DEUS EX: Human Revolution Thread

ManThatYouFear
ManThatYouFear
Since 6956 Days
Posted by GriftGFX
DIE FIRST PERSON CAMERA DIE!
Rofl, yeah FPS has been done to death, but still you cant hate it that much Jolli ? i for one am kinda hoping that the devs start moving away to Third person, because from there it will move to platforms again, but i still love the FPS for what it is and what it brings to the table
In reply to

STREET FIGHTER 4, BRING IT ON!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
I was kidding. There's no need for the first person camera to take a back seat to anything. Also, first person camera != first person shooter. There are still plenty of third person games regardless.
In reply to
ManThatYouFear
ManThatYouFear
Since 6956 Days
I know you was kidding i was pointing at jolli using your Quote ;) ..you only play FPS dont ya grift ;) apart from gears lol
In reply to

STREET FIGHTER 4, BRING IT ON!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Posted by ManThatYouFear
I know you was kidding i was pointing at jolli using your Quote ;) ..you only play FPS dont ya grift ;) apart from gears lol
No, I play plenty of games. I love RPG's (note: not JRPG's, real RPG's ;P)--I love fighting games--I love great stealth games (Thief)--I love fighting games and that culture perhaps more than any other genre. I just happen to particularly enjoy FPS these days because of the easy access to good competition, which is one of gamings biggest appeals for me, personally.

There aren't too many FPS though.. especially good single player games.. and Deus Ex is definitely a genre-bending experience. Much more so than Bioshock, from what I've seen so far. I still have a huge backlog of FPS campaigns to play, Bioshock being one of them.. but I still welcome Deus Ex 3 to the party.
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Sheps
Sheps
Since 6954 Days
In reply to

Ok so i know Fight Night may have gone, but what happened to this Next Gen UFC game? That was EA Chicago's too!!!!!

ManThatYouFear
ManThatYouFear
Since 6956 Days
Posted by Sheps
ahh the "we cant be arsed to think of a story so we will just use the lazy prequal idea ..."
In reply to

STREET FIGHTER 4, BRING IT ON!

INDIGO
INDIGO
Since 7715 Days
I can't really think of a game that had a first person camera that wasn't a first person shooter.
In reply to
ManThatYouFear
ManThatYouFear
Since 6956 Days
Posted by INDIGO
I can't really think of a game that had a first person camera that wasn't a first person shooter.
hmm breakdown ?
In reply to

STREET FIGHTER 4, BRING IT ON!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Posted by ManThatYouFear
hmm breakdown ?
Oblivion/Morrowind. Might and Magic franchise. I wouldn't count Condemned as an FPS either, but that's because I never touched a gun in that game. Riddick is as much of a stealth game as it is FPS too -- would you call MGS or Splinter Cell third person shooters, just because they have guns in them? Thief.. and.. Myst (man Myst V is awesome) and all the Myst-like games.. and.. I dunno. I won't comment on Deus Ex's genre.

Uh, I'm sure there are loads more.. but that's good enough for now.
In reply to
alimokrane
alimokrane
Since 6942 Days
first preview of the game + some ingame screenshots! - Read the review and " Doubts BE GONE!"
http://www.eurogamer.net/articles/deus-ex-human-re...
In reply to
Isomac
Isomac
Since 6780 Days
Portal and Mirrors Edge. How about racing games, flight simulators and so on? :P

Hmm this new Deus Ex looks quite nice. Hopefully it's a great game.
In reply to

Osu! Tatakae! Ouendan 2
Rocktober!

IRAIPT0IR
IRAIPT0IR
Since 5720 Days
I want to get hyped for this but I just cant,I want to see gameplay and see what would be cooler this or Crysis 2,I know they are not the same type but they are both FPS and I will only buy one and thats it!!
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FROM THE DARKNESS I DRAW MY STRENGTH!!

UrukHaiPT
UrukHaiPT
Since 6540 Days
Posted by Isomac
Portal and Mirrors Edge. How about racing games, flight simulators and so on? :P

Hmm this new Deus Ex looks quite nice. Hopefully it's a great game.
Vampire - The Masquerade Bloodlines is a first person RPG. Can also use first person camera in Roller coaster tycoon 3, etc etc.

This game looks interesting. The CG trailer was pretty awesome, can't wait to see some gameplay.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

Nietzsche
Nietzsche
Since 6365 Days
Posted by alimokrane
first preview of the game + some ingame screenshots! - Read the review and " Doubts BE GONE!"
http://www.eurogamer.net/articles/deus-ex-human-re...
the graphics might not be overly impressive but the style of the game looks so fantastic that it could easily make up for it, they really nailed the whole gritty sci-fi feel that has made for some great sci-fi movies.

If they go back to what made the first game so good then this game, even if not living up to the original, could turn out pretty good.
In reply to
LEBATO - IS WRONG
LEBATO
Since 7134 Days
The graphics are looking lackluster technically AND artistically, having recently rewatched Blade Runner, and then the great CGI teasers of this game, it's hard not to notice how far away this game is from those looks. FAR! At least with the screens we have anyways.

That preview sounded like your typical preview from a fan of the original, pretty much worthless. Too many words, not enough info.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

UrukHaiPT
UrukHaiPT
Since 6540 Days
OMG they made available to download the music from the CG trailer, in the main site! I love it!

http://www.deusex.com/blog/dxhr-cgi-trailer-soundt...
In reply to

http://www.youtube.com/watch?v=z-Sy54LWgPI

Sath - Missed the<br>hay
Sath
Since 6879 Days
Holy shit!

God bless you!

