LEBATO - IS WRONG
LEBATO
Since 7130 Days
Posted by GriftGFX
If it's really significantly more difficult we will notice. Halo 3 on legendary is a breeze with four players. I completed it the night I bought it.
I thought there was no doubt on the difficulty, but if they are actually getting smarter?
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

szaromir
szaromir
Since 6764 Days
http://www.youtube.com/watch?v=wVTHwwCjKLk

Firefight gameplay. It looks more or less like ODST firefight, but the background is just spectacular!
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7008 Days
Nothing wrong with it looking like ODST. The addition of match making alone is a huge deal, and the inclusion in the core package is a big deal too. The biggest problem with ODST firefight is that I had to take the MP disc out to play it! Other than that it's a very good time. One of the best survival co-op modes out there.
In reply to
szaromir
szaromir
Since 6764 Days
Did I say there's something wrong with that? I just summed up the content of the video for people to decide whether toclick the link or not. ;)
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

dcdelgado
dcdelgado
Since 6868 Days
Check out Ops earlier post for a full list of Firefight 2.0 enhancements.
In reply to

** Yes We CAN!! **

icemanufc
Since 5674 Days
AWESOME news!
Executive Producer, Joe Tung:

“ZBR is just one of the milestones we use to stabilize the game for ship. Post-ZBR we will do a series of Release Candidates leading up to RTX (aka release to certification), all the while fixing the most egregious bugs and adding that final layer of polish that can only happen when large areas of the game are stable. Upon passing the certification process, the game is effectively out of our hands and on its way to being manufactured and distributed all over the world to get into retail in time for our 9/14 launch. As of right now, the Environment Art, 3D Art and Animation departments are effectively done with the game. Engineering will continue to smash bugs that bounced past ZBR, while FX, Cinematics, Audio and Mission Design take advantage of a slightly extended timeline to sweeten their areas.”

We Got the Look

One of the biggest changes from build to build lately has been found in the cinematic moments between missions. Spartans have never looked better. Hell, Halo has never looked better. From camera direction to facial animation to character performances and environments, this beauty really is a sight to behold.

According to Lee Wilson, our Lead Cinematic Designer, the process of bringing our characters to life for Halo: Reach was made possible by some significant leaps in both technology and technique. To make sure Noble Team’s journey was as engaging as possible, allowing players to become immersed in our Spartan’s story, the Cinematics team focused early on making sure they nailed what Lee calls the “subtle, human details” like body language and facial expressions.

For facial animation, hired actors and the Bungie players performed on camera to ensure the close ups were believable and lifelike. For full body, motion capture was used to pace and time scenes early on in the production cycle, giving the team more complete performances to work from earlier than ever before. According to Wilson, the extra time and upgraded technology was “priceless.”

“The cinematics are always driven by the game’s script. They’re only as elaborate as they need to be, giving us the opportunity to tell a story outside of the gameplay inside the natural lulls that serve as a sort of reward for completion or a setup for the next part of the game. Getting the player invested into our characters was a big focus for Reach. Having motion capture up and running so early on – as far back as pre-visualization – allowed us to see exactly how our scenes were going to play out and get exactly what we wanted from the start.”

You already got a small taste of what you can expect from Reach’s cinematics during the E3 Sabre launch sequence, but wait until you see what’s going on under the helmet. Lee’s not lying. The new tools and techniques definitely paid dividends and the cinematics look astounding.

Inclement Weather

Well, lookee here. Seems the vehicle powered by a violent thunderstorm isn’t the only thing in Halo: Reach that’s discharging vibrant blue bolts of energy. I just had a look at something else Steve Scott has wrapped in a warm embrace of electricity. Something you won’t expect.

Thor would be pleased.

Man in the Mirror

And while we’re on the subject of getting glimpses, Ken Taya wants to know when we’re gonna reveal one of the multiplayer maps he’s been working on to our lovely at home audience. I keep telling him that Reflection just might be at the top of my Best Looking Halo Maps of All Time list, but he’s not happy with personal praise alone. He wants you to see it in its entire gob smacking glory. The warm wood floors, polished to a high gloss finish. The metal, the marble, and the mountains just outside the massive glass windows. The vibrant, turning hologram of planet Reach suspended above the central hall. The revelation that though this space has a spectacular new aesthetic – it’s all ensconced around a space you’re already intimately familiar with.

