Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Kudos to the designer.
http://www.twitter.com/simonlundmark - Follow me on twitter
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http://ps3.ign.com/articles/114/1145331p2.html
mmmm yes
IGN Review 9 out of 10
Official Xbox Magazine UK Review 9 out of 10
Game Informer Review 9 out of 10
Official Xbox Magazine Review 9.5 out of 10
Score: 9/10
Hmm. So horror Uncharted 2 basically confirmed. I find that a little worrying, but hopefully difficulty settings affect timing and stuff on those so you don't actually feel safer in the "embrace" of a crazy cinematic scripted event reducing your gameplay to some nigh-binary input than you do simply walking around. Modern Warfare 2 managed to do the scripted stuff *and* keep things insanely intense, so it can certainly be done. The fact that replayability is quoted as a strength of the game must also mean that they don't shape long stretches of the experience like UC2 did.
Ghhrkhh.. I'm actually extremely excited about this game. I hope I can finish off some work stuff so I can give this my full attention this weekend!
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Score: 9/10
Hmm. So horror Uncharted 2 basically confirmed
a LOT of what i've seen seems to show the older (better) suit too. which means less of the japanime suit. hopefully.
I'm playing through on Survival Mode. I thought I'd see how difficult it is before I take my chances with "Zealot". I heard tale one of the modes only having 3 save points in the entire game (INSANE). Maybe I should have gone with Zealot though... there is one higher difficulty that is only unlockable so oh well. I'll just do that one next.
I'm wondering if your stats and suits carry over this time when you up the difficulty?
All I know is if I didn't have the LE suit which supports better armor off the bat I would be getting slaughtered a lot more than I am. On Survival I have been dying A LOT. It doesn't stop me from continuing though.
I am getting too much health and ammo for a mode that's called Survival mode however.
The cinematic scenes in this game you speak of are pretty gorgeous. They don't happen as often as Uncharted 2 (from my impressions at least). It's not really a jarring change/addition at all, and just seems to compliment a better storytelling element. Not to mention it just engrosses you in the game even further.
Now, I thought the first Dead Space was intense, but this game just doesn't let up the entire time. I don't know how far I am, I'm on Chapter 6 I think, maybe 7. I stopped because I felt like I was going through it too fast. You know a game is intense when within the first 10 minutes it makes you jump, say "oh shit" and it's only 11 am in the morning when it happens.
The shit they added throughout a lot of it so far is pretty fucked up.
The fear of this game being more action oriented turn out to be for nothing. It doesn't hurt the game at all and isn't that noticeable.
Some notable upgrades that are excellent:
-Melee is so improved. You'll notice it right away. Gone are the giant swinging strides that took forever. You can transition between swinging and stomping easily and when you want to swing or stomp fast, you can. Isaac even gives commentary while you swing or stomp wildly.
-The way you traverse the game is vastly improved. You'll crawl, fall, hang, glide, float, jet, everything. It's really cool.
-Your stasis and those special abilities make more of a difference this time. The fact you can shoot back limbs at people using your stasis is so good.
-New monsters rule and seeing the old ones slowly come back is like seeing old friends again.
-There is a new weapon I just started using that is excellent! I am sure there are more too
As for MP. I have only played about 2 rounds, one on each side. It's pretty interesting and I can't say I'm not intrigued to earn ranks and continue to play it. Seems like if there is a Dead Space 3 it could really become something special. I didn't NOT enjoy it though. This requires more playtime however.
I do have concerns that the engineers have unlockable abilities and the infected or whatever do not. Probably going to be a lot of balance issues.
I'm not saying horror Uncharted 2 is necessarily a bad thing, I'm just worried that it'll make Dead Space 2 less of a video game than the first. The first was impressively hands off I thought, and it almost had an adventure game/Metroid like groove to it sometimes that really let the atmosphere fester and gave you a lot of agency to do stuff at your own pace and explore. I know you don't like games like that at all and prefer much more authored experiences, complaining about "bad pacing" when you're left to your own devices, but I'm using UC2 as a neutral reference in this case.
I can dig a more scripted experience too, but that's where I do use UC2 as an example of what I don't really want it to be. UC2 often puts you in a "visually" suspenseful situation that reduces your input and the timing required in a way that actually makes it less demanding of the player than the scenes with less visual intensity. That's already sorta backwards in an action adventure context where death defying shenanigans are meant to have some death that it's defying, but it's even more awkward if it's meant to be scary and has the reverse effect on that. I'm sure ND had a HORRIBLE time deciding how to balance that so you don't get people jacked up on adrenaline and have them falling off the cliff along with the train 12 times in a row to the point where their cinematic momentum is broken and a player *might* get frustrated, but that is a difficult thing to get just right for everyone. Impossible even. I personally never felt particularly thrilled by most of that game's thrills, because the sophistication of the controls was reduced to a point where it was obvious what I was meant to be doing, and the game basically stalled the *crazy stuff* around me until I did what it wanted me to do. There was a great deal more genuine pressure on you as a player in the normal, mechanics driven sections, which are single handedly the things that make me actually like that game a lot.
Leaving that game behind, because the last thing we need is another 10 pages debating the merits of UC2, I think key to a "survival horror game" as it were is truly feeling subjected to situations where you barely survive. No amount of zany scripted insanity and/or dramatic camera angles can replace having you be 100% in control and using your wits and the wealth of available mechanics to tackle a truly threatening situation. That is unless the horror sequences of an actual sci fi movie would get to you.
As long as the scripted events are used sparingly and actually do expect you to think fast and actually perform under pressure with timing more akin to Modern Warfare 1 and 2, I'm cool with there being some added urgency using authored events like that in a Dead Space game. I'd lie if I said they don't worry me though.
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btw, tl;dr...first time i've ever used that...lol
As for the Japanese suit comment. There are a lot of suits in this game. There are at least 3 in my store so far that I haven't even seen yet because I am trying to survive. I don't even have the "Japanese" one we all played with in the demo. I just have the sweet badass red one because I'm cool :>
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I am on the last part of the entire game. It is a pain in the ass, but notably the game has lasted a lot longer than I could have imagined.
Wandering Bear cures vaginas
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Wandering Bear cures vaginas
Reminds me of...
SPOILS
Wandering Bear cures vaginas
I really wish they scaled this game with the knowledge you have better gear 2nd time around. I realize part of the reward is coming back more of a beast, buuuuuuut I dunno.
I was playing it on Survival and I've moved onto Zealot, and it seems easier than Survival because of my powered up shite.
I fear Hardcore. 3 saves doesn't sound pleasant.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I feel like this game will have a number of DLC
I also kind of wish Isaac still didn't talk and we never saw his face. In the first it made it feel as if you were Isaac
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Gonna be so fucked trying to beat it on this difficulty
It's interesting how if you start out on anything easier than Survival I would think your entire experience of this game would be ruined. After beating Survival and carrying over everything Zealot was actually EASIER than Survival was. I think I beat it in 3-4 fewer hours.
Well to be fair, there was a way round it on the first one which required messing around with the saves if i recall?
PSN:ManThatYouFear
Santa better bring me what i want...