Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
The Reach Limited Edition Package
Custom case modeled after a recovered ONI data module
In-game Elite armor set for multiplayer
Artifact bag, which contains the personal notes and documents of the creator of the Spartan program: Dr. Catherine Halsey
Dr. Halsey's ONI security badge
An embroidered Spartan II patch
Pwn'd by Phaethon360.
Prepare To Drop!!
Now the only thing I'm interested in is the amount of multiplayer maps, if the game launches with 15+, this thing would be just epic.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
:/
Perhaps tempering my own hype train is a good idea - Im referring to the breadth of coverage and new content and juicy campaign coverage, not an announcement of three extra bonus discs including HD remakes of the Halo trilogy and a suit of wearable MJOLNIR armor
First let’s talk hologram. It’s simple to use – point your reticule where you’d like your holo-self to run and then press the left bumper to activate it. A spitting image of yourself, sporting the exact same armor, colors and weapon, will emerge and run directly to that point and persist for about 10 seconds or until killed. Your hologram can also do fun things like take a man cannon which can result in some crazy shenanigans. Holograms can be used in multiplayer, which has become one of my recent favorite things to do, in addition to tricking the AI in campaign or Firefight. The other day we played a game where pretty much everyone used holograms and it feels awesome to trick someone else but damn does it feel stupid when you fall for one yourself. I hear one of Sage’s tricks is to point straight down so his hologram stands perfectly still but then HE runs in a perfectly straight line to dupe his opponent.
Media Madness
This week we hosted a slew of worldwide media folks for a big hands-on preview with a huge chunk of Reach. During their stay our guests got to play two and a half campaign missions, several new MP maps, a new game mode and Forge. The bad news is that most of the fruits of that visit, including all of the campaign coverage, won’t be surfacing until the first week of August. The good news is that some of what we showed will actually be coming out next week including a boat load of new screenshots and even some direct feed video. Did I already mention that next Thursday was shaping up to be HUGE?!
It was really fun to have "civilians" in to play parts of Reach for the first time. It’s often hard to really gauge their reactions but members of our team quietly hovered in the background watching the likes of OXM, IGN and Gamepro get their first taste of the Reach campaign. At one point Joe Tung leans over to me and points out "hey look, all four of those guys are on the same part of the mission and each is using totally different armor abilities. That’s just awesome." Yeah, it sure was.
In fact, one of our guests from Europe was not a games reporter at all and had very little familiarity playing these types of games. At one point I noticed he was having a particularly hard time dispatching a Hunter pair near the end of the game’s third mission. After a few failed attempts I intervened to offer a suggestion. "Here, let me show you something different to try," I said. He handed me the controller and I quickly ran up the stairs where a stash of weapons, healthpacks and a few armor abilities were conveniently placed by the mission designer. I ditched Sprint and picked up Hologram. The Hunter pair arrived in their drop ship and immediately turned to engage me as I ran behind a large rock. I deployed my Hologram off to the left and as the Hunters gave chase, I flanked around the right and unloaded my shotgun in their vulnerable back-sides. Rinse and repeat.
The highlight of the visit for me though was the occasional chance to jump in as a seat-filler for multiplayer when a journalist had to step away to conduct an interview. I realized it was actually my first time ever flying the Falcon in multiplayer and man was it awesome. This particular map is huge and centered around an enormous spire that stretches up into the heavens. My battlebro spawned in one of the gunner seats and we began to climb. I hit "RB" to lock altitude and then we circled the tower, raining death and destruction on anyone foolish enough to step out onto the balcony. Finally our teammate yells "I’ve got the core, I need a pick-up!" Rather than wait for me to actually land, he jumps onto the top of our Falcon and proceeds to surf his way to victory. Great stuff.
