GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
8lJUv8g&feature=sub" target="_blank" >http://www.youtube.com/watch?v=y-8lJUv8g&feature...

Wait, I'm confused. Two of the previously announced 8 maps are part of this day one DLC bullshit? But then they say there are "ten maps" -- can someone find me a list of ten distinct maps for this game? Their math seems really fuzzy.
In reply to
mt_sabao
mt_sabao
Since 6382 Days
Posted by GriftGFX
http://www.youtube.com/watch?v=y-8lJUv8g&feature=sub

Wait, I'm confused. Two of the previously announced 8 maps are part of this day one DLC bullshit? But then they say there are "ten maps" -- can someone find me a list of ten distinct maps for this game? Their math seems really fuzzy.
"Later in March another map pack will be released containing Arica Harbor for Conquest and Laguna Presa for Rush"
weird.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
Yeah, I don't think DICE understands what a map is.
In reply to
Nietzsche
Nietzsche
Since 6304 Days
The game only comes with 8 maps?

Still gonna buy it day one, but damn that doesn't seem like much. Especially when some of them are only for the crap awful game mode rush. Conquest is really the only game mode I'm interested in. Deathmatch maybe but I have high doubts about that working in a battlefield game.
In reply to
Frozpot
Frozpot
Since 6710 Days
Bah, I like conquest, but I LOVE rush. It's the attack/defend thing. Conquest is more ADD, but does force you to make decisions- do I sit on this point, or help take another? Rush is cool because as people learn the maps, they devise the best ways to defend it( ideally). Then you have to adapt because the attackers know it as well. Makes for some sweet strategies and forces team play a lot more...
In reply to

Oooh, Profound, isn't it?

Slabs
Slabs
Since 6981 Days
BFBC2 "Day One DLC" = Mass Effect 2 "Cerberus Network"

Not a great policy but it shouldn't really concern anyone purchasing a new copy.
In reply to
Frozpot
Frozpot
Since 6710 Days
Doesn't bother me. I almost always buy new copies. If I like a game, I want the Developer to get the money, not Gamestop...
In reply to

Oooh, Profound, isn't it?

Nietzsche
Nietzsche
Since 6304 Days
The thing for me is that being on a team that isn't about teamwork doesn't kill the experience in Conquest nearly as much as Rush. On paper Rush is a cool idea, but then I always end up on a team of three fucking snipers. That shit really gets old fast.
In reply to
Frozpot
Frozpot
Since 6710 Days
Yeah, especially when you have to respawn on noob hill everytime...
In reply to

Oooh, Profound, isn't it?

mt_sabao
mt_sabao
Since 6382 Days
Posted by Nietzsche
The game only comes with 8 maps?

Still gonna buy it day one, but damn that doesn't seem like much. Especially when some of them are only for the crap awful game mode rush. Conquest is really the only game mode I'm interested in. Deathmatch maybe but I have high doubts about that working in a battlefield game.
You say Rush is "crap awful game mode" and at the same time you'd like deathmatch?!...Clearly Batlefield is not the game for you, i'm sorry.

squad up with some friends and play inteligently and you'll have more fun playing Rush that in any other online shooter, period.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
I enjoy rush but conquest is still about a billion times better. Conquest is super dynamic, and rewards team work just as well. Deathmatch isn't pure DM either, it's multi-team and there's a single piece of armor which should keep things pretty frantic, though I can't imagine the vehicle will ever last long. Squad rush (infantry only rush) should be pretty cool too though. At least now that they've addressed how little health M-COM's previously had, rush will actually be playable. After I started using C4 and aggressively going after M-COM's, it's ridiculous how many ace pins I started wracking up.

I still do not appreciate their shitty math when it comes to the map count. New layouts should definitely not be treated like entirely new maps.
Posted by mt_sabao
You say Rush is "crap awful game mode" and at the same time you'd like deathmatch?!...Clearly Batlefield is not the game for you, i'm sorry.

squad up with some friends and play inteligently and you'll have more fun playing Rush that in any other online shooter, period.
Yeah, no. Rush is good but it's not that special. I can think of a few online shooters that you can easily have just as much (if not more) fun playing, starting with Battlefield 2. But really, conquest is a much better mode and much more "Battlefield" than rush will ever be. Enemy Territory (yes, Quake Wars) even has a more interesting objective game type than rush, shame about the rest of the game though.

And squad dm looks great.