Man the music was so fantastic, especially the very beginning on how it begins!
I kept trying to find tracks from Mass Effect and some trailer music that was similair to this track but now I got the real deal, great!
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
For a lot of (old?) console gamers the anti FPS stance is more or less DNA coded. I think what may change later on is how you rationalise it.

I think there's a case to be made for world interaction being very coarse and simplified in FPS, and while that is changing somewhat it's still somewhat true, but I also think that games make more of the perspective now than ever, especially in terms of immersion as worlds gain fidelity and believable characters that approach *you* and speak to you in a convincing fashion.

To be honest, nowadays I often find myself frustrated at the disconnect third person forces me into for no reason. I mean when you take cover and shoot people in the face in Mass Effect, the perspective makes sense, but when you just wanna soak up the atmosphere on the Citadel or experience walking through the slums on Omega, having some rotating, in that context mechanically useless avatar between you and actually feeling like you're *there* is actually kinda disappointing to me.

Mass Effect is already super evocative of the first Deus Ex for me, so having that return while retaining the ability to actually fully experience that world through - effectively - the eyes of your character is pretty paramount for me.


Of course, when a game attempts to do more and justifies the third person perspective with increased world interaction, that's a completely different story.
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http://www.twitter.com/simonlundmark - Follow me on twitter

UrukHaiPT
UrukHaiPT
Since 6540 Days
Posted by Sath
Holy shit!

God bless you!

Man the music was so fantastic, especially the very beginning on how it begins!
I kept trying to find tracks from Mass Effect and some trailer music that was similair to this track but now I got the real deal, great!
:D

I can't believe how many times i replayed the video just to listen to the soundtrack. Really great of them to release the track :)
In reply to

http://www.youtube.com/watch?v=RlPfXYjwgJ0&feature=channel

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Posted by SimonM7
I think there's a case to be made for world interaction being very coarse and simplified in FPS
Meh. Not really. Most third person console games are very coarse and simplified compared to (the original) Deus Ex.
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SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
I don't mean meta layer complexity, that's regardless of your world interaction. I mean specifically world interaction and stand by my point.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Posted by SimonM7
I don't mean meta layer complexity, that's regardless of your world interaction. I mean specifically world interaction and stand by my point.
And I still think you're wrong. How is the world interaction in something like Deus Ex, Vampire the Masquerade: Bloodlines, Elder Scrolls, System Shock 2, Thief et al. simplified compared to third person games in the same genres? If anything the camera improves immersion significantly. I don't mean "meta layer complexity" either, because.. well I don't think it actually holds much meaning in the context you're using it.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
It does if you compare interacting with keypads and grabbing a ledge in Tomb Raider.

The thing about third person is that the character state is plainly obvious, and you can therefore change that state much more dynamically. Mirror's Edge struggles with incredibly simple world interaction despite the fact that they're made sub Mario 64 levels of coarse.

What people that are attached to the third person perspective often gravitate towards is that increase in world interaction, and with games going out of the first person perspective we've actually seen mechanics emerge in the FPS space that werent there before for obvious reasons.

Even though they are getting better at it by having a somewhat elaborate representation of your physical presence, FPS even struggle with simple melee systems that in a game like Devil May Cry can be REDICULOUSLY elaborate. FPS are by comparison mechanically infinitely more simple on a core level, and the way your avatar interacts with the world - which is what I was refering to more than anything - is also grossly simplified simply to avoid confusion and frustration.

By meta layer complexity in relation to Deus Ex I'm talking about everything from its choice mechanics to its stats, inventory system, your hacking abilities et cetera. Deus Ex is a complex game alright, but its world interaction is - like FPS generally are - about drawing a line from your crosshair to an element in the world and having something happen. It's almost impossible to even build on that the way the first punch in a combo offers a platform for the next, or the way bouncing off a turtle in Mario sets you up for x amount of world interaction related choices, game design wise.
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http://www.twitter.com/simonlundmark - Follow me on twitter

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Well if you're talking about 3D platforming, sure, but show me one third person RPG that has the level of world interaction that something like Fallout 3 has. Even in modern terms, I still think you're wrong if you compare these games to others in the same genre they're in. Your Tomb Raider example is good enough, but very few people have ever tried to make a game like Tomb Raider from the first person perspective. I still think you're over simplifying the issue while simultaneously over complicating it.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7036 Days
Posted by GriftGFX
I still think you're over simplifying the issue while simultaneously over complicating it.
You're on to me! *packs bags and jumps out the window* :D

Joking (and uncanny accuracy) aside I am talking about all genres associated with the respective perspective, and their inherent capacity for successfully employing/conveying world interaction. There are countless third person *things* that don't use that fact to any meaningful degree (although I think Alone in The Dark camera angles for instance is a valid use, having things happen unbeknownst to your character but visible in the periphery by you and so forth) and that was part of my initial post on the subject. I think way too many games use third person perspective by default when they probably "should" use first person to achieve what they set out to do.

But I do feel that the reluctancy to enbrace first person for a lot of people is the simplification of their physical role that's associated with it. I sincerely do think that's a valid case to make. That's why I put "old" in there, because old console games didn't have light switches to turn on and off in a room, they had a fucking.. mutated ninja crab or something to PUNCH IN THE FACE, holes in the ground to JUMP OVER, ladders to CLIMB. Megaman had different powers to conjure up trampolines or platforms, Samus could bounce off walls or roll up into a ball and explode herself through passages, Nathan "Rad" Spencer had a grapple hook to soar through levels with, the Prince of Persia could grab on to ledges, gain a sense of momentum et cetera. Those games were decidedly physical.

Doom had atmosphere coming out of its every hole, and I almost got nightmares playing it, but it's plain to see what the lack of an on screen representation of you did to your "physical role", and continues to do to this day.
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