Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
First half is the 3 kinds of waters, second half is draw distance
all ingame.
At least they’ve thrown some Xbox360 only enhancements in there, combined with the 720p/1080i resolution it should give us something extra to look for.
Bring on Crysis!
Crysis and the Crytek 2 engine on the other hand... drool.
New models on the other hand require (1) new high detail meshes (2) high detail source images for quality normal maps (3) new bone system / animation setup (4) new texture work (5) eye shaders and (6) completely new skin shaders to get an organic look. Do this for 10-20 distinct characters (maybe even add a randomizer to artificially increase the variety) that is a TON of work. Then the next hurdle is when you get these killer models the rough edges stick out--like the poor lip syncing/expressions (manurisms) or REALLY bad voice acting/script.
Character design is huge in games and take a lot of time.
The changes in place are fairly minor and cosmetic. YES, they make a huge improvement in the game, but for time:return investment if they are going to redo the characters then they need to totally redo the color palette because the current FC games would seem out of place with more realistic models due to the slightly cartoonish color palette. Then we are talking a new game, when the point really is to recycle and make some money on the already completed game.
So I would be surprised if they did much more than we have seen.
That water does look amazing btw....