It was also the first time I’ve really gotten to play some large action-packed games on that Blood Gulch remake you saw in last week’s video. And let me tell you – this was hands-down the most fun I’ve had with Reach multiplayer to date and dare I say even more fun than I remember having back in the glory days of the original Gulch. We played an 8 vs. 8 big team slayer game and I immediately commandeered the Scorpion parked behind our base. Dan "Shoe" (from Bitmob) hopped in the turret seat and together we went on a 35-0 streak and shut down the poor blues. Probably not the gracious host thing to do but damn was it fun. Earlier in the day Ryan from OXM had missed our first play on this map and was dying to fly the Falcon so we dropped in two Falcons and ran it back again. After all the build-up I felt a little bad seeing Ryan and his two teammates flying into view as I turned to get them in the sights of my Scorpion. No sooner had they lifted off than they were annihilated in a spectacular triple kill fireball. Welcome to Reach.
To me, those types of over-the-top yell-out-loud "OH -blam!-!" moments is pure Gulch play at its finest and damn was it fun.
I also got to play my first real game of “Race” in Reach and it’s just as sweet and fun as Eric has previously described. The version I played was actually a special variant Derek created called "Grand Tour" that truly lived up to its name and spanned the largest expanse of multiplayer ground ever to be covered in a Halo game.
Chris: Let's see, favorite levels from the previous Halo games: Halo 1 - Silent Cartographer, Truth and Reconciliation, Attack on the Control Room :: Halo 2 - Outskirts, Delta Halo :: Halo 3 - The Ark, The Covenant :: ODST Uplift Reserve.
One of the most exciting parts of Reach is that so many of the missions vary things up. This means that a bunch of them will be different people's favorites, based on their tastes. We have infantry missions, vehicle missions, exploration missions, slow burn missions, crazy action missions, and (if you watched the E3 presentation) there is a mission that takes you places you have never been in a Halo game. I expect there to be a lot of online discussions with greater than and less than carrots (< >) discussing Reach Missions. That said, here are some of the acronyms that are likely to show up in a lot of people's favorites:: TotS, LNoS, Ex, NA, LW (and another that would give away too much if I acronym-ized the title).
Chris: Hey Ghaleon, from what I’ve read on NeoGAF about your feelings regarding what works for a Halo game, I think you and I are on a very similar page. Looking forward to seeing how Reach treats you.
Keeping the story on one planet (Reach) goes a long way towards solving this issue. By keeping it about one planet and one conflict we are able to spend less time telling the player where they are, and more time with the characters in the story. Not having to explain where the player is and why they are there before every mission helps to allow every line of dialog to be about the who, and not the where or the why. Add to that mix some really talented writers and story tellers in our writing group, you get the chance to make every moment count.
"yakaman" asks: How did advances in programming efficiency, resource use, etc, affect campaign scope? Did the resource people inform the campaign people "you have X processing budget, use it wisely" or was it more like "we campaign people want to do X, Y, and Z, so give us everything you've got?
Chris: We absolutely could not have made Reach without all of the Engineering magic that went on. The sheer volume of code changes and how much more we can do because of them is staggering. We have imposters, AI LOD, a new memory management system, networking (both synchronous and asynchronous), neuticle system, Big Battle flocks, new flying vehicle behaviors, stimulus system, new damage model, physics updates and improvements, perception models, lighting model upgrades… And that is just the few things off the top of my head. All of those together allow us to make moments that we have never been able to do in a Halo game. We are also able to achieve a visual fidelity for those moments (at the scale of a Halo encounter that you have come to expect) well beyond what anyone has done before on a console.
The process is a little bit of both. We start by planning out what we were thinking for the game, at which point we start to bring in all the people who have to sweat and bleed to make it happen, and have them pass along a sanity check. Is this possible to accomplish? What sorts of sacrifices will need to be made to achieve this? What sort of Engineering and Art resources will need to be dedicated to this moment? Is that moment worth those resources? We then answer those questions and begin to flesh everything out. Along the way we always course correct as elements get out of scope or the design changes or the initial idea needs to be fleshed out further. We are constantly evaluating and reevaluating what we are making over the course of the project. Then we get to the end and we make the hard calls (which often means cutting) to get everything working and under budget, and what needs to get cut or changed to make that particular moment (or the entire game) work.
