Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Gah, why couldn't they just bring it out here tomorrow!? :(
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Can't wait to play more. B)
SPLAT!! car I came up with just playing around:P
Gameplay is great though.
Besides, I think I remember that PGR3 was mainly developed on alpha kit (G5) and that microsoft delivered the final kit with the 360 GPU in august (3 months before launch). PGR3 is a rushed game developed with alpha kits but it still had a wow effect (made me buy my 360).
We fight for Truth, Justice, and the American Way
milhouse, how old are you? No offence, just a question.
milhouse, how old are you? No offence, just a question.
change
I tried online a bit, and there wasn't much noticeable lag. I did get frustrated having people running me off the road so I went back to single player.
How's everyone else doing?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Shader aliasing is aliasing caused by impersion in the shaders. Currently shaders are only 32bit. As a reference movie shaders are 64 bit -- and in the next 12 months GPUs will be doing 64bit shader percision in the pipeline. Gears of War has a lot of shader aliasing at times. It looks a lot like "noise".
Edge aliasing is the most well known "jaggy" and can be resolved by multisampling the poly edge or supersampling.
The reflections seem to have 2 things going on. It seems that there is some pixelation in the source material (probably because MSAA wasn't added, which is pretty common for a cube map which is rendered first and then applied as a texture). I think the other huge issue which really sticks out is I don't think their render targets for their HDR effects are anti-aliased, at least that is what it looks like. And when you add a white background to a solid color is sticks out horribly. Turn10 seems to have lost control of bloom (just compare a PGR4 or new NFS shot) which is a. too strong and too bloomy and b. washes out the color. It looks like a strong halo, which in return emphasizes the aliasing.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
I don't see your comments as constructive I see them as "I have my mind made up that I don't like this so I'm going to do my best to insult this game in the most ludicrous way possible and to hell with being honest in the process I'm only in it to trash the hell out of this game and to do it by any means necessary and if it appears as if people have the nerve to start enjoying the game again and it seems my statements mean nothing to them I have to step in and repeat how awful the game looks again" Exactly how many times have you told us how god awful Forza 2 looks and you can't stand it or want nothing to do with it yet here you come crawling back everytime to tell us again? Don't we already know what your stance is? Don't we already know you think Forza 2 looks like a current gen racing title?
Thats all good and dandy we don't give a fuck so can you now leave things to the people that actually like games regardless of the graphics? How many more times will we hear how terrible forza 2 looks from you? Since the day you registered on the site that is all you've been doing. What are you trying to accomplish by continuing to recycle the same shit? Are you trying to change our mind to save us from the black hole that is forza 2?
"FM2 has no HDR, but PGR3. So from a technical point Forza can't keep up with PGR3. And 60FPS doesn't make the game more technical advanced. Then you could as well say that a XBOX 1 game that runs with 120FPS on the 360 is more technical advanced than a 360 game than runs with 30FPS. This is certainly not the case. And i think it's a much harder job for PGR3, because it's always streaming highres textures (consuming much memory). Regarding to textures, PGR3 is light-years in front of FM2."
That statement is rubbish and your Forza 2 has to be 600p comment is also rubbish. PGR3 is light-years in front of FM2 in regards to textures? Oh really? Is that why the grass on nurburgring in pgr3 is a horrible low res repeating texture whereas in Forza Motorsport 2 the grass texture looks far superior? (and I do mean FAR superior) How is that possible if the textures in PGR3 are suppose to be light years in front? Go look for yourself. I'm actually stunned someone would try to argue that PGR3 is more technically advanced than Forza 2... honestly don't make me laugh.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Its a city racer thats the excuse. I have no problem with pgr3 visually to be honest it was a launch title, but you go way overboard in your attempts to make forza 2 look bad. Let me ask you something are you REMOTELY interested in forza motorsport 2 the game? Going on your previous statements I'll say no.
