CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 3 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 3 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 4 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 4 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7471 JoursWell, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
Ben
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
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Inscrit depuis 7349 JoursI'm sure the game will be terrific, but that's pretty disappointing.
Inscrit depuis 7471 Jours
Inscrit depuis 7295 JoursI'm sure the game will be terrific, but that's pretty disappointing.
So, do they mean there will be different daytimes for a city?
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Inscrit depuis 7221 JoursWell, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
http://www.bizarrecreations.com/forum/viewtopic.ph...
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
Read this-
http://www.bit-tech.net/gaming/2006/11/09/Procedur...
The tools ALREADY EXIST. Bizarre could be doing this RIGHT NOW if they wanted. They could replace up to 480MBs of textures with just 3MBs of procedural data. Not to mention that the data on the disc would acess even faster with so little data to read. The 360's Xenos API supports this 100%.
And ProFX is not even the only tool set provider doing procedural textures. There are several companies creating tool sets now. This article was written back in November, the tools are even better now.
And anyone thinking that procedural textures will produce downgraded graphics, think again-
http://www.bit-tech.net/content_images/2006/11/Pro...
Give developers time to catch up with the 360's API. We haven't seen what the console is capable of yet. Developers are still using conventional means, that will change in the future.
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Inscrit depuis 7221 JoursAnd the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
Inscrit depuis 7295 JoursAnd the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
There has to be problems with it as Lebato suggested.
Inscrit depuis 7221 JoursThere has to be problems with it as Lebato suggested.
The only problems there would be is with the graphics pipeline and we know the 360's Xenos has 48 shader pipelines and CPU vector units that were designed specifically to run applications that can exploit data parallelism.
The 360 was designed with prodedural rendering and texturing in mind. That's the entire basis for it's unified memory and architecture.
So, what could possibly be the problem? This right up the 360's alley.
Inscrit depuis 6981 JoursEver heard of XNA or Procedural Texturing Bizzare? Good grief.
Inscrit depuis 8051 JoursHowever if the lighting was up to snuff, I hardly see why you'd need multiple copies of the same texture for different lighting conditions. Maybe in the next next-gen it won't be such an issue.
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Inscrit depuis 7288 JoursBizarre actually modeled the entire city so you could create your own courses and literally go anywhere like GTA.
Halo3 massive repeat of textures.
GTA4, why do you think the scale of this game won't be on the sacle of past GTA games. DVD9 limitation.
Mass Effect, can't judge yet, game is not released, and no prior prequal to based an opinion on.
Forza 2? Its a freaking track where they only have to model what is visable, each track is miniscule compared to a city in PGR3
Ever heard of XNA or Procedural Texturing Bizzare? Good grief.
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Inscrit depuis 7279 JoursAssassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Inscrit depuis 7093 JoursEDIT: Infact, if they created a 'real' lighting model like the one found in oblivion (Swithes from day, to sunset to night in realtime) they wouldnt need to recreate the textures twice or does oblivion use the same trick? But that would me oblivion has 3 sets of textureson the DVD9 and its only 6.5gb
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Inscrit depuis 7232 JoursAlthough it might be hard to live without the sun :S
Marumaro for the WIN !!
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Inscrit depuis 7987 JoursI don't think PGR4 is a worse game because of it btw.. Dont forget they are giving us all the PGR3 cities + 5 new ones, that's twice the ammount of locations as in PGR3, so no wonder it requires a lot of storingspace.. Plus added weathereffects with rain&snow, that all outweighs the lack of true day&night races on each location I guess..
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Inscrit depuis 7045 JoursInstead of selling a external HDDVD they could have it intergrated and keep the price. I don't give a sh*t about pricedrops. It's the gaming that's important. That's why PS3 is going to defeat XBOX 360 next year and the year after until another next-gen consoles gets released. Then probably discs will have 300 GB space but Microsoft will stick with intergrated HDDVD. Idiots !! =/
Xbox 360
Halo 3 - Call of Duty 4 - Bioshock - Turok