You’re looking at – in condensed form – every item that is visible to players in the Armory on Day 1. The word ‘visible’ is particularly important because it underscores an important couple of notes about how the Armory functions in Halo: Reach.
More items become available as players Rank up.
As you Rank up in Reach – via Credit earn, not via Skill a la Halo 3 – there will be more customization options made available to you. Many of these aren’t even visible initially, but you’ll be able to see them as you progress.
Additional items become available based on Purchases players make.
You’ll notice in the below images that some Helmets don’t have attachments at all – well, they all do – you’ll just need to acquire the Base variant in order to see what’s available next. Furthermore, last Spring’s Halo: Reach Beta had the prices of helmets increase as you acquired more variants. In many cases, in the shipping game, the reverse is true – the initial Credit investment is in the base helmet, and adding augmentations to it is cheaper than the actual base variant was. That said, there are certainly some aug combinations that significantly change the helmet and those are priced accordingly.
http://www.bungie.net/News/content.aspx?type=topne...
** Yes We CAN!! **
Prepare To Drop!!
** Yes We CAN!! **
GOTY!
Optimus will cry tears of joy. A sequel to Ghost of Onyx will be written by Karren Traviss (Gears of War 3 writer, apparently has some Star Wars novels in portfolio as well). I can't believe they are finally pushing the universe forward. Will these novels be a bridge to Halo 4?
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Prepare To Drop!!
Optimus will cry tears of joy. A sequel to Ghost of Onyx will be written by Karren Traviss (Gears of War 3 writer, apparently has some Star Wars novels in portfolio as well). I can't believe they are finally pushing the universe forward. Will these novels be a bridge to Halo 4?
Also, you can use the Covenant in Firefight. Think it's called versus or something like that. Forge currently being shown off, some sick features. Looks like there is a forge world.. mmo style or something for everyone to customize? I'm confused, tough to hear audio.
Stream I'm looking at is crap, but the textures seem insane. He flew to the chess board, haha. It's real! :P
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
It's a Forge Vidoc for those wondering.
EDIT:
OH YEAH FUCKING ASCENSION!
Finished watching it. They also rebuild Sanctuary with Forge. Forge World is HUGE and it's really much more than I expected.
Still awesome. Could be awesomer if you could search for custom games.
Mods, stop changing my SIG! I'm going to end up banning you!
Still awesome. Could be awesomer if you could search for custom games.
It really does blow my mind the amount of content that Bungie is getting into this game. It's nothing short of extraordinary. Not only have they drastically improved various production value/polish annoyances that were present in Halo 3 SP, and quite frankly ruined what were suppose to be some very emotional scenes, they've gone above and beyond in areas that you seriously don't even expect most console titles to go. It's easy to forget sometimes that we are dealing with a first person shooter.
The art and textures are really popping nicely. I can only imagine how everything will come together in the full campaign :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
damn that's one fine looking machine :)
** Yes We CAN!! **
Spire, an Invasion map.
Reflection aka Ivory Tower from Halo 2.
Zealot, Midship themed.
Spire, an Invasion map.
http://i810.photobucket.com/albums/zz22/MendicantB...
Reflection aka Ivory Tower from Halo 2.
http://i810.photobucket.com/albums/zz22/MendicantB...
Zealot, Midship themed.
http://i810.photobucket.com/albums/zz22/MendicantB...
Oh and Zealot is Derelict from Halo CE :D:D:D
Now all i need is Damnation and The Pit to really make this a perfect game.
Oh and Zealot is Derelict from Halo CE :D:D:D
Now all i need is Damnation and The Pit to really make this a perfect game.
Ascension is part of the Forge World. Sanctuary and Wizard/Warlock is there as well. There might be other remakes, and we'll probably see every Halo map ever created remade in Forge World within the first months.