Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
If anyone else interested don't know if it's still working got my code doing this: (PS3)
http://www.neogaf.com/forum/showpost.php?p=1853651...
Hmm trying to put my code on my US account it isn't working :(
Maybe not working yet, will have to try again later.
hmm, rather curious about how the total destruction works. I mean can we destroy totally a building at any point in the game? Could we simply as defender destroy the building and make the gold crate inaccessible to the attacking team?! Or the other way around, arm the bomb as an attacker, destroy the building and make the crate innaccesible to the defenders who want to reach it to disarm it?
those of you in the ps3 beta, keep us posted.
I'm in the US connecting to the EU servers, so there's a little bit of lag, but I have a good enough connection to where it's not that bad.
Everything feel right. The sound is fantastic, squad-spawning is done right (BF:1943). My only concern is stat-resetting. I got disconnected from my first game after unlocking a whole ton of stuff, only to by sent back to the main menu with nothing. :/
Also, I think custom soundtracks should be made a big deal for PS3 users. I think I'm going to make a thread on the beta boards and hopefully get a good response. I want basically more than anything else for this to support it.
Well, yes. Listening to music while playing is hell of a distraction.
Well, yes. Listening to music while playing is hell of a distraction.
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
See you all out there. :)
If so, add this to the list of "crappy things they are getting from CoD"...
If so, add this to the list of "crappy things they are getting from CoD"...
Some people on NeoGAF are complaining about the resolution and image quality (i imagine it's really the latter.. since COD is 600p and looks "fine") on the PS3.. apparently it makes it difficult to see past mid-range.
Seems like I'll be constantly changing classes though. Meaning they seem to be very balanced.
Anyway.. is that a .357 Magnum I see in the moments 2 vid? That's almost enough to make me play sniper... almost!
Medics carrying LMG's is pushing me back towards Assault... which was my main in BF2 anyway so that's no biggy.
Anyway.. is that a .357 Magnum I see in the moments 2 vid? That's almost enough to make me play sniper... almost!
Medics carrying LMG's is pushing me back towards Assault... which was my main in BF2 anyway so that's no biggy.
It seems really fucking stupid that the assault kit has resupply. You give the ammo bags to the dude with the heavy armor and noob tube? Seriously? The heaviest guns in the game to the medic? There are some strange choices in the kit design.
but i do agree with you, it's awesome
Pwn'd by Phaethon360.
It looks a good deal deeper than 1943, anyway.
I've been critical of kit consolidation since 2142. I don't think it will necessarily make this a poor game, but some of the design choices do strike me as a little strange. Medics getting heavy weapons and Assault kits getting resupply are among the most jarring changes... I just hope that they don't take a simular approach with Battlefield 3. It would be one thing if they allowed you to edit your classes more.. I could see custom kits working well in this game with the proper restrictions. Like... let people change their primary and secondary weapons with different weapon types, just with certain restrictions. For example: A support hierarchy that allowed you to use any weapon in the game... so long as it didn't have a grenade launcher attached.
Unlimited tubes are the new hotness.
As someone who owned the game I would summarize it like this: they made is "console accessible" but then forgot to build it up in other areas. A lot of core teamwork features didn't work (what I was told by someone in the PS3 beta is the MP is just as broken as 1943--which was really bad--and which makes sense as 43 was essentialy demo). It just wasn't very polished. And this was the MP. The SP was pretty bad (bad story, worse set pieces, HORRENDOUS AI, no coop, same crates and explosive drums everywhere, etc).
In a nut shell the MP has a lot of the great stuff from the PC version stripped out (and we aren't talking about mod support but instead really core concepts to the gameplay), lacked polish, and didn't really add anything new to the series outside of destruction that wasn't always really relevant. There was a reason people DEMANDED conquest back as well as Goldrush--the only mode--made for a really, really shallow game.
On the positive it seems troop combat is more of an emphasis, at least in the demo maps.
All in all I don't think BFBC2, if like the first BC, will be a major "fix" for those who loved BF2. And in terms of polish, shooter mechanics, map design, etc it definately isn't up there with other shooters. Then again I like the BIG open areas, helos, and team work. If they can FIX team work oriented features I will be interested in the title.
Pwn'd by Phaethon360.
Impressions around NeoGAF have mostly been pretty positive too.. it sounds like they've beefed up many of the game's components, especially squad mechanics and class dependency (although it still sound like it's lacking). The funny thing is, that while we're not talking about mod support, much of what you're on about can be fixed by the community. If there are problems with kits, squad gameplay, stances, the health system or pretty much anything else that people take up as a serious issue... they can fix it themselves.
I'm still anticipating the PC beta (which is one map BTW).. I'm really interested in seeing how successfully they port the game to the PC. Hopefully it translates well.
Your point about how DICE actually listens to user feedback is a good one though! It's just a bummer when the users are wrong. User feedback helped make future revisions of BF2 worse than the initial game. Instead of fixing bugs, they added poorly implemented stance delays. YAY!
And... for what it's worth... the thousand some hours of BF2 I've played makes the stuff you're complaining about pretty apparent... but conversely, I've played enough Modern Warfare to know that other games are no less dumbed down for the masses than Bad Company. Where Call of Duty really trumps (everything) Battlefield is polish. If there's one thing that Infinity Ward are experts at (aside from inciting nerd rage), it's polish!
This may not be the game I was hoping it would be, but the verdict is still out. One thing I know for certain: we're going to have to wait a lot longer for something that truly rivals Battlefield 2.
So... back to Team Fortress 2 and Left 4 Dead for now I guess!
If nothing else this game looks like it's come a long way since the original BF:BC.
BFBC1 was a good game, I played it a long time. I still do every now and then. It had team play in it, which was all the more obvious when your team got slaughtered. If you had competent support, assault, snipers, etc, you did really well. Later on though you learned the Recon class was just too powerful. Recon grenades could constantly be regenerated at crates and give you an endless layout of where enemies were. It broke a lot of levels (Goldrush). One could also make that case with the helicopters in Conquest Mode too. Helicopters were incredibly dominant when a good pilot was using it.
This was the real problem with BC. Anything else people talk about with their complaints seems to come more down to personal taste and not really a problem or something game breaking.
As for MW2, I haven't found anything game breaking yet, it's still early. I have personal issues with a game that's never really balanced until everyone is level 70, which will never happen. Seems like a cheap way to avoid balance really. The way they "balance" a match is weird just like 1943 too. I don't enjoy having to mute everyone but my friends most of the time.
BFBC2's class systems may not make sense, especially in terms of their real life counterparts, but this series is arcade. Dice is making a game with balance in mind moreso than MW2. It seems odd where they have set everything (just like in 1943) but I think they are realizing there may be more potential if they mix things up a bit. BFBC was a good game and just from the videos things seem quite upgraded.
-Goldrush crates no longer look like just gray boxes
-Completely destructible buildings will add a lot. Whether you believe it or not they played a major role in the last one.
-Vehicles look even more fun than before
-Players still look incredible running around you into a field/desert/forest
-Sound sounds even better (why you probably shouldn't listen to a custom soundtrack)
Something I will say that I noticed in above conversation. I expect the majority of team play to take place in the vehicles. They are putting a lot of focus into this area from what I understand, which may also explain the weird choices for the classes. I expect any team based game play to be centered around helping destroy or maintain vehicles.
1943 is a great multiplayer game; I didn't find it to be broken.