Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Flash: http://www.gametrailers.com/player/20884.html?type...
Quicktime: http://www.gametrailers.com/player/20884.html?type...
WMV: http://www.gametrailers.com/player/20884.html?type...
While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you.
I'm seriously overwhelmed by all of the solid looking shooters lined up for the next 6 months. Fantastic shit.
COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
http://www.charlieoscardelta.com/sitedata/fanbase/...
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
WMV HD
http://www.charlieoscardelta.com/swcc_content.php?...
QT HD
http://www.charlieoscardelta.com/swcc_content.php?...
In Call of Duty 4: Modern Warfare, we’ve introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings).
That said, what you can shoot through depends on three main variables:
The Ballistics of the weapon you’re using.
The relative ‘thickness’ of the object you’re shooting through.
The distance between you and the object you’re firing into.
These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it.
It changes the entire way you play the game; suddenly it’s not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weapon’s load out to the environment you’ll be fighting in.
In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this?
Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldn’t be able to penetrate stone walls or thick surfaces like the M249 SAW.
However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover.
Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you’re giving up something else, such as LAST STAND, or another perk. Choices…. Choices
Game just keeps looking better and better. Funny how the visual fidelity doesn't seem to interfere with the framerate or my line of site. ;)
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
We'll see. I think it's going to be fantastic.
Not talking about source. I live for shooting people through walls :D
Also how do you guys know that latest vid was from pc version?
Still stunned the game looks as good as it does and runs at 60fps my god.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Not talking about source. I live for shooting people through walls :D
No more standing behind brush or a thin wood fence and being safe. Hence you rely on skills like... sound! And instead of ruining the game the balance shifts equally to "thinking" of sheer twitch.
I am all for it.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Guy from Infinity Ward said so
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
Not really just on the 360. Just in general on how they implement normal maps and its benefiting cod4 for 360, ps3 pc.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
The 360 still has a lot of potential. Raw performance it has been passed, but featureset wise it is robust and also balanced (much more than some of the ATI products out now). Game engines like UE3, CoD2, etc were designed with SM2.0 class hardware in mind. VERY FEW developers have spent time looking at algorhythms that do well on SM4.0 class hardware *if* it neuters older harder. But as the market matures and the 360 becomes the baseline for development we will see it do quite a few things we didn't expect.
As it is we are seeing games doing MUCH better performance wise now with better visuals than last year this time.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
If it is also targeted to run in 1080p on 360, then that'll be totally insane. I wonder if he meant native 1080p or upscaled. You never know with this sort of statements...
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
1080p with AA at 60fps would be insane on the 360...
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."