Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I think it's a must buy for anyone remotely interested in FPS games. If you don't buy COD4, you don't like FPS, you just like Halo :P
Then again, Halo is the only FPS game I'll be playing this year on 360 :)
Between all these titles coming this Fall, you can't buy everything, so from FPS I'll probably go with Halo 3 and Bioshock. But we'll see how CoD4 turns out.
I downloaded the 800MB video... incredible quality.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I want to play Bioshock, but I'm not buying it as of yet. I'm sorta assuming we're in for a relatively short ride, and the replayability probably isn't as high as Call of Duty. I could probably make due with a rental.
I wish that almost all FPS games add sprint feature to their game, and I am glad that COD 4 has it.
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]
I wish that almost all FPS games add sprint feature to their game, and I am glad that COD 4 has it.
Sprinting isn't really new, it just hasn't been featured in a lot of console FPS games so far. It mostly seems to be military shooters (Battlefield, America's Army) that push that sort of feature. I'm not sure who really did it first.. back in the day we used to have to hold down a key to run at full speed or click an option in the menu to "always run" -- now running has turned into something completely different -- and "always run" is walking.
United Offensive is pretty old now a days, but I doubt that was the first game with this type of sprinting either. And then you have games like Half Life, which sorta has a sprint feature, but it doesn't come with as many restrictions. I prefer it this way. You should be able to shoot, or strafe while sprinting. Seems fair.
I wish most FPS games would add the ability to sprint as well. It's not really all that well suited to run and gun craziness.. but that's hardly all that's out there.
As for shooting and sprinting, I agree you should be able to *depending* on the gameplay mechanics and goals. e.g. a BF like game, i.e. semi realistic, you need some serious bullet deviation. For a game like Quake you should have no deviation (i.e. skill based fast arcade shooter). For other games where you want to restrict sprinting to a more tactical role you can either disallow shooting while sprinting (ala GOW) or take away abilities (e.g. no strafe) or whatever that don't essentially break down to a mechanic where you are always sprinting. On those lines I think there are room for all sorts of mechanics and designs, as well as those that have metered sprints like BF and those with unlimited sprinting.
Which reminds me of my ideal Halo controls: Add sprint, but to balance out sprint a) no shield regen while sprinting and b) not strafing while sprinting and c) long time limit on sprint (it is sucking shield regen afterall) and d) either no firing /or/ serious gun deviation.
I think Bungie should have done that as well as upped melee. Having two melee attacks (upper / lower?) that have alternate attacks when sprinting. e.g. Normal kick would be a sweep, but sprinting kick would be a flying kick. Using a flying kick to bash in a door would be cool :P
Btw, CoD4 looks awesome. 60fps... drool. Room for improvement but this looks awesome!
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Although, you totally can juke in a way in BF2.. there's a way to do a sideways sprint jump of sorts, sorta hard to explain, but it's actually pretty natural and if you've played the game for a while you've probably done it. I sorta wish that ETQW's sprint function was metered like BF's.
Constant sprint + Jump = crazy bunny hopping.
But yeah.. sprinting should always come with some sort of trade off. I'm sorta drawing a blank on Half Life right now -- but it seems to me that there aren't many restrictions put on movement or fighting while sprinting.. but again.. my brain is mush right now..
"Black people are called coloured, because we come in all colours" - michael jackson
Nice to see we agree though, seeing as Grift and I have a very similar "eye" and preference in regards to FPS, a genre we tend to know pretty well.
Grift: Dang, it has been a while since I played HL2. I think you can sprint in any direction... and I played some FEAR SP (I hate SP games for many reasons... very few SP FPS get me past my complaints of the genre) and a bit of MP. It had some interesting melee, but I honestly never got to use them enough to become an expert.
On leaning... I like leaning in concept, hate it in execution. I think the PS3 controller could do this quite well as an aside. I quite like the concept of a "take cover" button where your mechanics alter to allow leaning, ducking, cover fire, etc over the action-lean controls. But it is a preference... I just never really got into spacing yourself well both in regards to the wall in front of you but also the edge to get the perfect lean distance. Seems very tedious and unnatural, especially mechanically since I have small fingers and getting my ring finger up to Q doesn't work well with my middle finger on W. I found Q more natural for less-twitchy tasks as BF2 uses, which I think is a good use of such. But his is all a preference.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
"Black people are called coloured, because we come in all colours" - michael jackson
Halo3 could really do with sprint, and based on it's popularity as a function and also that amazing CGI trailer, i wouldn't rule it out of being in the single player.
"Black people are called coloured, because we come in all colours" - michael jackson
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I also want a special tag like mods and LEBATO have ;] Just noticed LEBATO has it :)
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I also want a special tag like mods and LEBATO have ;] Just noticed LEBATO has it :)
I think both Call of Duty games had great campaigns.. not much of a story really, but still pretty compelling. This time around we're getting a campaign with a fictional backdrop and a lot more character so maybe the single player will be more appealing to those that didn't like it previously.
[Halo 3] - [Mass Effect] - [GTA IV] - [Assassin's Creed]
First COD4 Multiplayer video
With Last Stand, you’ll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you’re taken down, you’ll fall to the ground and instantly pull out your side arm.
While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you.
To give you a little glimpse into exactly what it’s like to be in Last Stand, we jumped into multiplayer and took a screenshot and some video of the perk in action.
"you should be honored by my lateness
that i would even show up to this fake sh*t"
COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
I sorta wish we were ready to move to some sort of procedural animation. Not ragdolls, which aren't very realistic at all, but a system that really know how to make you die in a unique and realistic way.
I sorta wish we were ready to move to some sort of procedural animation. Not ragdolls, which aren't very realistic at all, but a system that really know how to make you die in a unique and realistic way.
COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Half-Life 2: Episode One & Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]