Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Anyway, the full achievement list of Forza 2:
http://www.achieve360points.com/game/forzamotorspo...
We're going to make a giant can opener, and open a giant can of whoop-ass!
Didn't know how much more response Forza 2 was control wise. Its like the slightest movement of the left analog stick makes something happen in forza 2, but in pgr3 there is actually a delay there it isn't as responsive. I can notice the difference due to how much I've been playing forza 2.
I also don't get nearly the same satisfaction coming into a turn dropping a gear then hitting the breaks then doing my best to control the car as I do in Forza 2. In PGR3 it actually feels like I'm driving a big chunk of metal with no special nuances or characteristics. Atleast not as many as there are in Forza 2. Pretty much the extra challenge forza 2 gives me while racing makes me unable to go back to PGR3 again.
I hope in PGR4 they work on the responsiveness and atleast tweak the driving some so its more similar to Forza 2 of course not as hardcore, but I'd like there to be some improvements there.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Exactly what it looks like on my HDTV with jaggies on cars. Maybe if I adjust my brightness I can eliminate them.
EDIT: Adjusted the brightness & contrast on my set and the jaggies aren't nearly as much of an issue as they were before. Like the only way I'd spot a jaggie is if I'm really looking for em when I enjoy the overall look it looks amazing. To spot a decent amount of jaggies I gotta go pretty close to the HDTV.
It also is pretty Dependant on what display you're using. Jaggies @ 720p are much more apparent on my PC monitor (which I use for my personal 360) than they are on the TV set in the living room.. but I don't think it looks significantly worse either.
Only game where I will even accept automatic is a game like Grand Theft Auto.
here is a vid i made (reply) the 911 porsche 911, no assists manual gear with wheel
(excuse crappy qual ..its yotue after all)
http://youtube.com/watch?v=WN7ynQczsss
Didn't know how much more response Forza 2 was control wise. Its like the slightest movement of the left analog stick makes something happen in forza 2, but in pgr3 there is actually a delay there it isn't as responsive. I can notice the difference due to how much I've been playing forza 2.
I also don't get nearly the same satisfaction coming into a turn dropping a gear then hitting the breaks then doing my best to control the car as I do in Forza 2. In PGR3 it actually feels like I'm driving a big chunk of metal with no special nuances or characteristics. Atleast not as many as there are in Forza 2. Pretty much the extra challenge forza 2 gives me while racing makes me unable to go back to PGR3 again.
I hope in PGR4 they work on the responsiveness and atleast tweak the driving some so its more similar to Forza 2 of course not as hardcore, but I'd like there to be some improvements there.
@carb, what is that video showing us?
this site fucking sucks , or rather some people on this site fucking sucks...places like forza central and forzamotorsport.net and team vvv
appreciate things like that, just seeing someone else race , thats all
i thought some one might like to see someone else race
you have a problem with that?
so much for community, or do we all come here to go " OMG TEH JAGGIES"
this site fucking sucks , or rather some people on this site fucking sucks...places like forza central and forzamotorsport.net and team vvv
appreciate things like that, just seeing someone else race , thats all
i thought some one might like to see someone else race
you have a problem with that?
so much for community, or do we all come here to go " OMG TEH JAGGIES"
http://www.youtube.com/watch?v=0nH__57xXXw
http://www.youtube.com/watch?v=0nH__57xXXw
[/sarcasm].........
Lebato you made that reply before I finished posting this message but that is that. If anyone replies to that message from here on out, they're getting banned too, because frankly, it should not exist and it's going in a very negative direction. I'd advise everyone to use this space to discuss Forza 2 and not assault eachother.
No.
[/sarcasm].........
I think this is a different game with assists off. Feels almost like PGR3 with them on. The game should force you to have them off in later races and definitely reward you. Cant wait to get this game with the wheel. We need to set up some online xboxyde races in june me thinks.
anyone else find R class cars so much more fun to race than A or C? I wasn't really into R cars in other games like PGR3 or GT.
"Black people are called coloured, because we come in all colours" - michael jackson
The cars in lower classes are nice, but with no tuning and no customization, they feel pretty weak/not yours. And then R class cars sound amazing :)
The assists do help, and while I've been racing with them off (it's more rewarding, plus if you can master the game with them off you're set..) I don't think the game feels nearly as much like an arcade racer as PGR, even with them on. They do make a very big difference to me.. but I think the controls in PGR are still more forgiving.
That's not a bad thing necessarily.. different games with different gameplay goals.
The cars in lower classes are nice, but with no tuning and no customization, they feel pretty weak/not yours. And then R class cars sound amazing :)
true, they need customising, plus didn't like any of the C class cars in the demo. In the first forza i bought a 206 and a Golf and used them through the entire carreer. This time round i see my self saving for the Ferrari Marranello GTS. Love that car:)
"Black people are called coloured, because we come in all colours" - michael jackson
I find it really annoying when you press the gas all the way and the car simply does nothing you know, what's the point!?
The only assists that I find somewhat acceptable to use is ABS.
I use none and like you said, once you manage to get it right, you'll be faster than those driving with assists.
Seen some vids of the wheel. seems like a cm or 2 of movement gives no response at all. is that the case? how do you find the sensitivity?
"Black people are called coloured, because we come in all colours" - michael jackson
Seen some vids of the wheel. seems like a cm or 2 of movement gives no response at all. is that the case? how do you find the sensitivity?
