CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 3 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 4 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 5 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 5 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 6694 Jours"Also, we're shooting to have an X360 and PS3 downloadable demo out for you guys well before the real deal drops. If you're jonesing, that will provide an early fix. You'll definitely want to check it out.
You'll be able to go through the tutorials, do some challenges, meet a few pros, create videos and more. At least that's the plan."
The demo was scheduled for release on Xbox Live for August 15th[15] but was delayed (as stated by Scott Blackwood on the skate. forums) due to a sudden problem with the demo's skate.reel (video editing) feature. The skate. demo is now set for release on the 21st of August as posted by Scott Blackwood on the skate. forums:
"Oh yeah... just got word from [Microsoft] that the demo should be out very, very early Tuesday morning PST. Looks like we're all approved. AND keep in mind it's all in their hands so I'm just telling you what I'm being told!!! I hope our servers will be ready for the onslaught of vids. Be patient with skate.reel for the first day. There will undoubtedly be kinks to work out on the fly."
Inscrit depuis 7325 Joursall about Crisis Core
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Inscrit depuis 7325 Jours1.1 gigs
all about Crisis Core
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Inscrit depuis 7325 Joursbone crashing skills :p
all about Crisis Core
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Inscrit depuis 7325 JoursMy download been stuck at 61% for like an hour, did the cancel then redownload and leaving 360 in sleep mode stuff. Nothing worked. If I were actually still be paying for Live, I'd be a little upset :p
I'll try again later in the day.
all about Crisis Core
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Inscrit depuis 7117 JoursOsu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!
Inscrit depuis 6988 Joursjessica chobot is hawt!
Inscrit depuis 7325 JoursHowever, THPS2 still reigns over all!
all about Crisis Core
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Inscrit depuis 7350 JoursSo maybe MS should sort their f***ing servers out, ffs.
Inscrit depuis 7291 JoursI had the same problem with Bioshock, damn near took me a day and a half to download, what a complete joke.
Inscrit depuis 7233 JoursMarumaro for the WIN !!
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Inscrit depuis 7291 JoursBtw 4% in 3 hours, Is nice yaghmesh :\
Inscrit depuis 7472 JoursIt's cool, it's fun, but it has some major problems--so not really. The cinematic camera angle is nice and lets you see all the cool moves, but it wears off rather quickly and gets in the way of good gameplay. It's hard to see what else is coming in front of you, and especially hard to time jumps to rails.
Controls are also a problem. I don't know if that's a demo thing only, but they better offer other ways to handle the gameplay. To sum it all up, if you want to do something else other than a simple flip, you'll find yourself having to pull down and up with the right analog, rotate with the left analog, and pressing one of the triggers in a combo-like fashion that is just made all harder thanks to the camera angle from which you play.
I'm sorry EA, but there's nothing terribly exciting about having to make the simple act of jumping an unnecessarily complex matter. I'd rather have the option to simple press A damn it! It is cool for the first few seconds, but then your realize how quickly you have to react so many times, and you better watch out and go straight up with that analog or else you'll do a kick flip, and if you didn't jump high enough you'll simply not make it.
Graphics are better than the last Tony Hawk by a decent margin. Animations are also a lot better, yet they could still be better. There's some nice lighting all around, textures are pretty much Tony Hawk's level. And from there on there's nothing to see.
And that's all I have to say. Controls are not my thing at all, and I do appreciate the "realism", but there's just no need for these controls.
Inscrit depuis 7350 JoursI'm not a big fan of the whole everything must be controlled with the two analog sticks trend in most EA games.. so that comment worries me. Sounds like a total turn off to me. I'll still give it a fair shot later.
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