Why do you continue to tell us how much you dislike it? If you dislike it so much I'd imagine you wouldn't care about the game or not care enough to constantly talk about it. Games I don't care about I don't continue talking about. I don't care about dirt I'll probably say my piece and be done with it. As far as I'm concerned I have no interest in dirt or care to know why people like it, and I leave it at that. Somehow you keep coming back to tell us how screwed up forza 2 is. Forza has much better trees and a better skybox than pgr3 as well. Anyway yea PGR3 is a city racer and so as a result the way the ring looks is forgiveable? So is Forza 2 a city racer? Maybe the same logic can apply to NY in Forza? We all know forza 2 isn't a city racer so I guess it goes both ways. Are you going to bury forza 2 for not having better looking city environments than PGR3 (a city racer?) I think forza 2's real world tracks are pretty attractive.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
You can tell what you want, but this is the fact.
You can tell what you want, but this is the fact.
Oh I know maybe what turn10 SHOULD'VE done was create a fake city (just for geometry sake) right there on the road atlanta track would that make you happy? What exactly is your malfunction? The tracks in Forza 2 are recreated to look exactly like the real world tracks are they suppose to put fake stuff in there to spruce it up for you?
Stop the presses a city has more geometry than a flat real world race track :) If they put a city in london right there around sebring would that please you mil?
Oh and Forza 2 runs at twice the fps, is actually running at a 720p resolution, has far superior vehicle physics, with damage modeling, performance tuning and all sorts of other customization with much better online features, better grass textures, better looking trees, superior skybox, superior reflections on the vehicles during gameplay, better sense of speed. Is a superior true racing game and is the best racing game on the Xbox 360.. fact.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
They've also could increase the details on the tracks by adding better textures, better lighting or 3D grass to make it look more realistic like the real tracks. But they didn't.
They've also could increase the details on the tracks by adding better textures, better lighting or 3D grass to make it look more realistic like the real tracks. But they didn't.
http://youtube.com/watch?v=j0CTHS27DsA
PGR3 doesn't do much more of jack... it simply takes place in mostly city environments whereas forza 2 takes place in more real world track environments that aren't as populated with as many buildings as a city.
Lets not talk about 3D grass here buddy forza 2 actually has it and has a far superior grass texture whereas PGR3 uses a god awful low resolution texture that repeats over and over. Forza 2 simply does a lot more than PGR3 does and it does it while maintaining twice the fps, far superior vehicle physics which is why the cars in forza 2 drive a lot more realistically than the ones in pgr3, full damage modeling (while pgr3 only has your trunk or hood start flapping or one of your side mirrors get damaged.) PGR3 has nice city environments, but outside of that it isn't in the same league with forza 2 in terms of overall complexity.
Forza 2 does far more as a game you can ignore it all you like. They originally promised they'd hit 60fps for PGR3 before release, but couldn't so they settled for 30fps and less than a 720p resolution so PGR3 has no room to be compared technically against Forza 2. When the PGR series can do as much as forza 2 does at 60fps then you can talk.
Hell the real world tracks PGR3 DOES have (nurburgring for example) proves Forza 2 mops the floor with it.
So you can talk all you want about forza 2 not doing enough to make the tracks look more realistic just know that forza 2 STILL does it a hell of a lot better than it was done in PGR3 and with far more going on with physics at twice the fps, with damage, vehicle customization. Face it no matter how much you hate on Forza 2 its tons more impressive than PGR3.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
3D grass was dropped and FM2 uses 2D sprites (just like MotorStorm does for brush). The fact sprite grass and 3D animated grass and be confused is why I don't even touch a technical discussion in this thread.
As yes, Nurburgring looks nicer in FM2 but NY looks a billion times better (technically/fidelity) and artistically in PGR3. FM2 does some nice things graphically (VSM, good car LOD, etc) but it is incorrect to say, as some are, that FM2 is technically superior across the board because it isn't.
I read a ton of interviews from BC and what they said more than once is that it was a target but no promises. They emphasized this point a number of times.
As for the 60fps arguement, there are a number of 60fps racers on the 360 that were released in the first year and that are comparable graphically to FM2. There is a reason the game is getting average scores on graphics and people can spot blatant artifacting in the game and it doesn't look like the bullshots they claim they were not doing. I still think RR6 and MotoGP deserve a lot more credit graphically from some of you folks based on the praise of FM2 graphics.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."