Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Bad journalism would be giving great scores to every anticipated title based on a few hours of playtime or a handful of videos and screenshots. I'm sure there are bad videogame journalists out there, but I think people are to critical of the critic.
If I had more experience writing, I would love that job.
Bad journalism would be giving great scores to every anticipated title based on a few hours of playtime or a handful of videos and screenshots. I'm sure there are bad videogame journalists out there, but I think people are to critical of the critic.
If I had more experience writing, I would love that job.
I'd rather applaud a game that tries something new and perhaps fails than a game that brings me the same old dish but with a different decoration.
Bring on Lost Odyssey!
Scores though? I'd put a low score on it and proper applaud it, because numbers are so.. definite. Gears is a good example of essentially using a bunch of things we already have and crafting the most polished version of it. What it does it does SO WELL that not giving that credit would also be pretty unfair.
Psychonauts is a good example of people getting carried away with how it's all so endearing that the rather rubbish platforming disappears in the roaring scores it sometimes got. Ending up with that game on the basis of charm, fiddling about with this Raz guy who refuses to land where you want.. that's not entirely fair either.
Of course some people would say this is a testament to the uselessness of review scores, but I dunno. I'd miss the impact of a 10/10 personally. :) Not that it has much of an impact after the onslaught of 10/10s lately but hey! Good times!
Scores though? I'd put a low score on it and proper applaud it, because numbers are so.. definite. Gears is a good example of essentially using a bunch of things we already have and crafting the most polished version of it. What it does it does SO WELL that not giving that credit would also be pretty unfair.
Psychonauts is a good example of people getting carried away with how it's all so endearing that the rather rubbish platforming disappears in the roaring scores it sometimes got. Ending up with that game on the basis of charm, fiddling about with this Raz guy who refuses to land where you want.. that's not entirely fair either.
Of course some people would say this is a testament to the uselessness of review scores, but I dunno. I'd miss the impact of a 10/10 personally. :) Not that it has much of an impact after the onslaught of 10/10s lately but hey! Good times!
My only concern is that based on the above, the concept will just die like other concepts have died before just because it did get 7s 6s .... and hence my comment about journalism. if you read those reviews carefully there is a huge appreciation for the concept but what people see are the scores and that doesnt reflect that ..... /I hope you understood that ... I may even be confusing myself :P
To be honest, I sometimes find myself defending games so much that it probably makes me blind to the other side of the coin. personel preference always interfers with my opinions but I do hope you get what I mean :)
Bring on Lost Odyssey!
I don't think any other medium sees quite the same kind of total blocking off titles below a certain score. I know LOADS of people here, names un-named, who gladly run off to watch a film with rubbish critical reception, but they join in on the mocking of people who happen to like a game that scored below an 8. There are a bunch of factors like price, the objective nature of rubbish/good controls and stuff like that I suppose, but even so.
(Oh and controls are officially a subjective matter now too, in these post Wii launch times)
What stopped Crackdown getting boring? Generally just tooling about in the City, collecting the orbs, leveling up your character etc. Assassin's Creed has similar things you can do and mechanics to take a break from the 9 guys you have to kill. Leaps of faith, flags, going after some of the achievements.
Moreover in Assassin's Creed, there is a stronger story thread throughout and as Indigo pointed out, it's much more focused on you acting AS Altair.
I've not played the game from start to finish but I've played enough of it and moreover a) not just the first hour or two and b) seen the design documents. It is not in my view, an inherently repetitive game compared to some others. It's a common trait of reviews, where is the consistency?
I will happily accept that Crackdown does a few things better to make the game world better realised but in my opinion, simply saying that the game is repetitive and simply down to killing 9 people is the wrong criticism. If the other activities are not terribly engaging, that is a different problem than mere repetition.The counter to that are other things Assassin's Creed does better at the same time.
Many of the other reviews have not communicated this succinctly. The one exception being the Eurogamer review; the text within does a pretty good job of comparing the two. If you consider that EG are usually a little harsher than other places 7/8 is around the right area, in my view. At any other time of the year it would be one of the best games of the month but of course this year the line up is just mental.
Again though, I've made this point before; we've a tendency to react far too much to actual scores just as much as many reviewers scoring systems are fundamentally busted!
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM :)
What stopped Crackdown getting boring? Generally just tooling about in the City, collecting the orbs, leveling up your character etc. Assassin's Creed has similar things you can do and mechanics to take a break from the 9 guys you have to kill. Leaps of faith, flags, going after some of the achievements.
Moreover in Assassin's Creed, there is a stronger story thread throughout and as Indigo pointed out, it's much more focused on you acting AS Altair.
I've not played the game from start to finish but I've played enough of it and moreover a) not just the first hour or two and b) seen the design documents. It is not in my view, an inherently repetitive game compared to some others. It's a common trait of reviews, where is the consistency?
