Battlefield 3 -- Now with *less* suppression!

Doom_Bringer - I have terrible taste
Doom_Bringer
Since 6337 Days
Posted by crookedmind
Yes. I'm not entirely sure this team knows what the hell they're doing content wise, or have even played the prior games in the series. There is so much that is just non-existent. I haven't played in over a week, I'm really hoping the karkand gives me some of that inspiration to play it.
This is a very good point you bring up. I think the team responsible for Battlefield 1942 left after EA bought Dice. They probably got a crap load of money from the success of BF1942 and the EA takeover and decided to call it a day.

They have removed soo much vehicular gameplay and made it an CoD infantry combat clone.

-No massive maps with epic tank battles...anyone else remember Arbandeen from BF1942? Each side spawned with at least 10 tanks, that map was so awesome
-No massive air warfare maps like Coral Sea where the objective was to sink the enemy carrier
-No Naval warfare maps like Gudalcanal or Iwo Jima

this game is just infantry infantry infantry

the jets are useless, the helicopters get shot down quickly, the AA guns are over-powered, the naval combat is non existent, fuck this game
In reply to
Sephiriah
Sephiriah
Since 6126 Days
Anyone know a sure fire way on 360 to get into a party and squad ON THE SAME TEAM?

I keep getting placed every now and again on the opposite team to those in my party which is really annoying me now because as much as I dislike COD for its lone wolf style and love BF3's team gameplay at least COD makes it darn easy for me and my mates to game together.
In reply to
UrukHaiPT
UrukHaiPT
Since 6541 Days
New patch is up: http://www.shacknews.com/article/71397/massive-2gb...
The 2GB patch will also include "most of the content for Back to Karkand," the game's first expansion pack, included with first-print editions of the game.
Back to Karkand DLC retains a week of exclusivity on PlayStation 3; PC gamers will need to wait until December 13 to play Karkand, in spite of tomorrow's download.
Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
So we download karkand today, but need wait until next week to be able play it.

Good patch it seems, seems to fix some nice stuff, like IRNV scope (felt like cheating :P), and the damn tactical lights. I still didn't get to try the game so don't know how much diffrent it is yet.

But overall i like what i read.
In reply to

"The hull has been breached and the SCIENCE is leaking OUT!"

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Going to give the patch a run in a bit. Looks good. I actually have mixed feelings about the IRNV. Yes, it was too much.. but some of the camos in this game are also too hard to see in shadows. Visibility is not the best thing about BF3. That can definitely be interpreted in different ways.. but I could do without about half the camos in this game.

The AT mine nerf is friggin huge. I wish they'd disable the rocket+mine combo all together and put them both on the same slot. There's so much for lone wolves in this game. Too much.

I wonder if the AN-94 is actually worth giving another shot.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
They fixed the key bind stuff too. Good stuff. I think the PC version is practically polished now. All of the remaining grievances I could possibly have are down to design.

The game really is much better w/ 32 or fewer players on most maps. I really don't think I prefer a single 64 player map layout to 32. The mine nerf is very welcome.. it really cuts the clutter on the few good vehicle maps.

Over all.. so far so good.

edit: The last battlelog update is really fantastic too. It seems like you have a lot of variable you can set on custom servers now, and filters for basically all of them. That's great. They lowered the minimum player count again too. Excellent.
In reply to
GeRaLTo
GeRaLTo
Since 6563 Days
Mines got nerfed....whats the point for playing this game now :( On the other hand I agree there shouldnt be rpg/mines combo on mechanic. Repair tool should be mandatory + one weapon of desctrucion. Damn this game is fucked up hard....
In reply to
Viginti_Tres
Viginti_Tres
Since 6516 Days
Fucking mines needed nerfing. Some teams would just turn the whole place into a mine field, which is a fucking joke on consoles since there is no way of easily spotting them (thermal sight isn't working on them). The nerf isn't going far enough, imo. You should be able to blow them up with rifles or at least with .50 cal mounted mgs.