That said, a bunch of lone wolf losers can ruin any gametype in Battlefield if they try hard enough. That's not a problem unique to rush or even this game in general. Oh, how many times I've played 2fort and been on a team of snipers!
In reply to
mt_sabao
mt_sabao
Since 6382 Days
Posted by GriftGFX
I enjoy rush but conquest is still about a billion times better. Conquest is super dynamic, and rewards team work just as well. Deathmatch isn't pure DM either, it's multi-team and there's a single piece of armor which should keep things pretty frantic, though I can't imagine the vehicle will ever last long. Squad rush (infantry only rush) should be pretty cool too though. At least now that they've addressed how little health M-COM's previously had. I still do not appreciate their shitty math when it comes to the map count. New layouts should definitely not be treated like entirely new maps.
Yes, in the end is a matter of taste, but calling it a crap awful mode is tottaly not having a clue.
In reply to
Doomsong83
Doomsong83
Since 5361 Days
Posted by Nietzsche
The thing for me is that being on a team that isn't about teamwork doesn't kill the experience in Conquest nearly as much as Rush. On paper Rush is a cool idea, but then I always end up on a team of three fucking snipers. That shit really gets old fast.
True but when you get in a game and everyone is doing their bleeting jobs and you see everything come together as an M-Com crumbles, Rush is awesome.
In reply to

Steam: Doomsong83

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
Posted by mt_sabao
Yes, in the end is a matter of taste, but calling it a crap awful mode is tottaly not having a clue.
It was totally broken in the beta. Now that they've buffed the M-COM health it might actually be decent.
Posted by Doomsong83
True but when you get in a game and everyone is doing their bleeting jobs and you see everything come together as an M-Com crumbles, Rush is awesome.
My problem is that after I started using the S20K and C4 with the assault kit (+2x C4 perk), it hardly mattered how good my team was. I would generally take down at least half of the M-COM's myself, by myself. That's never, ever going to happen in conquest.
In reply to
mt_sabao
mt_sabao
Since 6382 Days
Posted by GriftGFX
My problem is that after I started using the S20K and C4 with the assault kit (+2x C4 perk), it hardly mattered how good my team was. I would generally take down at least half of the M-COM's myself, by myself. That's never, ever going to happen in conquest.
but thats precisely because conquest is a much more simple objective oriented mode. rush is more ambitious, and thus harder to balance. In the 360 demo i didn't find it unbalanced at all. (true that in the demo only snipers had c4, and it was very hard for them to get to the m-coms)
same thing happened with titan mode back in 2142. loved it because it was a great mix of conquest and rush (sort of), but also lots of people complaining about balancing issues.

edit: also, BC1 had gold rush (exactly the same as rush in BC2, except you couldn't destroy buildings on them) and altough you could also c4, rocket, shoot the crates, you only saw this every now and again. never was a real unbalanced issue
In reply to
Doomsong83
Doomsong83
Since 5361 Days
Posted by GriftGFX
My problem is that after I started using the S20K and C4 with the assault kit (+2x C4 perk), it hardly mattered how good my team was. I would generally take down at least half of the M-COM's myself, by myself. That's never, ever going to happen in conquest.
Well like you said before, they're tweaking it for release.
In reply to

Steam: Doomsong83

Viginti_Tres
Viginti_Tres
Since 6453 Days
Posted by GriftGFX
It was totally broken in the beta. Now that they've buffed the M-COM health it might actually be decent.
My problem with the mode is the predictability of the matches. As an attacker you have to go a narrow path that allows 2, at best 3 different angles to attack the base. As a defender you end up looking for these areas and get yourself in the best position to shoot down the opposition on sight. Defending is boring and way too easy most of the time, attacking is frustrating when you play in an awful team.

In Conquest, even when your team is loosing, you get your small victories by capping flags against a bigger opposition. This aspect of the game is totally lost in Rush because you're facing an entire team on a small amount of space. Also Conquest is way more dynamic, you need to make decisions on the fly as balances shift during a match.
In reply to
Viginti_Tres
Viginti_Tres
Since 6453 Days
http://www.thelostgamer.com/2010/02/25/battlefield...

TV advert for the game. Pure class.
In reply to
mt_sabao
mt_sabao
Since 6382 Days
Posted by Viginti_Tres
http://www.thelostgamer.com/2010/02/25/battlefield-bad-company-2-gets-tv-ad/

TV advert for the game. Pure class.
QOTSA, classy indeed! they sure have their promotion machine full steam. go dice!
In reply to
Nietzsche
Nietzsche
Since 6304 Days
Posted by mt_sabao
Yes, in the end is a matter of taste, but calling it a crap awful mode is tottaly not having a clue.
OK I worded that poorly, but "not having a clue" is just as piss poor. What I meant was that the vast majority of the time Rush ends up being far more frustrating than fun due to who is on my team. I said Rush is a great idea on paper, it just doesn't end up being FUN very often unless I'm on a good squad, which is hard to find quite often.

In Conquest mode I find myself having far more fun even when put in a bad squad.

I just don't like how unbalanced Rush matches usually are. When it's all working out evenly rush is a great mode for sure, but if you say that you are in a ton of Rush mathces that work out in a balanced way then you are either A. a liar B. remembering the good more than the bad or C. one lucky ass mother fucker b/c I have a very different experience.

