bloodforge
bloodforge
Since 6998 Days
My awsome Superman 207, simple but it took me an hour, and there is alot wrong with it. I'll probably end up redoing it later:

In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7028 Days
Peugeot!

Gah, why couldn't they just bring it out here tomorrow!? :(
In reply to

http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

INDIGO
INDIGO
Since 7707 Days
Worth the wait guys, the game is fantastic. Force feedback much better than the demo, and no dropped frames that I can recall.

Can't wait to play more. B)
In reply to
bloodforge
bloodforge
Since 6998 Days
Yeah, game is fantastic. I think I have spent more time in the livery editor playing around, though I did get through almost all of the proving grounds races.

SPLAT!! car I came up with just playing around:P
In reply to
anm8rjp
anm8rjp
Since 7702 Days
I'm really liking the game. Replays are the biggest dissappointment. If you didn't like them in the demo, you won't like them in the retail version. Pretty much the same disappointing flying around the car for most of the race. Some good views here an there on the track. How they could screw up something so basic as the replay cams I have no idea. Also if you have the wheel and are in replay mode or photomode, unplug the wheel, activate the regular controller, to get the most control, then when you are done, hold down the big X button, power down the controller and then plug in the wheel again. I hate that you have to jump through hoops to get this to work.

Gameplay is great though.
In reply to
palamede
palamede
Since 6759 Days
Acert, sorry to bother you, but what's the difference between shader and texture aliasing and which one would be the reflections aliasing ? Why is it so difficult to get rid of them ? is it because the kind of aliasing used in forza and pgr3 only takes care of the polygons' edges and not of the polys' textures ?
Besides, I think I remember that PGR3 was mainly developed on alpha kit (G5) and that microsoft delivered the final kit with the 360 GPU in august (3 months before launch). PGR3 is a rushed game developed with alpha kits but it still had a wow effect (made me buy my 360).
In reply to

We fight for Truth, Justice, and the American Way

Jin187
Jin187
Since 6749 Days
I must say, im quite amazed at the amount of trolling goin on here...

milhouse, how old are you? No offence, just a question.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7005 Days
Posted by Jin187
I must say, im quite amazed at the amount of trolling goin on here...

milhouse, how old are you? No offence, just a question.
That's all probably a little less than necessary. It's okay to be let down by certain aspects of the game.. isn't it? The only thing that confuses me about Milhouse, is, well.. I'm pretty sure he was just praising GS as the best source of Xbox 360 reviews on the interwebs.. and they gave the game a 9.2. Sooo.. what is it? Do we love it, or hate it?
In reply to
Milhouse
Since 6409 Days
Posted by GriftGFX
I'm pretty sure he was just praising GS as the best source of Xbox 360 reviews
Then you are pretty wrong!
In reply to

change

MrArgus
Since 6652 Days
Posted by LEBATO
Let me help you. It's 9 maps and $60 :| .........MP ONLY.
Well I got both. SR lacks alot of shit, but its core gameplay is actually fun.
In reply to
INDIGO
INDIGO
Since 7707 Days
I'm up to level 14 or 15 now. I have all of the first events done except for the "Heavyweight" races... All I could afford in that weight class was the Cadillac and it SUCKS.

I tried online a bit, and there wasn't much noticeable lag. I did get frustrated having people running me off the road so I went back to single player.

