Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
STREET FIGHTER 4, BRING IT ON!
STREET FIGHTER 4, BRING IT ON!
There aren't too many FPS though.. especially good single player games.. and Deus Ex is definitely a genre-bending experience. Much more so than Bioshock, from what I've seen so far. I still have a huge backlog of FPS campaigns to play, Bioshock being one of them.. but I still welcome Deus Ex 3 to the party.
http://www.computerandvideogames.com/article.php?i...
Ok so i know Fight Night may have gone, but what happened to this Next Gen UFC game? That was EA Chicago's too!!!!!
http://www.computerandvideogames.com/article.php?i...
STREET FIGHTER 4, BRING IT ON!
STREET FIGHTER 4, BRING IT ON!
Uh, I'm sure there are loads more.. but that's good enough for now.
http://www.eurogamer.net/articles/deus-ex-human-re...
Hmm this new Deus Ex looks quite nice. Hopefully it's a great game.
Osu! Tatakae! Ouendan 2
Rocktober!
FROM THE DARKNESS I DRAW MY STRENGTH!!
Hmm this new Deus Ex looks quite nice. Hopefully it's a great game.
This game looks interesting. The CG trailer was pretty awesome, can't wait to see some gameplay.
http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related
http://www.eurogamer.net/articles/deus-ex-human-re...
If they go back to what made the first game so good then this game, even if not living up to the original, could turn out pretty good.
That preview sounded like your typical preview from a fan of the original, pretty much worthless. Too many words, not enough info.
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.deusex.com/blog/dxhr-cgi-trailer-soundt...
http://www.youtube.com/watch?v=z-Sy54LWgPI
God bless you!
Man the music was so fantastic, especially the very beginning on how it begins!
I kept trying to find tracks from Mass Effect and some trailer music that was similair to this track but now I got the real deal, great!
I think there's a case to be made for world interaction being very coarse and simplified in FPS, and while that is changing somewhat it's still somewhat true, but I also think that games make more of the perspective now than ever, especially in terms of immersion as worlds gain fidelity and believable characters that approach *you* and speak to you in a convincing fashion.
To be honest, nowadays I often find myself frustrated at the disconnect third person forces me into for no reason. I mean when you take cover and shoot people in the face in Mass Effect, the perspective makes sense, but when you just wanna soak up the atmosphere on the Citadel or experience walking through the slums on Omega, having some rotating, in that context mechanically useless avatar between you and actually feeling like you're *there* is actually kinda disappointing to me.
Mass Effect is already super evocative of the first Deus Ex for me, so having that return while retaining the ability to actually fully experience that world through - effectively - the eyes of your character is pretty paramount for me.
Of course, when a game attempts to do more and justifies the third person perspective with increased world interaction, that's a completely different story.
http://www.twitter.com/simonlundmark - Follow me on twitter
God bless you!
Man the music was so fantastic, especially the very beginning on how it begins!
I kept trying to find tracks from Mass Effect and some trailer music that was similair to this track but now I got the real deal, great!
I can't believe how many times i replayed the video just to listen to the soundtrack. Really great of them to release the track :)
http://www.youtube.com/watch?v=RlPfXYjwgJ0&feature=channel
http://www.twitter.com/simonlundmark - Follow me on twitter
The thing about third person is that the character state is plainly obvious, and you can therefore change that state much more dynamically. Mirror's Edge struggles with incredibly simple world interaction despite the fact that they're made sub Mario 64 levels of coarse.
What people that are attached to the third person perspective often gravitate towards is that increase in world interaction, and with games going out of the first person perspective we've actually seen mechanics emerge in the FPS space that werent there before for obvious reasons.
Even though they are getting better at it by having a somewhat elaborate representation of your physical presence, FPS even struggle with simple melee systems that in a game like Devil May Cry can be REDICULOUSLY elaborate. FPS are by comparison mechanically infinitely more simple on a core level, and the way your avatar interacts with the world - which is what I was refering to more than anything - is also grossly simplified simply to avoid confusion and frustration.
By meta layer complexity in relation to Deus Ex I'm talking about everything from its choice mechanics to its stats, inventory system, your hacking abilities et cetera. Deus Ex is a complex game alright, but its world interaction is - like FPS generally are - about drawing a line from your crosshair to an element in the world and having something happen. It's almost impossible to even build on that the way the first punch in a combo offers a platform for the next, or the way bouncing off a turtle in Mario sets you up for x amount of world interaction related choices, game design wise.
http://www.twitter.com/simonlundmark - Follow me on twitter
Joking (and uncanny accuracy) aside I am talking about all genres associated with the respective perspective, and their inherent capacity for successfully employing/conveying world interaction. There are countless third person *things* that don't use that fact to any meaningful degree (although I think Alone in The Dark camera angles for instance is a valid use, having things happen unbeknownst to your character but visible in the periphery by you and so forth) and that was part of my initial post on the subject. I think way too many games use third person perspective by default when they probably "should" use first person to achieve what they set out to do.
But I do feel that the reluctancy to enbrace first person for a lot of people is the simplification of their physical role that's associated with it. I sincerely do think that's a valid case to make. That's why I put "old" in there, because old console games didn't have light switches to turn on and off in a room, they had a fucking.. mutated ninja crab or something to PUNCH IN THE FACE, holes in the ground to JUMP OVER, ladders to CLIMB. Megaman had different powers to conjure up trampolines or platforms, Samus could bounce off walls or roll up into a ball and explode herself through passages, Nathan "Rad" Spencer had a grapple hook to soar through levels with, the Prince of Persia could grab on to ledges, gain a sense of momentum et cetera. Those games were decidedly physical.
Doom had atmosphere coming out of its every hole, and I almost got nightmares playing it, but it's plain to see what the lack of an on screen representation of you did to your "physical role", and continues to do to this day.
http://www.twitter.com/simonlundmark - Follow me on twitter