Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (9 Weeks ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (11 Weeks ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Supercoca> Question de temps et d'équilibre de rendu. Nex-gen ca veut aussi dire reprendre à zero, se réadapter à la machine. Les derniers jeux PSone était plus complets que les premiers PS2. Dans cinq ans ce Colin nous fera bien rire ;)
Quoique vue qu'il semble ne pas avoir les bonnes réactions sur les terrains secs… on aurait fait juste whaou comme c'est zoli!!
Perso je trouvais que CMR04 avait un rendu correct des conditions de la route pour son époque et pour le type de jeu(arcade), GT4 rendait bien mieux la différence avec CMR04 était impressionnante, je m'attendais à ce que l'on est un meilleur rendu du comportement des voitures sur ce DIRT…
Mais bon certains ont d'abord travaillé le graphisme en premier, d'autre la physique… bref faudra attendre la seconde vague…
N'a pas les mêmes gouts que Dazman...qui a dit heureusement?! ^^
Every cloud has a silver lining...
The Dreadful Unit #7
N'a pas les mêmes gouts que Dazman...qui a dit heureusement?! ^^
Chié tiens, je serais obligé de faire le mouton à 18h demain soir :x:
Quoique vue qu'il semble ne pas avoir les bonnes réactions sur les terrains secs… on aurait fait juste whaou comme c'est zoli!!
No stress...fulltime.
The Dreadful Unit #4
Je serais dans les 2% à prendre une claque graphique et à accepter le jeu tel quel,dans une certaine limite quand même.
:)
dadator officiel
Je serais dans les 2% à prendre une claque graphique et à accepter le jeu tel quel,dans une certaine limite quand même.
:)
Team Ninja Forever
Live is life
Ana on live, Ana for life
Morceaux choisis d'abord:
Alex Grimbley: They’re vital, and they’re one of the things about Dirt that we’re most proud of. We’ve taken them right back to scratch and started afresh for the next-gen consoles. The physics we have now are probably about as realistic as you can get, and we’re updating some of them 1000 times a second. We’ve got separate models for every piece of the car, from suspension to the way the wheels grip the surface – I think we have something like 6 different types of tarmac alone - but that doesn’t come across to the player in a simulation-style way. We’re not bombarding players with statistics, it just feels really natural. Sure, you can tune your car however you want, but you shouldn’t have to understand all that stuff to enjoy driving them. The majority of gamers won’t know about everything that’s happening under the hood, but they will know that it feels good. But don’t just take my word for it – we’ve had Colin in to try out the physics as well as a host of other rally drivers and co-drivers, and those guys really know what they’re talking about.
Can you use the Xbox 360’s wireless Force Feedback wheel to play Dirt?
Alex Grimbley: You can, yes, and it’s great fun. It’s actually converted a lot of people on the team to the wheel – a lot of people preferred to play with the joypad, but now they prefer the wheel. I can actually get better times with the wheel, which I suppose is the most important thing! We’ve had a prototype version for a long time and it’s been great to work with. The guy who works on our force feedback actually has a license to race cars – he used to race touring cars – so he really knows what cars feel like when you’re thrashing them. He’s been able to transfer that sensation to the force feedback wheel and it’s been a very easy process.
Here’s the classic racing game question: 30 fps or 60 fps?
Alex Grimbley: 30. Once you se the game running you’ll understand why. As I mentioned all our other systems are running much faster than that, like the physics updating 1000 times a second. And we’ve got some amazing blur effects that really make it difficult to notice the difference. To be honest though, we did try the game at 60 fps with cut back graphics and detail, but when we put it back to 30 and ramped up the visuals again it just blew us away. We’re really not too concerned about it because Dirt looks fantastic, runs smoothly, and we’re very happy with it.
Tell us about the dirt in Dirt. Just how dirty is it?
Alex Grimbley: For a start we’ve got a fantastic particle system which is part of our new engine, Neon. We’ve got so many different types of kick-up depending on what type of surface you’re on, it all has it’s own physics, and it’s even affected by the wind in the environment. You’ll see dust clouds billowing in the wind for example. Everything you crash into emits some kind of dirt. It’ll get on your windshield and you’ll have to use your wipers to get it off. It’ll build up on your bodywork and you can even wash your car at the end of the stage if you want to. Basically we’ve got loads of systems just to muddy cars up!
Are there dynamic weather effects?
Alex Grimbley: The weather will change from stage to stage, as will the time of day. That gives a really nice feeling of progression as the day goes by or you move from country to country. Rain will, of course, make the dirt wet, and we’ve got loads of different types of mud. Wet mud, dry mud, gravel mud...
Bon bien sûr tout ceci sent bon le commercial qui veut vendre son produit mais on sera déjà plus ou moins fixé demain. Et on verra bien si on fera tous "wow"... ;)
Every cloud has a silver lining...
The Dreadful Unit #7
-°' The Dreadful Unit #8 '°-
Morceaux choisis d'abord:
Le reste.
Bon bien sûr tout ceci sent bon le commercial qui veut vendre son produit mais on sera déjà plus ou moins fixé demain. Et on verra bien si on fera tous "wow"... ;)
-°' The Dreadful Unit #8 '°-
ca fait 5 ans que je suis au canada et jamais je n'aurai sortie une phrase aussi fidele du patois quebecois.
chapeau mon homme :)t'as fais de la belle ouvrage !
ps:juste une erreur-tabernacle! il a intérêt à etre beau c'te crisse de game la !
-°' The Dreadful Unit #8 '°-
J'ai vraiment hâte de tester le démo avec le volant. :D
Yarp! :D Narp. :(
J'attends donc patiemment les premiers retours de la démo qui sort aujourd'hui.
The Dreadful Unit #5
mais le principal dans tous cela c'est quoi ? ben c'est qu'il me plaise a moi ! et que je passe du bon temps avec, pendant que d'autres ecrirons leur haine pour ce jeu dans ce forum.
dans quelques heures j'y verrai plus clair sur mon avenir
360Xboxlive >> ALIAS = NAKBLADE
Live is life
Ana on live, Ana for life
Si il y a une bonne âme pour prévenir que je sache si je dois foncer à la maison à 11h. ^^
Every cloud has a silver lining...
The Dreadful Unit #7
The Colin McRae Dirt demo will be available for download for all Xbox Live Gold members in Europe on Thursday at 9am GMT.
ça me fous les glandes... Je n'ai pas l'abonnement Gold pour le moment et donc la démo.... bah je l'ai bien profondement dans le fondement de mon être
dadator officiel