How's everyone else doing?
In reply to
Barber
Barber
Since 6684 Days
I am on level 23, got about 3 R4 cars which are wicked i got about 15 cars all in all i cant go online as my wireless adapter broke a month ago so i havent been online since its a good game tho i have done bits out of all the sections but i have finished the prove youself one or whatever its called bought the ferari to do the heavy weight one gotta whatch what u upgrade on it tho i just done tires and a bit of extra speed.
In reply to
INDIGO
INDIGO
Since 7707 Days
Yeah I'd rather have something like a Ferrari but then I'd have to sell my cars to buy it and I get too attached to them. :P
In reply to
Optimusv2
Optimusv2
Since 6897 Days
Posted by GriftGFX
That's all probably a little less than necessary. It's okay to be let down by certain aspects of the game.. isn't it? The only thing that confuses me about Milhouse, is, well.. I'm pretty sure he was just praising GS as the best source of Xbox 360 reviews on the interwebs.. and they gave the game a 9.2. Sooo.. what is it? Do we love it, or hate it?
Heh I thought we all had milhouse figured out by now. =P
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Milhouse
Since 6409 Days
Posted by Optimusv2
Heh I thought we all had milhouse figured out by now. =P
Optimusv2, you are so childish. Just because another one doesn't share your opinion doesn't mean that he is trolling or something like that. And i own enough 360 games to make my judgment or set my expectations.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6975 Days
Posted by palamede
Acert, sorry to bother you, but what's the difference between shader and texture aliasing and which one would be the reflections aliasing ?
Texture aliasing is corrected by AF. It is the result of a texture -- which is perspective correct for direct view -- is shown skewed and the texture fidelity is lost. Most GPUs use bilinear filtering now days so it gets a nasty "N64" effect of blurry, muddy mess. AF samples the texture and corrects it for perspective. 16xAF is akin to 256x supersampling for perspective correction.

Shader aliasing is aliasing caused by impersion in the shaders. Currently shaders are only 32bit. As a reference movie shaders are 64 bit -- and in the next 12 months GPUs will be doing 64bit shader percision in the pipeline. Gears of War has a lot of shader aliasing at times. It looks a lot like "noise".

Edge aliasing is the most well known "jaggy" and can be resolved by multisampling the poly edge or supersampling.

The reflections seem to have 2 things going on. It seems that there is some pixelation in the source material (probably because MSAA wasn't added, which is pretty common for a cube map which is rendered first and then applied as a texture). I think the other huge issue which really sticks out is I don't think their render targets for their HDR effects are anti-aliased, at least that is what it looks like. And when you add a white background to a solid color is sticks out horribly. Turn10 seems to have lost control of bloom (just compare a PGR4 or new NFS shot) which is a. too strong and too bloomy and b. washes out the color. It looks like a strong halo, which in return emphasizes the aliasing.
Why is it so difficult to get rid of them ?
Part of it is design decisions, part of it is art, and part of it is technical limitations. Texture aliasing has no excuse. There is NO REASON a game should not be designed with it in mind and enabled from day 1. No reason. Lazy developers there. Shader aliasing can be reduced by developers being thoughtful of the issue. BFBC is a good example of a game that has shown an emphasis on retaining model detail, possibly through procedural textures. Edge aliasing can be reduced with MSAA, but requires tiling. That is a design decision. But devs can ALSO use motion blur and depth of field to soften edges very nicely as well.
In reply to

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Optimusv2
Optimusv2
Since 6897 Days
Posted by Milhouse
Optimusv2, you are so childish. Just because another one doesn't share your opinion doesn't mean that he is trolling or something like that. And i own enough 360 games to make my judgment or set my expectations.
Whoa whoa settle down I'm just making an observation. I don't have a problem with you not sharing my opinion I'm more concerned with the way in which you usually choose to express your opinion at times. Your comments always strike me as an attempt to see how many people you can manage to piss off with your next post.

I don't see your comments as constructive I see them as "I have my mind made up that I don't like this so I'm going to do my best to insult this game in the most ludicrous way possible and to hell with being honest in the process I'm only in it to trash the hell out of this game and to do it by any means necessary and if it appears as if people have the nerve to start enjoying the game again and it seems my statements mean nothing to them I have to step in and repeat how awful the game looks again" Exactly how many times have you told us how god awful Forza 2 looks and you can't stand it or want nothing to do with it yet here you come crawling back everytime to tell us again? Don't we already know what your stance is? Don't we already know you think Forza 2 looks like a current gen racing title?

Thats all good and dandy we don't give a fuck so can you now leave things to the people that actually like games regardless of the graphics? How many more times will we hear how terrible forza 2 looks from you? Since the day you registered on the site that is all you've been doing. What are you trying to accomplish by continuing to recycle the same shit? Are you trying to change our mind to save us from the black hole that is forza 2?

