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Wait, I'm confused. Two of the previously announced 8 maps are part of this day one DLC bullshit? But then they say there are "ten maps" -- can someone find me a list of ten distinct maps for this game? Their math seems really fuzzy.
Wait, I'm confused. Two of the previously announced 8 maps are part of this day one DLC bullshit? But then they say there are "ten maps" -- can someone find me a list of ten distinct maps for this game? Their math seems really fuzzy.
weird.
Still gonna buy it day one, but damn that doesn't seem like much. Especially when some of them are only for the crap awful game mode rush. Conquest is really the only game mode I'm interested in. Deathmatch maybe but I have high doubts about that working in a battlefield game.
Oooh, Profound, isn't it?
Not a great policy but it shouldn't really concern anyone purchasing a new copy.
Oooh, Profound, isn't it?
Oooh, Profound, isn't it?
Still gonna buy it day one, but damn that doesn't seem like much. Especially when some of them are only for the crap awful game mode rush. Conquest is really the only game mode I'm interested in. Deathmatch maybe but I have high doubts about that working in a battlefield game.
squad up with some friends and play inteligently and you'll have more fun playing Rush that in any other online shooter, period.
I still do not appreciate their shitty math when it comes to the map count. New layouts should definitely not be treated like entirely new maps.
squad up with some friends and play inteligently and you'll have more fun playing Rush that in any other online shooter, period.
And squad dm looks great.
That said, a bunch of lone wolf losers can ruin any gametype in Battlefield if they try hard enough. That's not a problem unique to rush or even this game in general. Oh, how many times I've played 2fort and been on a team of snipers!
Steam: Doomsong83
same thing happened with titan mode back in 2142. loved it because it was a great mix of conquest and rush (sort of), but also lots of people complaining about balancing issues.
edit: also, BC1 had gold rush (exactly the same as rush in BC2, except you couldn't destroy buildings on them) and altough you could also c4, rocket, shoot the crates, you only saw this every now and again. never was a real unbalanced issue
Steam: Doomsong83
In Conquest, even when your team is loosing, you get your small victories by capping flags against a bigger opposition. This aspect of the game is totally lost in Rush because you're facing an entire team on a small amount of space. Also Conquest is way more dynamic, you need to make decisions on the fly as balances shift during a match.
TV advert for the game. Pure class.
TV advert for the game. Pure class.
In Conquest mode I find myself having far more fun even when put in a bad squad.
I just don't like how unbalanced Rush matches usually are. When it's all working out evenly rush is a great mode for sure, but if you say that you are in a ton of Rush mathces that work out in a balanced way then you are either A. a liar B. remembering the good more than the bad or C. one lucky ass mother fucker b/c I have a very different experience.
Seems like Rush is either far too easy to far too hard for my team to attack/defend. Seldom is it a close match.
Oooh, Profound, isn't it?
Every game of conquest is a lot more unique.
The first set of objectives are ridiculously easy to take out with jihad-quads.. but they've tweaked most of this stuff anyway. Still. Conquest FTW.
Bring it!
Seems like Rush is either far too easy to far too hard for my team to attack/defend. Seldom is it a close match.
But in the end we'll have to agree on disagree. It's like arguing which one is best, basket or football. It's just a matter of taste.
But I think I'll just go with the G3. It was beast in BF2 and by the stats it should be the same in BC2.
But then again, I run into many situations where a huge ass clip just means the difference. Oh well, decisions decisions...