Call of Duty 4 - Gameplay Videos

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Multiplayer:

Flash: http://www.gametrailers.com/player/20884.html?type...
Quicktime: http://www.gametrailers.com/player/20884.html?type...
WMV: http://www.gametrailers.com/player/20884.html?type...
With Last Stand, you’ll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you’re taken down, you’ll fall to the ground and instantly pull out your side arm.

While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you.
Alternatively, you can chose to take your own life while in that position, denying the other team of a kill. "Hold (X) Cowards way out." :O

I'm seriously overwhelmed by all of the solid looking shooters lined up for the next 6 months. Fantastic shit.
En réponse à
thedudex06
thedudex06
Inscrit depuis 6848 Jours
if thats the case i hope theres a desert egale as a side arm
En réponse à
mt_sabao
mt_sabao
Inscrit depuis 6447 Jours
just saw this! incredible stuff! oh man...
En réponse à
mt_sabao
mt_sabao
Inscrit depuis 6447 Jours
the animations and the depth of field! my oh my!
En réponse à
mkk316
mkk316
Inscrit depuis 6829 Jours
Is that a Socom the guy is using in those MP videos?
En réponse à

COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Looks like an H&K MK23.. dunno. Wish they displayed the model names instead of icons in the kill messages.
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
wow, this game is looking really good.
En réponse à
NeoNemesis
NeoNemesis
Inscrit depuis 6728 Jours
Here's the hi-res version of the multiplayer footage:

http://www.charlieoscardelta.com/sitedata/fanbase/...
En réponse à

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

Xing
Xing
Inscrit depuis 6775 Jours
Multiplayer Perk #2: DEEP IMPACT
WMV HD
http://www.charlieoscardelta.com/swcc_content.php?...
QT HD
http://www.charlieoscardelta.com/swcc_content.php?...
This week we’re showing off the multiplayer perk, “Deep Impact.” Before I jump into the details of what Deep Impact allows you to do, here’s the low-down on Bullet Penetration in the game.

In Call of Duty 4: Modern Warfare, we’ve introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings).

That said, what you can shoot through depends on three main variables:

The Ballistics of the weapon you’re using.
The relative ‘thickness’ of the object you’re shooting through.
The distance between you and the object you’re firing into.
These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it.

It changes the entire way you play the game; suddenly it’s not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weapon’s load out to the environment you’ll be fighting in.

In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this?

Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldn’t be able to penetrate stone walls or thick surfaces like the M249 SAW.

However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover.

Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you’re giving up something else, such as LAST STAND, or another perk. Choices…. Choices
http://www.charlieoscardelta.com/sitrep.php?uid=1&...
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Interesting. The three perks per custom class thing could work well to balance the customization. Global unlocks plz.

Game just keeps looking better and better. Funny how the visual fidelity doesn't seem to interfere with the framerate or my line of site. ;)
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Posté par GriftGFX
Game just keeps looking better and better. Funny how the visual fidelity doesn't seem to interfere with the framerate or my line of site. ;)
And 60fps on top of that :P CoD4 is really turning into another classic from IW.
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

szaromir
szaromir
Inscrit depuis 6772 Jours
The last video is from PC version.
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Jin187
Jin187
Inscrit depuis 6760 Jours
Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Jin187
Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho
Surfaces have a variety of penetrable depths, and this is a feature that's been in other games before. Granted, that SAW is shooting through a pretty thick wall, but it's not completely unrealistic. An M4, well that's a different story.. but I guess we'll see how it all works out. The different customizations do stand to throw COD off balance, but it's not impossible that it's balanced.

We'll see. I think it's going to be fantastic.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par Jin187
Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho
Damn guess you haven't played counter-strike often :)

Not talking about source. I live for shooting people through walls :D


Also how do you guys know that latest vid was from pc version?


Still stunned the game looks as good as it does and runs at 60fps my god.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Posté par Optimusv2
Damn guess you haven't played counter-strike often :)

Not talking about source. I live for shooting people through walls :D
Yeah, I was gonna say! The concept isn't new, but they do seem to be developing a very broad/robust material system. Ballistics and penetratable materials is not only realistic, but offers a very subtle mechanic to deepen the gameplay and balance.

No more standing behind brush or a thin wood fence and being safe. Hence you rely on skills like... sound! And instead of ruining the game the balance shifts equally to "thinking" of sheer twitch.

I am all for it.
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

szaromir
szaromir
Inscrit depuis 6772 Jours
Posté par Optimusv2
Also how do you guys know that latest vid was from pc version?


Guy from Infinity Ward said so
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

szaromir
szaromir
Inscrit depuis 6772 Jours
I can't edit my previous post.

Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par szaromir
I can't edit my previous post.

Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
Apparently it has something to do with infinity ward having an amazing breakthrough with normal mapping on the 360 and it not taking nearly as much resources to run as it should and so as a result they achieve that amazing look while at 60fps with many other effects.

Not really just on the 360. Just in general on how they implement normal maps and its benefiting cod4 for 360, ps3 pc.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

szaromir
szaromir
Inscrit depuis 6772 Jours
Pretty much every game uses normal maps.
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par szaromir
Pretty much every game uses normal maps.
Yea, but they say something about their implementation being different and very powerful.

Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par szaromir
Pretty much every game uses normal maps.
That's not what optimus is saying though.........
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Posté par szaromir
Pretty much every game uses normal maps.
True. In an IW interview they did comment about normal mapping everything and actually cutting their poly count. If this is the case they could do some nifty LOD. They also emphasized lighting, which can be quite intensive. If you are doing all sorts of passes for SH, AO maps, parallax mappings, tone mapping, specular, normals, diffuse, and such plus various shadowing techniques (static geometry, dynamic objects casting onto static geometry, dynamic objects casting onto dynamic objects, etc) -- with all this gunk going on, lower geometry can be a big win, especially on shadowing stuff. And if they are doing some new nifty lighting techniques that reduce the number of passes they could be getting some nice wins.

The 360 still has a lot of potential. Raw performance it has been passed, but featureset wise it is robust and also balanced (much more than some of the ATI products out now). Game engines like UE3, CoD2, etc were designed with SM2.0 class hardware in mind. VERY FEW developers have spent time looking at algorhythms that do well on SM4.0 class hardware *if* it neuters older harder. But as the market matures and the 360 becomes the baseline for development we will see it do quite a few things we didn't expect.

As it is we are seeing games doing MUCH better performance wise now with better visuals than last year this time.
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

szaromir
szaromir
Inscrit depuis 6772 Jours
Posté par Optimusv2
Yea, but they say something about their implementation being different and very powerful.

Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
I think they wrote very efficient shaders for everything, not only normal maps. According to snoopers, who was at CoD4 presentation, gameplay videos we've seen are nothing and we'll be amazed.

If it is also targeted to run in 1080p on 360, then that'll be totally insane. I wonder if he meant native 1080p or upscaled. You never know with this sort of statements...
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
I would guess upscaled, unless they are going for 1080p with no AA?

1080p with AA at 60fps would be insane on the 360...
En réponse à

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

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