face2papalocust Et puis alors tout les launchers tout pourris là ce soir par exemple j'ai envie de jeter le Pc par la fenêtre. (il y a 3 Heures)
Driftwood @Blackninja: possible sur Infinite oui, mais 10 minutes, ça ne doit plus arriver beaucoup sur les jeux d'aujourd'hui. (il y a 9 Heures)
Blackninja D’ailleurs pour ceux abo GP Utimate si jamais ça fait longtemps que vous n’avez pas touché au cloud essayez le jeux en streaming c’est devenu vraiment très bon. (il y a 10 Heures)
Blackninja @Driftwood: non sur infinite il y avait une loooongue barre de chargement. Même Gears remake tu le lances sur Gforce ou XCLOUD (qui s’est amélioré de ouf) c’est juste le jour et la nuit. (il y a 10 Heures)
Driftwood et je doute que Halo (la Anniversary Collection je suppose) ait besoin de ça. Ce n'était pas juste que tu étais dans une file d'attente si tu as la version gratuite ? (il y a 11 Heures)
Driftwood @Blackninja: 10 minures ça me semble bizarre. C'est un processus qui prend plus ou moins de temps en fonction du cpu, mais je doute que ceux de GFN soient si datés. (il y a 11 Heures)
Blackninja @Driftwood: Cest pour ça que c’est aussi long quand on lance GForce Now? La dernière fois il m’a fallu plus de 10minutes avant d’arriver sur le menu d’Halo (il y a 12 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7503 JoursProject Sylph looks like it will offer an intense arcade-style shooting experience. The stages that have been revealed so far are set in space and feature scenes with over a thousand enemy ships, along with giant mother ships. All of this is presented like never before thanks to the power of Xbox 360.
As you blast your way through the stages, an on-screen display provides you with information about your ship and your surroundings. The game displays a simple radar output, showing where your enemies are, and also shows gauges for shield and armor. The screen also provides details on your current formation; it appears that you fight along side at least two other ships.
You'll be able to equip four weapons to your ship simultaneously: a nose weapon and three main weapons. As you clear stages and earn points, your weapons can be upgraded, resulting in a total of over 50 weapon types.
Project Sylph promises to feature something for everyone. Outside of shooting, the game will include story and character elements, told through CG sequences. The shooting segments can be toned down for novice players with an easy mode which simplifies the controls.
Looks like its nothing more than a shooter, but that doesn't mean I can't have fun with it. I want an amazingly flashy space combat game that shows off the power of the 360. Really can't wait to see all the cool weapons and stuff.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7559 JoursI'm really looking forward to seeing what the next gen shooters bring.
*rubs hands together in anticipation*
Don't touch that Squirrels nuts! Fanboy=Ban boy.
Inscrit depuis 7494 JoursI hate sim like shooters they get too complicated.
It sounds interesting, TGS gets more exciting by the day.
Inscrit depuis 7503 JoursHell this game if done correctly could put warhawk to shame.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7494 JoursWarhawk seems to play more like a flight game more than a shoot em up.
I guess i like shooters where you have to stay alive, whether you shoot or dodge enemies.
R-type wasn't about shooting everything on the screen it was just about making a path for yourself, I would like to see this in a 3D shooter. (similar to the airship stages in Kingdom Hearts hehe)
Inscrit depuis 7559 JoursDon't touch that Squirrels nuts! Fanboy=Ban boy.
Inscrit depuis 7589 Jours
Inscrit depuis 7503 Jours[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]