"FM2 has no HDR, but PGR3. So from a technical point Forza can't keep up with PGR3. And 60FPS doesn't make the game more technical advanced. Then you could as well say that a XBOX 1 game that runs with 120FPS on the 360 is more technical advanced than a 360 game than runs with 30FPS. This is certainly not the case. And i think it's a much harder job for PGR3, because it's always streaming highres textures (consuming much memory). Regarding to textures, PGR3 is light-years in front of FM2."

That statement is rubbish and your Forza 2 has to be 600p comment is also rubbish. PGR3 is light-years in front of FM2 in regards to textures? Oh really? Is that why the grass on nurburgring in pgr3 is a horrible low res repeating texture whereas in Forza Motorsport 2 the grass texture looks far superior? (and I do mean FAR superior) How is that possible if the textures in PGR3 are suppose to be light years in front? Go look for yourself. I'm actually stunned someone would try to argue that PGR3 is more technically advanced than Forza 2... honestly don't make me laugh.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Milhouse
Since 6409 Days
Posted by Optimusv2
That statement is rubbish and your Forza 2 has to be 600p comment is also rubbish.
It's a fact that FM2 doesn't provide AF and HDR! The resolution point is an assumption of me, but there is absolutly no difference between PGR3. If if you say FM2 renders at 720p, then i say PGR3 also renders at 720p, because this is the offical statement and what the game is promoted.
PGR3 is light-years in front of FM2 in regards to textures? Oh really? Is that why the grass on nurburgring in pgr3 is a horrible low res repeating texture whereas in Forza Motorsport 2 the grass texture looks far superior?
Ridiculous, because you know exactly that PGR3 is a citiy racer. Should we really need to compare the textures of the PGR3 cities to the textures of FM NY? If you want it's a pleasure for me. I also present you the textures of FM1 NY, you will be suprised.
In reply to
Optimusv2
Optimusv2
Since 6897 Days
But I thought PGR3's textures were light-years in front of Forza 2 and they were streaming all these high resolution textures so why can't they stream something better than crappy low res repeating textures on the ring in pgr3?

Its a city racer thats the excuse. I have no problem with pgr3 visually to be honest it was a launch title, but you go way overboard in your attempts to make forza 2 look bad. Let me ask you something are you REMOTELY interested in forza motorsport 2 the game? Going on your previous statements I'll say no.

Why do you continue to tell us how much you dislike it? If you dislike it so much I'd imagine you wouldn't care about the game or not care enough to constantly talk about it. Games I don't care about I don't continue talking about. I don't care about dirt I'll probably say my piece and be done with it. As far as I'm concerned I have no interest in dirt or care to know why people like it, and I leave it at that. Somehow you keep coming back to tell us how screwed up forza 2 is. Forza has much better trees and a better skybox than pgr3 as well. Anyway yea PGR3 is a city racer and so as a result the way the ring looks is forgiveable? So is Forza 2 a city racer? Maybe the same logic can apply to NY in Forza? We all know forza 2 isn't a city racer so I guess it goes both ways. Are you going to bury forza 2 for not having better looking city environments than PGR3 (a city racer?) I think forza 2's real world tracks are pretty attractive.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

INDIGO
INDIGO
Since 7707 Days
SHUT UP!!!! >_<
In reply to
Milhouse
Since 6409 Days
Posted by Optimusv2
But I thought PGR3's textures were light-years in front of Forza 2 and they were streaming all these high resolution textures so why can't they stream something better than crappy low res repeating textures on the ring in pgr3?
Every city of PGR3 has far far more geometry and far better textures than FM2.
You can tell what you want, but this is the fact.
In reply to
Optimusv2
Optimusv2
Since 6897 Days
Posted by Milhouse
Every city of PGR3 has far far more geometry and far better textures than FM2.
You can tell what you want, but this is the fact.
lol and why exactly wouldn't a CITY have more geometry than a friggin flat real world track? Use your head please.... Without even realizing it you are now criticizing forza 2 for not having tons of city environments. It isn't a city racer (same excuse you used)

Oh I know maybe what turn10 SHOULD'VE done was create a fake city (just for geometry sake) right there on the road atlanta track would that make you happy? What exactly is your malfunction? The tracks in Forza 2 are recreated to look exactly like the real world tracks are they suppose to put fake stuff in there to spruce it up for you?

