Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 1 Jour)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 2 Jours)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Like he said, it's just a one time experience.
It will be nice if someone one day figures out how to do a really great multiplayer for these types of action games. Or even some kind of deep co-op gameplay type. It would make GoW style games so much more worth the money.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
FROM THE DARKNESS I DRAW MY STRENGTH!!
Take a bath!? Get a bike!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Maybe next gen.
FROM THE DARKNESS I DRAW MY STRENGTH!!
Take a bath!? Get a bike!
It makes absolutely NO sense to say that the story mode shouldn't allow co-op.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I think if you make a compelling enough game with great enough moment-to-moment scenario designs, people will want to revisit it. Trophies go a long way towards replayability too, and perhaps some sort of reward/unlock system akin to Uncharted could be incorporated aswell.
At some point you gotta ask yourself if a 20 hour game really needs to be replayable though I guess. I think that's plenty of bang for your buck, especially if you do the absolutely douchy thing of comparing it to how long a movie keeps you engaged and multiply the cost of a movie ticket accordingly.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Now Visceral Games is doing the samething with Dante's Inferno, but BETTER than Sigma 2 with Trials of St Lucia. What they have done is that they give you the option to create your own missions from enemies, diffuculty level, how many waves and what level its going to be in. Then people can play your missions and rate them and you can even play online co-op. Now thats a great idea for such a genre, but too bad DI has only one weapon (traded my copy in).
One thing they could do is to make dedicated co-op missions. Basically alternate story from the main story and let us play, kind of like how ND did with Uncharted 2.
But what IRAIPTOIR said, to make such a genre have replayvalue you must have a in-depth combat, or plenty of combos and weapon variations, that way when you do stuff it makes the combos fresh, from standard to complex ones. And weapons, needs ALOT or a few well thought out weapons, each of them being great as their own and not some tacked on jop to show us "we got weapons".
Lets face it, the only weapon people are using in GOW all the time is the default weapons Kratos has and thats that with some slight change for a few seconds to others when needed.
For example NG is the only title that has fresh weapons/ninpo (magic) for every new titles comes out and each and one of them has tons of combos with their own personality and is very well thought out of what they can do and make all of them satistfying to use and enever feel boring.
I let my little cousin which is like 6-8 years old play Sigma 2 on Acolyte (easy). Within 10 minutes after I told him what buttons do what, I let him use random weapons like Falcons Talons, Dragon Sword, Vigoorian Flail to play around with, and he was doing great.
I told him that BLOCK button is crucial and as soon as you see enemies attacking, hold it. He even managed to obliterate enemies after I told him that when purple mist shows up go close and press TRIANGLE to finish them off, and he did great for someone in his age, and he kept doing various stuff, even pulled off a Izuna Drop lol.
He also enjoyed playing as Ayane, thought she was fun and easy to use.
Basically yeah, the fun factor is the combat with this genre, that is like 80% or a bit more of the time what you are doing, playing it and fighting stuff off the rest is cutscenes and maybe some platforming and such. Visuals and scale means nothing if you are not having fun PLAYING it, simple fact.
I keep reading people are talking about like "wow GOW3 looks fantastic, look at the scale, look how detailed the character is...art in motion lol going to be a great experience"...etc. but nobody talks about the combat and what they can/could have done to improve it more. From GOW1 to now GOW3 they are using exactly the same combat without rethink the combat a bit more, except they add very small twists like grab a enemy and tackel enemies...yay, fun :S
Sure I DO think Bayonetta has great combat as I have seen in the videos, its very polished and well done. But the style and art of the game is something I hate about it, and that is a love or hate, and unlike RAIPTOIR I cant like it or take it seriously. Considering I am looking at the game and playing it I cant ignore it and say "well good thats over now to more seriousness", besides, they have the style of the game integrated with the combat.
I am sure GOW3 will have a great experience and it will have Arena Mode, but I still wont buy it because the combat is unsatistfying. And no I am not talking about how easy the combat is, Darksiders had that and I loved it.
Sorry for the long post, but when someone is a fanatic of the genre you write alot :)
6 years old on sigma 2 ... speaking as a dad.. thats just wrong lol.
I like the fighting in God of Wars its simple and enjoyable.
I think i have stood in poo
Well, its getting better and better... today, the latest tweet tells us that just as usual, gow3 has no loading screens at all!... its one, long, seamless playthrough (and must remind you its being read from a disc, goes upto 60 fps, has no install and even then no loading screen... shhh!)
Words of Christer Ericson, Director of Technology at Sony Santa Monica:
“And since people asked: #GoW3 has seamless loading. No install, followed by 10+ hours of play uninterrupted by load screens!”
more here:
http://meodia.com/news/717/god-of-war-iii-no-loadi...
Wow, never heard of such a thing even on HDD installing high-end PCs ;)
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Good post Sath,I agree.
FROM THE DARKNESS I DRAW MY STRENGTH!!
only a few will be ingame-recorded, others will purely run using current attributes... as devs said, in cinemas, you'll see Kratos wearing the selected costume of the player's choice!
But even if they are, its a feat they are doing it off a disc and no load-up screen comes in between...
Its the E3 demo gone public thats all, meh.
Just a thought...
Oooh, Profound, isn't it?
Some new never before seen "Hi-Res" screens (not from Consoles+ though):
http://ruliweb.nate.com/data/rulinews/read.htm?num...
Enjoy ;)
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
http://ruliwebimg.nate.com/data/news11/02m/25/ps3/...
To know all this stuff is a part of some 'moving world set'... wow!!!
** Yes We CAN!! **
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
IMO GoW3 looks really nice, but it seems like only the pro-Sony crowd are the ones with their jaws on the floor. Same goes for Halo Reach. I get so tired of how over-hyped all these fucking exclusives are, while plenty of great multiplat games get shit on when compared to such. yawn...