Did I tell you that when Marcus noted Reach’s multiplayer maps were taken straight from the campaign that we weren’t telling you the full story?

Ken tells me Reflection has the biggest cube map in the game. I have no idea what that means, but I’m not lying when I tell you that this sucker looks spectacular.
http://www.bungie.net/News/content.aspx?type=topne...
In reply to
Optimusv2
Optimusv2
Since 6900 Days
Yep, that part in the update about all the improvements to the cinematics is extremely exciting. The game is going to truly be something else, I can't wait.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

dcdelgado
dcdelgado
Since 6868 Days
I keep watching the space launch cinematic just breathtaking!! if the rest are as good or better than that, I'll be very happy come Sept
In reply to

** Yes We CAN!! **

icemanufc
Since 5674 Days
Posted by dcdelgado
I keep watching the space launch cinematic just breathtaking!! if the rest are as good or better than that, I'll be very happy come Sept
This game will own ALL in every way!! :)
In reply to
BLackHawkodst
BLackHawkodst
Since 5894 Days
Brilliant news, cant wait to see some more SP in action.
In reply to

Prepare To Drop!!

Wheat_Thins
Wheat_Thins
Since 6776 Days
Posted by icemanufc
This game will own ALL in every way!! :)
0.o

Just like ODST? I love me some Halo 1 and still have halo 1 lan parties, but Halo 2, 3, and ODST were all steps in the wrong direction IMPO. I guess my group of friends also go along the same lines, we all have X360's and Halo 2,3, and some ODST but we always play Halo 1 when we assemble for lan parties.
In reply to
dcdelgado
dcdelgado
Since 6868 Days
Halo 2 and 3 where brilliant as for ODST it's a love and hate thing for allot of fans and is really an expansion, if you have been following Reach you would know it's going to play and feel very similar to Halo 1 but with a number of new features, so ICeman statement may well turn out to be
Very true, only 2plus months to wait now!! :)
In reply to

** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Since 5894 Days
I loved ODST i thought it was very unique, but my live buddies refused to buy it :(, i think its safe to say that Reach will be the best Halo to date and best shooter out this year IMO.
In reply to

Prepare To Drop!!

Nietzsche
Nietzsche
Since 6361 Days
Reach will probably be the best shooter this year (though Bad Company 2 was pretty damn good, just got old fast sadly) but, for me, Bungie still has a lot to prove for me to think this is actually gonna be the true sequal to combat evolved. Halo 2 and 3 had amazing MP that was w/out peer on consoles in many ways, but the SP for those games was nothing special IMO outside of the fun co-op stuff.

but w/ all the talk about open level designs and such I'm really excited about the direction Reach is headed in. I just don't think it's needed to get too uber-hyped just yet, even though the beta was good and the SP videos all look great.

Tbh, my most hyped aspect of reach is the firefight mode and it's nearly infinite ways to change it up. I'm a huge co-op junkie and that mode seems like it was made for me and my buds personally haha.

I just really, really want a SP experience that feels as satisfying as CE did, I'm just not sure if that is possible considering how much CE raised the bar an insane amount for console shooters when it came out. It was jaw-dropping in so many ways. I doubt that is possible w/ reach, though I still expect it to be their best campaign to date besides CE.
In reply to
scoobs0688
scoobs0688
Since 5642 Days
Posted by Nietzsche
Reach will probably be the best shooter this year (though Bad Company 2 was pretty damn good, just got old fast sadly) but, for me, Bungie still has a lot to prove for me to think this is actually gonna be the true sequal to combat evolved. Halo 2 and 3 had amazing MP that was w/out peer on consoles in many ways, but the SP for those games was nothing special IMO outside of the fun co-op stuff.

but w/ all the talk about open level designs and such I'm really excited about the direction Reach is headed in. I just don't think it's needed to get too uber-hyped just yet, even though the beta was good and the SP videos all look great.

Tbh, my most hyped aspect of reach is the firefight mode and it's nearly infinite ways to change it up. I'm a huge co-op junkie and that mode seems like it was made for me and my buds personally haha.

