Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
"Also, we're shooting to have an X360 and PS3 downloadable demo out for you guys well before the real deal drops. If you're jonesing, that will provide an early fix. You'll definitely want to check it out.
You'll be able to go through the tutorials, do some challenges, meet a few pros, create videos and more. At least that's the plan."
The demo was scheduled for release on Xbox Live for August 15th[15] but was delayed (as stated by Scott Blackwood on the skate. forums) due to a sudden problem with the demo's skate.reel (video editing) feature. The skate. demo is now set for release on the 21st of August as posted by Scott Blackwood on the skate. forums:
"Oh yeah... just got word from [Microsoft] that the demo should be out very, very early Tuesday morning PST. Looks like we're all approved. AND keep in mind it's all in their hands so I'm just telling you what I'm being told!!! I hope our servers will be ready for the onslaught of vids. Be patient with skate.reel for the first day. There will undoubtedly be kinks to work out on the fly."
all about Crisis Core
1.1 gigs
all about Crisis Core
bone crashing skills :p
all about Crisis Core
My download been stuck at 61% for like an hour, did the cancel then redownload and leaving 360 in sleep mode stuff. Nothing worked. If I were actually still be paying for Live, I'd be a little upset :p
I'll try again later in the day.
all about Crisis Core
Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!
jessica chobot is hawt!
However, THPS2 still reigns over all!
all about Crisis Core
So maybe MS should sort their f***ing servers out, ffs.
I had the same problem with Bioshock, damn near took me a day and a half to download, what a complete joke.
Marumaro for the WIN !!
Btw 4% in 3 hours, Is nice yaghmesh :\
It's cool, it's fun, but it has some major problems--so not really. The cinematic camera angle is nice and lets you see all the cool moves, but it wears off rather quickly and gets in the way of good gameplay. It's hard to see what else is coming in front of you, and especially hard to time jumps to rails.
Controls are also a problem. I don't know if that's a demo thing only, but they better offer other ways to handle the gameplay. To sum it all up, if you want to do something else other than a simple flip, you'll find yourself having to pull down and up with the right analog, rotate with the left analog, and pressing one of the triggers in a combo-like fashion that is just made all harder thanks to the camera angle from which you play.
I'm sorry EA, but there's nothing terribly exciting about having to make the simple act of jumping an unnecessarily complex matter. I'd rather have the option to simple press A damn it! It is cool for the first few seconds, but then your realize how quickly you have to react so many times, and you better watch out and go straight up with that analog or else you'll do a kick flip, and if you didn't jump high enough you'll simply not make it.
Graphics are better than the last Tony Hawk by a decent margin. Animations are also a lot better, yet they could still be better. There's some nice lighting all around, textures are pretty much Tony Hawk's level. And from there on there's nothing to see.
And that's all I have to say. Controls are not my thing at all, and I do appreciate the "realism", but there's just no need for these controls.
I'm not a big fan of the whole everything must be controlled with the two analog sticks trend in most EA games.. so that comment worries me. Sounds like a total turn off to me. I'll still give it a fair shot later.