give reasons why without insulting. Insults are grounds for a ban. Those who continue to post in this thread (and Xboxyde) would do good to make note of this.
Muwahahaha
They ended up looking better as you played because you got used to it. (i'm guessing)
GT4 had backed on everything. Which looked great... until you realized they were as static was painting. Forza, due to the dynamic nature of the modelling, was not as solid in screenshots, in motion -- specifically motion into stuff hehe -- the realism came through.
Because of how they appeal to our senses differently -- one with solid models, one with solid interaction -- it appeals to different people's brains differently. It all depends on what you like, what you are familiar with... and whether you mother dropped you on your head 1x or 2x after she realized how ugly you were.
Now that I retired I can play more MGS games.
They ended up looking better as you played because you got used to it. (i'm guessing)
and GT looked horrrrible in motion and had jaggies all over the place. then in replays it looked totally different than when you were actually playing. There is absolutely no contest during gameplay between forza and GT.
I don't own/have owned a PS2, I don't own/have owned GT4.
I do own Forza 1 and I have played GT4 elsewhere and I happen to find GT4 a better looking game, that's it.
I'm not talking about car physics or other stuff, I was just commenting on what someone said here that Forza 1 looks a million times better then GT4, which I think it doesn't.
Also, my point was that what I find Forza is lacking, has nothing to do with what GT4 lacks.
If I say that I think a certain shirt is ugly, you don't go pointing at another shirt and say; "well that shirt over there is 10 times uglier, so!"
That doesn't concern me, I just think that shirt's ugly, regardless how the other shirt looks.
I do agree that Forza 1 has better car physics and is probably technically better, but I think GT4 is realistic looking overal.
Forza 1 is just to plastic, colourfull, over the top, but hey, that's just an opinion of a blind GT4 fanboy...
There is no next-gen!
I think you would compare two shirts if they were the only two dress shirts or t-shirts or whatever available, and since they're really the only two console titles of their caliber, it is an apt comparison.
what is best? Would be an individual choice or preference.
The split here would go to reinforce that.
Shirts? Well I would make any shirt look good, so i can't comment :p
Don't touch that Squirrels nuts! Fanboy=Ban boy.
The times i have to defend myself when i give my honest opinion is ridiculous, seems everyone here assumes i am a Sony fanboy even though they don't say it, nothing could be further from the truth though, i just think some people are so wrapped up in the 360 they don't want to understand that other people like other consoles aswell.
And if you look back at my first post, I am discussing Forza 1 regarding the coming release of Forza 2, that's it.
The comment I made about Forza 1 not being 1 milion times better looking than GT4, which I allready regret saying on an xbox forum, has nothing to do with my comments above.
There is no next-gen!
The times i have to defend myself when i give my honest opinion is ridiculous, seems everyone here assumes i am a Sony fanboy even though they don't say it, nothing could be further from the truth though, i just think some people are so wrapped up in the 360 they don't want to understand that other people like other consoles aswell.
There is no next-gen!
what is best? Would be an individual choice or preference.
The split here would go to reinforce that.
Shirts? Well I would make any shirt look good, so i can't comment :p
And if you look back at my first post, I am discussing Forza 1 regarding the coming release of Forza 2, that's it.
The comment I made about Forza 1 not being 1 milion times better looking than GT4, which I allready regret saying on an xbox forum, has nothing to do with my comments above.
Why Jolli would suggest "some are so wrapped up in the 360" that they'd actually suggest you play a PS2 game is well beyond my reasoning.