I know someone (Phaethon?) mentioned that they wished it were more sensitive.. so it's probably a bit of a personal preference. I wonder if the full version will give you such options?
I think tuning and customization will make C class a lot more enjoyable than it currently is in the demo. Factory tuned street cars aren't nearly as compelling as they could be.
And why is that exactly Lebato? To be completely honest aside from the cool cockpit view Forza 2 is the overall better looking game of the 2 and its pretty obvious. Both games do some drastically different things and as these things also cost system resources they should be factored into the equation too. Funny nobody ever thought the PGR3, Forza 2 comparisons were bad before. You can't compare 2 games graphically without taking into consideration what the games are doing on the gameplay side of things.
For example on the nurburgring in PGR3 look at that grass... its a very bad texture and the trees don't look quite as good as the ones in forza 2. In Forza 2 even in areas where there isn't that much 3D grass the texture they use to immitate grass in forza 2 looks SIGNIFICANTLY better than what is used in PGR3 and that isn't something I think nobody here can deny if they actually look. Not only the grass, but if you look at the trees as well the trees in Forza 2 look much better and Forza 2 has much better reflections on the vehicle than PGR3 does.
I think if we can compare them graphically we should be able to compare what both games do as well. The aliasing is the biggest problem in forza 2, but even so overall Forza 2 beats PGR3 out visually and with a superior physics system, twice the fps, a lot of damage modeling and actually running at a 720p resolution, with superior reflections. PGR3 is a nice game, but compared directly with Forza 2 its obvious weaknesses really become more apparent. I actually prefer the lighting in Forza 2 more it may not be as intense, but I like it more seems better to me and as turn10 said they were going for different artistic looks for each track and seeing as how there are a number of tracks that attest to this being true I don't mind every track having some intensely bright lighting. I think its just right and its use is more subtle.
Even with assists the controls in PGR3 are much more forgiving its still night and day between it and forza 2. Also Grift the image most definitely isn't too dark. I can still see everything in the environment, but it actually helps in noticing more of the detail in the game as the brighter it is the more washed out things will look. When you adjust it you see the detail that goes unappreciated usually.
Well I AM speaking from just one track, but I think the Forza 2 skybox beats PGR3s pretty badly. Things I would give PGR3 over Forza 2 are the fact that when you go from a really dark area to a brigther area the sense of coming back into the light is more striking in PGR3, but again I didn't get such a chance in Forza 2 seeing as how we got this one track, but that is something I'll give PGR3. Another thing is obviously the in car view is amazing, but I actually like the car models in Forza 2 better especially the look of the shaders.
Pretty much Forza 2 doesn't have an issue with environment textures from what I see on this first track. The road looks good nothing wrong there, the grass texture looks nice and detailed even the non grass texture parts of the floor looks better in forza 2 than the stuff shown in PGR3. All in all Forza 2 is a much more attractive looking game from my perspective while running on my HDTV so as far as I'm concerned it is the best looking and playing racer on the platform I don't care if PGR3 is an arcade game the moment people started making the comparisons PGR3's gameplay and other areas were open for criticism and not just its graphics.
I like PGR3 and i'm looking forward to PGR4, but the chances of it being a more fun racer than forza 2 are slim so its essentially the game for the racing fan that likes his game to look as pretty as possible at the expense of the core racing experience.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Grass looks better in FM2 yes, I agree and only on this do I agree. What worries me in Forza 2 is how come the replays, which are 30fps have frame drops below the 30 line? Couldn't handle the blur? There's also quite a bit of pop-in during replays, this happens when there's a camera change. What's up with that?
And don't get me wrong, I know PGR3 also has some pop-ins and a drop of frame here and there during replays, but I really REALLY don't understand what the big deal is with FM2's graphics, not one bit.
And I don't get you, you say you can't go back to PGR3 when you obviously know the games are much different and both have different satisfactions in terms of gameplay. You either really do like a game or you don't. If you can't go back to PGR3 because of Forza, you really never liked PGR3 to begin with.
I like PGR for its incredible in-car camera, tracks/cities, easy and fun driving......drifting all over the place yet still not look extremely stupid as in Ridge Racer which basically puts you on rail mode and they call it drifting.
I like FM because of its great physics, great AI, and car sounds.
Those are the main ones for both, let's call them the core qualities.
Since you were one of the first to bring the apple/oranges thing here, in regards of gameplay, you are you saying you no longer like oranges because you got a taste of apples? *scratches head*
I love oranges and apples. Even when that apple is really REALLY juicy, I still like the taste of oranges.
I agree with Lebato in that comparing the gameplay isn't relevant as they are totally different styles of racers. As many things as FM2 does, there are a number of things it doesn't do -- and you would NOT want it to do! Do you want FM2 to do a kudos reward system? Do you want a drive mechanics system that is exaggerated so you can do a lot of drifting and fishtailing -- although fun, definately not sim accurate. Knocking PGR3 physics is like knocking FM2 for lack of creativity in the driving model. PGR3 isn't trying to be a sim -- neither is Burnout, RR, NFS -- and FM2 isn't trying to be a stylized racer, arcade drift racer, action tuning racer, or derby-combat racer.
And again, FM2 didn't cut squat for the core experience. They didn't rush their graphics engineer and 3D artists off to do sound modeling and recording and AI programming and neglect the graphics, nor did they take GPU cycles and have them do sound work.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
I like FM because of its great physics, great AI, and car sounds.
Those are the main ones for both, let's call them the core qualities.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...