Seems like Rush is either far too easy to far too hard for my team to attack/defend. Seldom is it a close match.
In reply to
Frozpot
Frozpot
Since 6710 Days
I actually have more good matches in Rush than bad. If I'm with a shit team then I wait till the match is over, and I back out...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
Posted by mt_sabao
but thats precisely because conquest is a much more simple objective oriented mode. rush is more ambitious, and thus harder to balance. In the 360 demo i didn't find it unbalanced at all. (true that in the demo only snipers had c4, and it was very hard for them to get to the m-coms)
I don't really think it's that ambitious. Have you ever played Enemy Territory? Now that's ambitious. Rush is still pretty simple. Attack/defend and arm/defuse--I've played that game about a million times. The only difference is that there's multiple sets of objectives and the map "changes," something familiar to people who have played ET, only in enemy territory some of that ground can still be pushed back and forth as in conquest. It's pretty brilliant really, it just never really caught on.. plus their vehicle gameplay sucked compared to this. I suspect that Splash Damage's new game (Brink) will be very simular. Every map will have different sets of objectives and they'll all play differently. I really look forward to that. Rush is just an expanded version of a very old concept.. and because the Battlefield is the same every time it gets pretty predictable and static too.

Every game of conquest is a lot more unique.
Posted by Viginti_Tres
My problem with the mode is the predictability of the matches. As an attacker you have to go a narrow path that allows 2, at best 3 different angles to attack the base. As a defender you end up looking for these areas and get yourself in the best position to shoot down the opposition on sight. Defending is boring and way too easy most of the time, attacking is frustrating when you play in an awful team.
Yup, narrow, linear maps. That's so Battlefield! ;P
Posted by mt_sabao
(true that in the demo only snipers had c4, and it was very hard for them to get to the m-coms)
With an autoshotty and six packs of C4, which is exactly how much it took to blow an M-COM in the beta and demo, you could blow through the objectives on attack if you knew what you were doing. It also almost always put me in first place on the server when I did. That's not because of how extremely awesome I am, it's because my kit was totally unbalanced for this gametype. Hell, considering how many ace pins I've received on losing teams on defense, I'd say it's just unbalanced in general. All of those points come from killing tanks though and I certainly don't want them to change that one bit. They could make rockets more effective against armor though. It's retarded that the only weak hit box appears to be the rear of the tank. Oh how I miss BF2 vehicle hit boxes.

The first set of objectives are ridiculously easy to take out with jihad-quads.. but they've tweaked most of this stuff anyway. Still. Conquest FTW.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6951 Days
I think it might be a sign of the utter beating the PC gamer has been taking over the last couple of years what a relief the Battlefield Bad Company 2 PC trailer proves to be. I want to hug DICE’s leg and never let it go. The PC version of the game (and let’s remember, a sequel to a game that never even had a PC version) appears to have been optimised for us in a thousand ways. From the obvious (and yet so rare) reworking of the UI to properly support the mouse, to the significant superiority of the graphics, the PC version is looking like the definitive port. There’s multiple monitor support, retuned weapons to support twitch combat, DX11 support with remarkable lighting and shadows, and perhaps most of all, 32 player battles over the Xbox’s 24.
http://www.rockpapershotgun.com/2010/02/25/joy-bad...

Bring it!
In reply to
mt_sabao
mt_sabao
Since 6382 Days
Posted by Nietzsche
When it's all working out evenly rush is a great mode for sure, but if you say that you are in a ton of Rush mathces that work out in a balanced way then you are either A. a liar B. remembering the good more than the bad or C. one lucky ass mother fucker b/c I have a very different experience.
Seems like Rush is either far too easy to far too hard for my team to attack/defend. Seldom is it a close match.
MAybe that's why I like Rush so much. Games tend to be so different. Sometimes I have the impresion It's just too easy for the attacking team, some other times they can't get out of the main base (and contrary to what Grift says, I was in lots of matches that the defending teman was playing so well, that the attackers couldn't get out of the main base). The mode is really dependent on your team, and that makes it great.
But in the end we'll have to agree on disagree. It's like arguing which one is best, basket or football. It's just a matter of taste.
Posted by GriftGFX
I don't really think it's that ambitious. Have you ever played Enemy Territory? Now that's ambitious. Rush is still pretty simple. Attack/defend and arm/defuse--I've played that game about a million times. The only difference is that there's multiple sets of objectives and the map "changes," something familiar to people who have played ET, only in enemy territory some of that ground can still be pushed back and forth as in conquest. It's pretty brilliant really, it just never really caught on.. plus their vehicle gameplay sucked compared to this. I suspect that Splash Damage's new game (Brink) will be very simular. Every map will have different sets of objectives and they'll all play differently. I really look forward to that.
Yes agreed on the Enemy territory. Loved the concept, and like you somehow I never got in to it. Had great hopes for the Quake Wars, too bad it was imho so poorly made. vehicles handling like shit etc etc. And again, agreed on Brink, it looks awesome. team based, micro objective oriented. that's the way to go, can't stand anymore CTF/conquest/search and destroy/ and all the other done and tired "objective" game modes.
In reply to
Viginti_Tres
Viginti_Tres
Since 6453 Days
From the information of this post the M60 seems to be the best LMG - again. Why should it? It's a lesser MG3 in every way, yet it has double the damage and the best accuracy. I hate that gun, why is it the best? I'm hoping for good iron sights at least...

But I think I'll just go with the G3. It was beast in BF2 and by the stats it should be the same in BC2.

But then again, I run into many situations where a huge ass clip just means the difference. Oh well, decisions decisions...
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