Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Like he said, it's just a one time experience.
It will be nice if someone one day figures out how to do a really great multiplayer for these types of action games. Or even some kind of deep co-op gameplay type. It would make GoW style games so much more worth the money.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
FROM THE DARKNESS I DRAW MY STRENGTH!!
Take a bath!? Get a bike!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Maybe next gen.
FROM THE DARKNESS I DRAW MY STRENGTH!!
Take a bath!? Get a bike!
It makes absolutely NO sense to say that the story mode shouldn't allow co-op.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I think if you make a compelling enough game with great enough moment-to-moment scenario designs, people will want to revisit it. Trophies go a long way towards replayability too, and perhaps some sort of reward/unlock system akin to Uncharted could be incorporated aswell.
At some point you gotta ask yourself if a 20 hour game really needs to be replayable though I guess. I think that's plenty of bang for your buck, especially if you do the absolutely douchy thing of comparing it to how long a movie keeps you engaged and multiply the cost of a movie ticket accordingly.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Now Visceral Games is doing the samething with Dante's Inferno, but BETTER than Sigma 2 with Trials of St Lucia. What they have done is that they give you the option to create your own missions from enemies, diffuculty level, how many waves and what level its going to be in. Then people can play your missions and rate them and you can even play online co-op. Now thats a great idea for such a genre, but too bad DI has only one weapon (traded my copy in).
One thing they could do is to make dedicated co-op missions. Basically alternate story from the main story and let us play, kind of like how ND did with Uncharted 2.
But what IRAIPTOIR said, to make such a genre have replayvalue you must have a in-depth combat, or plenty of combos and weapon variations, that way when you do stuff it makes the combos fresh, from standard to complex ones. And weapons, needs ALOT or a few well thought out weapons, each of them being great as their own and not some tacked on jop to show us "we got weapons".
Lets face it, the only weapon people are using in GOW all the time is the default weapons Kratos has and thats that with some slight change for a few seconds to others when needed.
For example NG is the only title that has fresh weapons/ninpo (magic) for every new titles comes out and each and one of them has tons of combos with their own personality and is very well thought out of what they can do and make all of them satistfying to use and enever feel boring.
I let my little cousin which is like 6-8 years old play Sigma 2 on Acolyte (easy). Within 10 minutes after I told him what buttons do what, I let him use random weapons like Falcons Talons, Dragon Sword, Vigoorian Flail to play around with, and he was doing great.
I told him that BLOCK button is crucial and as soon as you see enemies attacking, hold it. He even managed to obliterate enemies after I told him that when purple mist shows up go close and press TRIANGLE to finish them off, and he did great for someone in his age, and he kept doing various stuff, even pulled off a Izuna Drop lol.
He also enjoyed playing as Ayane, thought she was fun and easy to use.
Basically yeah, the fun factor is the combat with this genre, that is like 80% or a bit more of the time what you are doing, playing it and fighting stuff off the rest is cutscenes and maybe some platforming and such. Visuals and scale means nothing if you are not having fun PLAYING it, simple fact.
I keep reading people are talking about like "wow GOW3 looks fantastic, look at the scale, look how detailed the character is...art in motion lol going to be a great experience"...etc. but nobody talks about the combat and what they can/could have done to improve it more. From GOW1 to now GOW3 they are using exactly the same combat without rethink the combat a bit more, except they add very small twists like grab a enemy and tackel enemies...yay, fun :S
Sure I DO think Bayonetta has great combat as I have seen in the videos, its very polished and well done. But the style and art of the game is something I hate about it, and that is a love or hate, and unlike RAIPTOIR I cant like it or take it seriously. Considering I am looking at the game and playing it I cant ignore it and say "well good thats over now to more seriousness", besides, they have the style of the game integrated with the combat.
I am sure GOW3 will have a great experience and it will have Arena Mode, but I still wont buy it because the combat is unsatistfying. And no I am not talking about how easy the combat is, Darksiders had that and I loved it.
Sorry for the long post, but when someone is a fanatic of the genre you write alot :)
6 years old on sigma 2 ... speaking as a dad.. thats just wrong lol.
I like the fighting in God of Wars its simple and enjoyable.
I think i have stood in poo
Well, its getting better and better... today, the latest tweet tells us that just as usual, gow3 has no loading screens at all!... its one, long, seamless playthrough (and must remind you its being read from a disc, goes upto 60 fps, has no install and even then no loading screen... shhh!)
Words of Christer Ericson, Director of Technology at Sony Santa Monica:
“And since people asked: #GoW3 has seamless loading. No install, followed by 10+ hours of play uninterrupted by load screens!”
more here:
http://meodia.com/news/717/god-of-war-iii-no-loadi...
Wow, never heard of such a thing even on HDD installing high-end PCs ;)
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Good post Sath,I agree.
FROM THE DARKNESS I DRAW MY STRENGTH!!
only a few will be ingame-recorded, others will purely run using current attributes... as devs said, in cinemas, you'll see Kratos wearing the selected costume of the player's choice!
But even if they are, its a feat they are doing it off a disc and no load-up screen comes in between...
Its the E3 demo gone public thats all, meh.
Just a thought...
Oooh, Profound, isn't it?
Some new never before seen "Hi-Res" screens (not from Consoles+ though):
http://ruliweb.nate.com/data/rulinews/read.htm?num...
Enjoy ;)
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
To know all this stuff is a part of some 'moving world set'... wow!!!
** Yes We CAN!! **
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
IMO GoW3 looks really nice, but it seems like only the pro-Sony crowd are the ones with their jaws on the floor. Same goes for Halo Reach. I get so tired of how over-hyped all these fucking exclusives are, while plenty of great multiplat games get shit on when compared to such. yawn...