Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Dont get me wrong the devs are fantastic, i and do not doubt it will be nothing short of brilliant, but i'm tired of the delays, its up there with hideos comments on trophy's for MGS4...
I think i have stood in poo
Mods, stop changing my SIG! I'm going to end up banning you!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.eurogamer.pt/videos/alan-wake-quickly-g...
http://www.eurogamer.pt/videos/alan-wake-welcome-t...
** Yes We CAN!! **
Heres a bit more in this 6min video.
http://www.gameblog.fr/news_13854_alan-wake-5-minu...
Prepare To Drop!!
Lol. Ah well... Can't have everything on PC.
** Yes We CAN!! **
http://uk.xbox360.ign.com/dor/objects/61496/alan-w...
http://www.gameblog.fr/news_13854_alan-wake-5-minu...
Damn!
Easily one of the most impressive looking titles on the 360. It's always nice to see an exclusive title where the devs really look like they are pushing the console.
It also helps a great deal that the title looks interesting as hell and, based on their pedigree with Max Payne, I was pretty excited about the writing from the get go. I'm happy that they decided to wait to really get this game right.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://forum.alanwake.com/showthread.php?p=60352#p...
Posts #18, #23 and #26
I'm pretty sure you'll be very happy with our shipping solution. We hate dithering and aliasing just as much as you I think. Hardware 4xAA on the Xbox360 is nice for a lot of things - it did take us a while to get the most out of it (E.g, refactoring the renderer quite a few times).
Shadow aliasing doesn't really have anything to do with the generic framebuffer resolution or aliasing quality, but having the game run with 4xAA in the framebuffer is kind of rubbing in any other visual quality problems there might be.
We don't like ugly things, so we fix them before shipping.
We like 4xAA. Due to the alpha-to-coverage feature on the Xbox 360 GPU, it's one of the key reasons we can render a lot of "alpha test" foliage like trees and bushes without them starting to shimmer or dither (as alpha-to-coverage with 4xAA effectively gives us 5 samples of alpha "blend" without actually using alpha blend). Of course that leads into a lot of interesting ways how to get the the other "standard" z-buffer based rendering schemes to not alias, but let's not get into that discussion right now.
The game is locked to 30 FPS (well, except menus, manuscript pages, etc which run at 60 FPS). All cinematics are guaranteed to run 30 FPS (as we actually background load the next location, in case there's a location change). If you saw video tearing in the published press material, it's 99% due to video sync issues (E.g, PAL video cams or 59.97 Hz vs. 60.00 Hz screen update).
While playing Alan Wake on a Xbox 360, if the game framerate drops below 30 FPS we resort to screen tearing (same idea as Gears of War uses).
We're right now just fixing bugs and making sure nowhere in the game would the framerate never dip below 30 FPS. I know there's still a few heavy locations in the game where we resort to dipping below 30 FPS, but we're working very very hard to get all those solved.
SamiV.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
When I see a game that looks as good as this one does on either the 360 or PS3, one of the absolute last things I'm expecting it to use is 4XMSAA, as opposed to just 2XMSAA with perhaps some added post processing tricks or filters to hide the sharp edges.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
The mood is amazing, and the graphics are in a class of their own regardless of console. Uncharted 2 has the crown right now, but we'll see for how long. Simply amazing stuff we are seeing here.
Mods, stop changing my SIG! I'm going to end up banning you!
Looks too incredible and the game as the best atmosphere of any game to date,Im playing Bioshock and that game as an incredible atmosphere but this is on a league of its own!!!
FROM THE DARKNESS I DRAW MY STRENGTH!!
Remedy has a team of like, what, 45 people who designed and put together this game? I've gotta throw support behind that, especially since it was their game, Max Payne, that so long ago really pushed me into seeing the PC as a gaming platform in an entirely new light than was ever the case before. I had always come to expect a certain type of game to release on the PC and something like Max Payne sure as hell wasn't it, it shocked the crap out of me. I remember seeing Leo Laporte play Max Payne on the set of his show "Call for Help" on techtv, which was probably zdtv then, and my mind was completely blown by what I was seeing with that slow mo shooting.
Hell, if I'm not mistaken, it may have been the game that pushed me into purchasing my very first graphics card :)
I feel obligated to support anything these guys make, basically :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://uk.xbox360.ign.com/dor/objects/61496/alan-w...
http://www.gameblog.fr/news_13854_alan-wake-5-minu...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I'm thinking I'll probably end up with a 360. (meh)
Remedy will always have my attention.