I will happily accept that Crackdown does a few things better to make the game world better realised but in my opinion, simply saying that the game is repetitive and simply down to killing 9 people is the wrong criticism. If the other activities are not terribly engaging, that is a different problem than mere repetition.The counter to that are other things Assassin's Creed does better at the same time.
Many of the other reviews have not communicated this succinctly. The one exception being the Eurogamer review; the text within does a pretty good job of comparing the two. If you consider that EG are usually a little harsher than other places 7/8 is around the right area, in my view. At any other time of the year it would be one of the best games of the month but of course this year the line up is just mental.
Again though, I've made this point before; we've a tendency to react far too much to actual scores just as much as many reviewers scoring systems are fundamentally busted!
Knowing that there are indeed other things in the game is helpful and encourages me to try the game out. I keep referring the 1up review cause that is the site I go to for reviews etc. While he claims that the game is repetitive he does not state that the only thing to do is kill the 9 men. He sites the other activities but says they do not change throughout the game. If that is the case I can see how the game may grow stale.
People get excited about games and when review scores don't meet their expectations they flip out. Then you come on a forum and make one negative criticism about a game and get eaten alive. I never said this game is shit or anything like that. I look forward to trying it out on a rental.
Scores though? I'd put a low score on it and proper applaud it, because numbers are so.. definite. Gears is a good example of essentially using a bunch of things we already have and crafting the most polished version of it. What it does it does SO WELL that not giving that credit would also be pretty unfair.
Psychonauts is a good example of people getting carried away with how it's all so endearing that the rather rubbish platforming disappears in the roaring scores it sometimes got. Ending up with that game on the basis of charm, fiddling about with this Raz guy who refuses to land where you want.. that's not entirely fair either.
Of course some people would say this is a testament to the uselessness of review scores, but I dunno. I'd miss the impact of a 10/10 personally. :) Not that it has much of an impact after the onslaught of 10/10s lately but hey! Good times!
I see where you two are going with this.. but I'm still going to defend the position of the critic here. I don't think being a bit harsh on what's wrong with a game like Assassin's Creed is any worse than going overboard with what's right, or refreshing about it.
If AC's flaws are exactly like Psychonauts' in regard that they don't brake the entire game and it is just an extremely memorable experience, I'll be very happy with it. I somehow doubt it has the same kind of ingenuity like Psychonauts, though it's from people who made Sands of Time, so I might love it after all.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Bad journalism would be giving great scores to every anticipated title based on a few hours of playtime or a handful of videos and screenshots. I'm sure there are bad videogame journalists out there, but I think people are to critical of the critic.
If I had more experience writing, I would love that job.
Playing: Call of Duty 4 - Xbox 360
Assassins Creed - Thursday
Mass Effect - Next week!
*A New Form of Change*
I dunno where you'd put Rayman 2 as that was a Dreamcast and PS2 game, but pitting it against Psychonauts would make the latter.... into DUST.
I'm alright with it being your fave platform game or something, but if we're stating facts then tons of games were more capable taken on the merits of platforming gameplay.
And also.. assassins! *flees over rooftops*
Different kind of writing but still
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM :)
Story wise, the objective might be extremely similar, but that's pretty much where the games are alike. And I haven't played, nor plan to really, Assassin's Creed, yet I can give my opinion.
Crackdown, like the MAJORITY of games eventually gets boring. I didn't get bored of the game as fast as Grift did for example. When the last few videos came out, I was totally excited and I didn't see any of the repetitiveness I DO see in AC videos. Just by watching videos of AC makes me go to sleep, playing it can only help so much.
But what kept Crackdown very fun for me for a long time is Orb collecting, and the fact that you can do some crazy stuff! Surely, pickpocketing people can't be incredibly fun can it? I don't know, but do you gain anything from stealing people? Anything valuable as in, you can do something fun with what you get?
In Crackdown, the main story is about 10hrs. You can then go for some of the best achievements there has yet to be in 360 games--they actually feel like PART of the game, and are generally fun and rewarding, not a pain in the ass like "kill 1 million guys online" or "Win by a gazillion points on x difficulty". So out of the achievements, let's say you get 2hrs of FUN.
So you get quite a bit out of that. Just shooting randomly, you can get some great fun too. Let's say about 2hrs out of that before it starts to get repetitive. Great, now you can try some crazy stunts with a ramp and certain cars. Shoot a few tires at high speed vehicles (which for me it rarely gets boring). Of course, you can also take time to do things to level up your character which is very rewarding. As you level up you change your appearance and gain new abilities you can put to good use on whatever you want. The rooftop races are fun too and there's plenty, and just climbing all over the place and iconic buildings in all of the cities is an achievement itself (although I guess this applies to AC too I guess)
And then there is the orb hunting, wow, is that addictive or what? Sure, it gets to be a pain when there's only a few left and you start to lose hope, but by that time you spend hrs already, and if it was fun to you (how can it NOT!!?!?) then you got some great value. Then there are the timed boss fights, not much to it, but a playthrough all of those once is fun enough.
