Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 13 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
[b]Blue Dragon FTW!!![/b]
[b]Blue Dragon FTW!!![/b]
Da Afro Samurai
Funk Master 0onar Fresh
Turok 3 and onward are basically irrelevant though.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Turok 3 and onward are basically irrelevant though.
In my admitably PC centric point of view, Halo was the first console FPS really worth playing. That includes Goldeneye, Perfect Dark, Turok, Time Splitters, etc.
If I'm not wildly mistaken, it was a launch window title for europe.
I remember the blood looked fantastic too, really *pouring* out of the wounds you caused with the crossbow. Snazzy Acclaim-like stuff. :)
Anyway, I think critically Turok 2 was considered the dog's bollocks while people were less enthusiastic about 1.
Gamespot calls Turok 2 a "landmark shooter and a mustbuy" and scores it 9.0, while 1 snuck around the jungle with an 8.1.
ANNnnNYYyyyHoooOOOo.. I'll still agree that they're not terribly important on the whole.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Personally, I bought my first 3D card in 1997, it was a Riva128, nvidia's first major entry into the market.
And for the record, Quake was released in 1996 as well. The year prior to both Turok and Goldeneye's release on the Nintendo 64. In 1999 both we got games like Half Life (and Counter Strike) as well as UT99. All of these factors made it especially hard to get into console FPS games.
In fact, location based damage and animation had me prefering Perfect Dark over things like Quake 2 and Half Life aswell, but by then the framerate was becoming a serious issue. :) I find it odd that Turok came out a year later, as I could've sworn I played it on a demo unit around launch here in europe. Odd.
Anyway, I make it sound like I was never into PC, which isn't accurate at all. I wasn't really into Quake 1 much, but I played Action Quake 2 religiously for almost five years. Rocket Arena was great too, but there was something about the atmosphere in AQ2 that had me paying nutty phone bills. Then there was Quake 2 in co-op, Heretic 2 in co-op, Unreal in co-op, Shogo, Forsaken.. and before that there were of course many more. Ach, can't name them all. :)
My biggest period of PC gaming was between Saturn and Dreamcast though. When the DC came out I never really itched to get back into it.
Not that this is a comparison thread or anything, but I've always felt drawn to the "organic" nature of console graphics and controls. Whether they lost definition, texture quality, effects or the split second handling of a mouse, I've always embraced the fuzzy warmness of graphics, the emphasis on animation, and the "smoothness" and flow slower controls bring.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I'll give it location damage, though I see it as more of a design decision, Doom 3 and Quake 4 do without headshots, while otherwise being rather modern games. Half Life though? At the very least, such a thing is included in Counter Strike. It sorta blows my mind how one could find Perfect Dark more apealing than HL in any way. Half Life is one of the best FPS games ever made. UT99 obviously has location based damage as well.
I actually like the old build engine games (Duke3d, Blood) more than N64 shooters :P
Shogo rules btw, I hope we get another light hearted shooter from Monolith soon. No One Lives Forever 2 is one of their bestest games.
Guess I'm a bit of an FPS-snob. Atleast I'll admit it :)
You're really picked a poor time to quit PC gaming, I think. The Dreamcast came out in 1999, which was quite a year for PC gaming. I think 2007 is going to turn into one of the best in a long, long time, too.
But yeah, Shogo was brill, and indeed I think in general we could do with more shooters that don't try to be overly serious. Of course you can get a giggle out of Gears sometimes when it strikes you how silly it is when you think about it, but that's not quite the same thing I suppose. :D
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
And I believe these shots, I don't see anything "impossible", maybe too clean, but that's the case most of the time. I see lack of draw distance as a con though.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
But yeah, I think it's the foliage. It does look good, but I'll wait for some actual gameplay screenshots.
Simon: Monolith were the kings of the light hearted shooter. Blood, Shogo, and No One Lives Forever are all very fine examples of this. Bloods humor remains unmatched, a damn shame that Blood 2 sucked.
I do hope this though...you are walking in the dark right, in the jungle obviously, all of a sudden you hear strange noises of different dinos, and then you hear large footsteps and your controller and the screen starts to shake, and then a big freaking scream somewhere in the jungle.
Or you will see the moons lightning reflect the water or the leafs and the ground, but you see something running cross your ways leaf to leaf.
Now that would be so freaking spooky and scray as hell, because the dinosaurs in the screen look freaking huge, and the graphics like this and tons of different species, who knows what lurks in the dark behind the bushes. I can tell you this, it aint gonna be the boogyman.
Screens looks cool and all, but I need to see HD trailer or gameplay, anything that is real-time.
*A Entire City Dead. It's Secret Unleashed. A Hero Evolves. The Dark Sector Sealed. Until Now. DARK SECTOR*
-----------------------------------
*A NEW FORM OF CHANGE*
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Now that they're on a gloomy darkness streak, I doubt they'll bring out anything like NOLF in quite a while. :/
Since I enjoyed PDZ thoroughly, I'm crossing fingers they have a much more coherent and well written story for a PD2 where her wittyness has actual wit. I'd love that.
In the meantime we've got Crysis and Gears setting bars everyone else will follow for a while, so we'll prolly need to look backwards for light hearted and clever shooters.
I've said it before and I'll say it again, if DNF came out right now it'd be the best timed game ever. The climate is like.. a.. girl... ready for... sexual intercourse. :O
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Turok 3 and onward are basically irrelevant though.
@ Grift: While 007 has some weak points, it also did a LOT very well. And the week points, at the time, were still pretty good. The depth of the modes, as well the the story driven with excellent AI scripting for the time. The variety of missions and objectives was a lot of fun, as well as the large variety in sceneries. As well as gadgets and weapons w/ secondary modes. And there is no denying the instant fun of 4 people in a room playing together--something bulky PCs have always had issues with. As for controls, 007 offered a lot of variety and options -- even dual analog sticks. It worked for its design imo.
As a big PC gamer at the time as well I would say I personally enjoyed 007 more than Q1 and Q2. They were good, but also lacking a lot of the things that made 007 geat. They had nice graphics and nice KB/MS input, but design wise I really prefer 007. HL1, on the other hand, with TFC totally killed 007 ;)
Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
And you're right, you can have MORE than four people in a room playing Quake. PC gamers weren't afraid to lug their boxes around back then. Lan party > N64 on a crappy little SDTV :P