Increasing jet gun damage on helis is mental. A jet in capable hands is more than potent enough to deal with any kind of vehicle. I already have a very hard time staying alive against these fuckers with virtually no effective countermeasure other than my gunner scratching their paint.

And maybe we get our first update at the start of next year. Shit's taking forever.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Posted by Viginti_Tres
Fucking mines needed nerfing.
True that.. I think this nerf is plenty though.
Posted by Viginti_Tres
And maybe we get our first update at the start of next year. Shit's taking forever.
The Xbox didn't get the first update? Weird.. the PS3 got a patch. What? Are you sure?
Posted by Viginti_Tres
Increasing jet gun damage on helis is mental. A jet in capable hands is more than potent enough to deal with any kind of vehicle.
Didn't you hear? Jets are useless!
In reply to
Frozpot
Frozpot
Since 6773 Days
I only got to play one game post patch, but the destruction is already improved :D
In reply to

Oooh, Profound, isn't it?

crookedmind
crookedmind
Since 6356 Days
If no motivation to play weren't bad enough...

http://i.imgur.com/vtdCO.jpg
In reply to

http://crookedmind.promagnum.com

PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
I think I'd find more games on UT3.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Posted by crookedmind
If no motivation to play weren't bad enough...

http://i.imgur.com/vtdCO.jpg
Means nothing. Why are you even looking at empty servers? Of fucking course there's a ton of empty servers! Do you know how many people are renting boxes just.. because?

Phaethon has a server. I have one too (well, my clan does). It's empty. It doesn't mean the game is dead.

Unless they release some actual concurrent player numbers, I'm not taking anything on battlelog as an indication of anything. Especially when it's easy to find full servers every dang time I look.

Server providers oversold like a motherfucker. If you're having problems finding servers you need to change your filters.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
it's obviously listed by ping. therefore it is dead to him.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
I'm just saying.. the number of empty servers is basically meaningless. It's no clear indication of the number of people playing or not playing.

I just found an equal number of populated servers. Guess what? That doesn't mean anything either!

There are "only" 13,000 people playing MW3 right now. There should be at least a billion! That game is dead too.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
I don't think it's something you need to defend.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
True.. but I wasted my time on this anyway: http://i.imgur.com/ZVay3.png

And those are a fraction of the number of actual populated servers (in the US alone and conquest only!) at 2am.

I wish there were that many people playing UT3 btw :D
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
Impressive

is there a way to tell where they are located?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Posted by PlumbDrumb
Impressive

is there a way to tell where they are located?
You can flag regions.. most of those are USA servers as indicated by the flag. I don't know how the Brazil server snuck in.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
oh, so that's what the flag means. but more importantly, where in the US.

are the filter options very robust?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Posted by PlumbDrumb
oh, so that's what the flag means. but more importantly, where in the US.
I don't think you're getting more specific than country. There are plenty of servers with Chicago or Texas in their name though.. Luckily central servers are still pretty popular.
Posted by PlumbDrumb
are the filter options very robust?
Yes, and they just recently got better in the last battlelog update.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
ah, I usually (in other games) get great games from Chicago and Texas. That's good news.

Maybe a Christmas sale.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
I still don't love the game as much as I want to.. but it's pretty good.. and it's not dead. I don't know if it's alive at all as a competition thing though. I've seen it at a bunch of lans but I'm not really up on current events. I'm a little disappointed that it is mostly dead in my clan.. but because they're all playing (omfg...) World of Tanks. Drives me a little crazy.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
as much as I hate to say it, if they want to take on Activision, they are going to have to do more TV ads, but then it would become the exact thing I hate.

That's what it's going to take, unfortunately.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7014 Days
Posted by PlumbDrumb
as much as I hate to say it, if they want to take on Activision, they are going to have to do more TV ads, but then it would become the exact thing I hate.
They're going to need to release a pretty perfectly polished product too.. which I don't think anyone can really claim happened.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 7008 Days
MW3 isn't perfectly polished though, even on the consoles.

how did that franchise even get popular for console owners? The original console games sucked the butt.

were they starved for something they never had?
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