reneyvane Le jeu physique est mort le jour ou pour l'essentiel des jeux, jouer sans patch causait aussi souvent des problèmes techniques, de bug & d'ergonomie, ainsi que la disparition de modes & fonctions (il y a 1 Jour)
reneyvane ou les mêmes studios, l'industrie répétent inlasablement le même schéma de rajouter les mêmes modes oublier & de finir par donner l'éternel : NewGame+ (il y a 1 Jour)
reneyvane @Flash_Runner: Ca fait longtemps que l'essentiel des jeux triple-A respectent un même cahier des charges ou pour soutenir les ventes & maintenir le prix haut, on met en spectacle un étrange support (il y a 1 Jour)
face2papalocust @Flash_Runner: je dirais plus impasse suivis d'un précipice que d'un virage (il y a 1 Jour)
Flash_Runner Tiens ! Ils n'ont pas bronché Micromania à l'annonce de Play et GTA full demat , alors que pour critiquer Xbox et le Game Pass ça y allait. Bonne chance à eux en tout cas, ça va etre un sacré virage. (il y a 1 Jour)
GTB @CraCra: 59.99€ sur steam Halo remake. 79.99 l'édition premium. Pour les clés, j'ai pas suivi depuis longtemps entre les marchés gris ou douteux. (il y a 4 Jours)
CraCra @reneyvane: Pas trouvé le prix du prochain Halo sur Steam, mais sur le store xbox 60€ sur xbox et clé PC trouvable à 45€ (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7496 JoursProject Sylph looks like it will offer an intense arcade-style shooting experience. The stages that have been revealed so far are set in space and feature scenes with over a thousand enemy ships, along with giant mother ships. All of this is presented like never before thanks to the power of Xbox 360.
As you blast your way through the stages, an on-screen display provides you with information about your ship and your surroundings. The game displays a simple radar output, showing where your enemies are, and also shows gauges for shield and armor. The screen also provides details on your current formation; it appears that you fight along side at least two other ships.
You'll be able to equip four weapons to your ship simultaneously: a nose weapon and three main weapons. As you clear stages and earn points, your weapons can be upgraded, resulting in a total of over 50 weapon types.
Project Sylph promises to feature something for everyone. Outside of shooting, the game will include story and character elements, told through CG sequences. The shooting segments can be toned down for novice players with an easy mode which simplifies the controls.
Looks like its nothing more than a shooter, but that doesn't mean I can't have fun with it. I want an amazingly flashy space combat game that shows off the power of the 360. Really can't wait to see all the cool weapons and stuff.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7552 JoursI'm really looking forward to seeing what the next gen shooters bring.
*rubs hands together in anticipation*
Don't touch that Squirrels nuts! Fanboy=Ban boy.
Inscrit depuis 7487 JoursI hate sim like shooters they get too complicated.
It sounds interesting, TGS gets more exciting by the day.
Inscrit depuis 7496 JoursHell this game if done correctly could put warhawk to shame.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7487 JoursWarhawk seems to play more like a flight game more than a shoot em up.
I guess i like shooters where you have to stay alive, whether you shoot or dodge enemies.
R-type wasn't about shooting everything on the screen it was just about making a path for yourself, I would like to see this in a 3D shooter. (similar to the airship stages in Kingdom Hearts hehe)
Inscrit depuis 7552 JoursDon't touch that Squirrels nuts! Fanboy=Ban boy.
Inscrit depuis 7582 Jours
Inscrit depuis 7496 Jours[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]