Stop the presses a city has more geometry than a flat real world race track :) If they put a city in london right there around sebring would that please you mil?

Oh and Forza 2 runs at twice the fps, is actually running at a 720p resolution, has far superior vehicle physics, with damage modeling, performance tuning and all sorts of other customization with much better online features, better grass textures, better looking trees, superior skybox, superior reflections on the vehicles during gameplay, better sense of speed. Is a superior true racing game and is the best racing game on the Xbox 360.. fact.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Milhouse
Since 6409 Days
Posted by Optimusv2
lol and why exactly wouldn't a CITY have more geometry than a friggin flat real world track? Use your head please.... Without even realizing it you are now criticizing forza 2 for not having tons of city environments. It isn't a city racer (same excuse you used)
Totally regardless, because it just shows that PGR3 does much more stuff for the environments.
They've also could increase the details on the tracks by adding better textures, better lighting or 3D grass to make it look more realistic like the real tracks. But they didn't.
In reply to
Optimusv2
Optimusv2
Since 6897 Days
Posted by Milhouse
Totally regardless, because it just shows that PGR3 does much more stuff for the environments.
They've also could increase the details on the tracks by adding better textures, better lighting or 3D grass to make it look more realistic like the real tracks. But they didn't.
I swear milhouse talking to you is like talking to this donkey

http://youtube.com/watch?v=j0CTHS27DsA

PGR3 doesn't do much more of jack... it simply takes place in mostly city environments whereas forza 2 takes place in more real world track environments that aren't as populated with as many buildings as a city.

Lets not talk about 3D grass here buddy forza 2 actually has it and has a far superior grass texture whereas PGR3 uses a god awful low resolution texture that repeats over and over. Forza 2 simply does a lot more than PGR3 does and it does it while maintaining twice the fps, far superior vehicle physics which is why the cars in forza 2 drive a lot more realistically than the ones in pgr3, full damage modeling (while pgr3 only has your trunk or hood start flapping or one of your side mirrors get damaged.) PGR3 has nice city environments, but outside of that it isn't in the same league with forza 2 in terms of overall complexity.

Forza 2 does far more as a game you can ignore it all you like. They originally promised they'd hit 60fps for PGR3 before release, but couldn't so they settled for 30fps and less than a 720p resolution so PGR3 has no room to be compared technically against Forza 2. When the PGR series can do as much as forza 2 does at 60fps then you can talk.

Hell the real world tracks PGR3 DOES have (nurburgring for example) proves Forza 2 mops the floor with it.

So you can talk all you want about forza 2 not doing enough to make the tracks look more realistic just know that forza 2 STILL does it a hell of a lot better than it was done in PGR3 and with far more going on with physics at twice the fps, with damage, vehicle customization. Face it no matter how much you hate on Forza 2 its tons more impressive than PGR3.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Acert93 - Mr. Bad Cop
Acert93
Since 6975 Days
Posted by Optimusv2
Lets not talk about 3D grass here buddy forza 2 actually has it
No it doesn't.

3D grass was dropped and FM2 uses 2D sprites (just like MotorStorm does for brush). The fact sprite grass and 3D animated grass and be confused is why I don't even touch a technical discussion in this thread.

As yes, Nurburgring looks nicer in FM2 but NY looks a billion times better (technically/fidelity) and artistically in PGR3. FM2 does some nice things graphically (VSM, good car LOD, etc) but it is incorrect to say, as some are, that FM2 is technically superior across the board because it isn't.
They originally promised they'd hit 60fps for PGR3 before release
No they didn't.

I read a ton of interviews from BC and what they said more than once is that it was a target but no promises. They emphasized this point a number of times.

As for the 60fps arguement, there are a number of 60fps racers on the 360 that were released in the first year and that are comparable graphically to FM2. There is a reason the game is getting average scores on graphics and people can spot blatant artifacting in the game and it doesn't look like the bullshots they claim they were not doing. I still think RR6 and MotoGP deserve a lot more credit graphically from some of you folks based on the praise of FM2 graphics.
In reply to

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

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