I just really, really want a SP experience that feels as satisfying as CE did, I'm just not sure if that is possible considering how much CE raised the bar an insane amount for console shooters when it came out. It was jaw-dropping in so many ways. I doubt that is possible w/ reach, though I still expect it to be their best campaign to date besides CE.
BC2 got old fast? Man I'm still playing it almost everyday. Best shooter in YEARS
In reply to

Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7008 Days
Posted by scoobs0688
BC2 got old fast? Man I'm still playing it almost everyday. Best shooter in YEARS
It's a good game but lacks the staying power that Battlefield 2 had, thanks mostly to the lack of good conquest maps (good maps?). I am a PC gamer and I actually agree with Nietzsche. Halo Reach will be the best shooter released this year, and indeed in years. The beta was amazingly fresh, and Bungie puts together an undeniably awesome package. I was actually more invested in COD4 (promod) than I probably ever will be in Bad Company 2, but I'm not bashing the game. I do think it's really good and I can't wait for Vietnam.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7008 Days
In reply to
Nietzsche
Nietzsche
Since 6361 Days
I agree with Grift that Bad Company 2, (obviously I wasn't bashing the game) while a fun game, doesn't have the best maps and it's crap conquest mode etc that gives it big staying power. Most of my friends list has gone back to other games while I had a ton of buddies playing BC2 when it was new. Some, like you scoobs, will play BC2 for a long time and that's great as it's a realy fun game, but for a very large majority of gamers the game was lacking in ways that kept it from being all that fun for an extended period of time, for w/e reason diff ppl have.

Battlefield 2 was just so amazing it's hard not to compare that experience to everything Dice keeps putting out.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7008 Days
Posted by Nietzsche
Battlefield 2 was just so amazing it's hard not to compare that experience to everything Dice keeps putting out.
Indeed. Easily one of the best games ever made. It's still in many ways the best shooter on the planet, despite so many broken things. It's just hard to argue with fuck awesome amount of variety of gameplay there is in BF2. It's still a little mind blowing! Lets hope that there really is a BF3 in the pipes and that we get to see it sooner than later. BC2 feels like a hold-me-over and an obvious console port. Medal of Honor isn't any better, either. In fact, it's much worse.
In reply to
Viginti_Tres
Viginti_Tres
Since 6510 Days
For me the novelty of destruction still didn't wear off. But then Reach doesn't stand in direct competition with BC2 for me. I'll play the games my friends are playing. That means when I'm at home and my buddy is online we'll play BC2. When I'm chilling at a friends house it's Reach (we had an amazing amount of fun playing Invasion).

I don't think I'll play Reach as hardcore as I did play Halo 3. At the time when I was unemployed (between final exams at my school and serving my military duty) I used to play with some Halo freaks almost every day. I never quite made it to level 50 because the frustration level grows exponentially with the time you invest and the higher ranks you get (and two out of the group who got to level 50 bailed after obtaining it, sons of bitches). While playing the ranked playlist in the Beta I realised that I'm just not that competitive any more. Firefight and the fun playlists will do it for me. If they turn out to be good I'm willing to buy map packs.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7008 Days
Oh for sure "destruction 2.0" is awesome. And I'll continue to play BC2 after Reach drops too. I'm not completely dedicated to any single shooter at the moment, which is fun, really. I like being able to digest some games more casually than I sometimes do. It gives me the chance to enjoy different experiences. I'm just now getting into L4D2 too, which I think is amazing.
In reply to
gunners98
Since 5529 Days
Truly amazing stuff from Bungie.
In reply to
gunners98
Since 5529 Days
Excellent new vid HD of the Reach space combat, with new audio at the end that i have heard before.

http://kotaku.com/5579104/shooting-among-the-stars...
In reply to
LEBATO - IS WRONG
LEBATO
Since 7130 Days
Great vid, but the how come the music sucks? The one from the E3 demo was uninspired, generic, this is more of the same. Is Marty still there?
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

Tinks
Tinks
Since 6937 Days
I'm not sold on the space combat. Doesn't look fast enough or that there are enough enemies
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