And then you can update the game and whollah, more fun stuff to do.
And last but by no means least is the fact that the game has online co-op. Surely there must be some fun to this.
The games can't be compared directly, but for those with AC, what is there to AC's activities that make them fun and rewarding to do for extended periods.
If all the above wasn't a good example, consider this; In Crackdown, the simple act of kicking someone is fun. Why. Well, not only are the results often comical as the body slams into a passing bus, but the incentive here is that you gain more skill (strenght) which would eventually lead to some ridiculous (and thus fun) kicking. In other words, in this game doing something brings fun and rewarding results.
EDIT: I realize this is a long post, but a few were discussing how all games are repetitive by nature, etc etc. And yes that's true. But jumping itself can vary, and while the act of jumping is being repeated several times, it can still be fun if dealt with correctly. Example, there's a big difference from jumping 1 meter to jumping 10. When climbing a building, sure, it's just one more building, but the climbing itself changes by the fact that the building is entirely different and you have to apply new logic or gain necessary skills to even do it.
Mods, stop changing my SIG! I'm going to end up banning you!
I dunno where you'd put Rayman 2 as that was a Dreamcast and PS2 game, but pitting it against Psychonauts would make the latter.... into DUST.
I'm alright with it being your fave platform game or something, but if we're stating facts then tons of games were more capable taken on the merits of platforming gameplay.
But yes, Psychonauts was the best platforming game of its generation. It certainly didn't have crippled or broken as you seem to suggest - it's fully fleshed (double jump, sort of parachuting and other skills) and it works for sure. I don't know what troubles you had with controlling Raz. He might not want to go to jump on every surface, but it's certainly not as limited as, let's say, Uncharted, in that regard. Plus Psychonauts made some very clever things with 3D space. That said, it's not the area where Psychonauts truely excels.
Let's look at the competition you listed. Prince of Persia: Sands of Time? One of my favorite last-gen games and platforming was really great (almost flawless), but with its rather heavy combat focus, lack of classic bosses (Prince's father was a standard but stronger enemy, the bad vezyr was dead after 20 seconds lol :)) and not collecting any stuff make me think it's not a platformer. Jak & Daxter was a great game, but it was hardly doing anything new - it seemed like less hardcore Banjo-Kazooie without its distinct style. Ratchet & Clank is a shooter (so are Jak 2&3), I admit I haven't played Sly Cooper...
What makes Psychonauts so great as a game are its levels - each is unique and you don't have that generic "lake - desert - ice - forest - lava" crap like most platformers have. The first couple of levels in Psychonauts aren't all that great, but starting with 'Milksman Conspiracy' level I just felt I was having some of the greatest moments in gaming and because of that I don't think other last-gen platform games are in the same league as Psychonauts. Charm of these levels is a part of their appeal, many of them introduced some great game mechanics - Milksman Conspiracy had this fancy gravity thing.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Consoles: Xbox 360, PS3, Wii, PSP, DS, PS2, XBOX
Gaming PC: Intel Core 2 Duo E6600, 2gb ddr2-800ram, Nvidia Geforce 8800GT OC 512, Windows XP sp2
STREET FIGHTER 4, BRING IT ON!
The only thing that i really miss in this game are subtitels...why did they leave this out cause sometimes it is really hard for me to understand what they are saying (and because of this i am afraid of missing some important clues for the story).
...If you can't dazzle them with brilliance, baffle them with stupidity...
Well The store is gonna open in 1 hour so I am gonna be there when they open up then gonna rush home to play it :D
Next week Mass Effect and then I am done with purchasing games until January 2008!
Playing: Call of Duty 4, Assassin's Creed - Xbox 360
Mass Effect - Next week!
*A New Form of Change*
So far its very very coo, just as I expected.
Combat is a learning curve so thats cool, the running and climbing as very fun.
The cutscenes of the shadowing and clipping and such are not the best, but I will avoid them and enjoy it in whole.
But kind of a shame there isn't subtitles to it.
Short in short, I am having ALOT of fun, and I thought that in this game, Altair wont have the same Desmond, but they have the same type of face, like Altair never died or whatever.
Playing: Call of Duty 4, Assassin's Creed - Xbox 360
Mass Effect - Next week!
*A New Form of Change*
I can see why this game could become repetitive, but almost any game I have played for the last god knows how long has also.
Marumaro for the WIN !!
actually ..no, i like a site that does not force its opinion on me its great :D
STREET FIGHTER 4, BRING IT ON!