Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
first 15 min G4 http://g4tv.com/thefeed/blog/post/707435/Halo-Reac... *********also spoilers*********
** Yes We CAN!! **
Not that it matters all that much, but still.
8 Bits - Games. Movies. Music. Stuff.
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But hey, like i said, the fans are sure to be pleased and i can say that if i had a little more cash to spend i'd probably get this come tuesday.
Take a bath!? Get a bike!
8 Bits - Games. Movies. Music. Stuff.
8-bits.tumblr.com
** Yes We CAN!! **
Take a bath!? Get a bike!
UGO A+
GamePro 5 out 5 Stars
Joystiq 5 out 5 Stars
G4 5 out 5 Stars
Gaurdian UK 5 out 5 Stars
IGN UK 10
Telegraph 10
Planet Xbox 10
Destructoid 10
IGN 9.5
GameInformer 9.5
Machinima 9.5
360 Achievements 9.4
Gametrailers 9.3
CVG 9.2
Eurogamer 9
Video Gamer 9
Gamezone 8.5
GiantBomb 4 out 5 Stars
GamesRadar 8
Kotaku Thumbs Up
Shack News Very Positive
Just For You MetaCritic:
Originally Posted by Kotaku:
Halo: Reach is unquestionably the best of the Halo games, and that's not a small thing to say. But Bungie doesn't just match the best of every Halo game that came before it, they've improved it, streamlined it, perfected it. Gone are sections of tedium and vacuous game design, gone too is the almost cartoon look of the earlier games and the narrow vision of the places in which they took place. In many ways, Halo: Reach feels like a coming of age title, but not for the characters or the world or the universe Bungie created, but for the studio itself.
Originally Posted by Eurogamer:
I called it a monument at the start, and that's just it. Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute.
Originally Posted by Destructoid:
Halo: Reach is everything a Halo fan has ever dreamed for. All that was lacking from previous Halo games is here and then some. This is Bungie's love letter to their fans and they've definitely gone out with a bang.
Originally Posted by IGN:
It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula. Newcomers and Halo fans alike will find plenty to love in Halo: Reach. Even if you've grown tired of the Halo formula through the years, I'd still recommend this game to you. It's just that good.
Originally Posted by IGN UK:
Nine years in and on its fifth and final pass Bungie has created the definitive Halo experience, in which refinement is matched by the gentle revolutions of its new features. Armor abilities lend spark to a campaign that already boasts some of the series' finest level design and most stirring set-pieces, and they help enliven a multiplayer set that's beyond generous. It's a parting gift from Bungie that should keep players entertained through to the next generation; and if any other console shooter can better it in that time it'll be one hell of a feat.
Originally Posted by Shack News:
Looking at everything provided by Bungie and the potential for user-generated content, Reach is the biggest shooter to ever hit a console. More importantly, the game is just downright fun from start to finish, especially if you're going to be playing online. It is a true work of love from the folks at Bungie and has been constructed to be playable for many years; a fine send off as Bungie transitions to its first new IP in a decade. It is a prequel and doesn't have Master Chief, but this truly is Halo 4. Get this game.
Originally Posted by GamePro:
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet. Oh, and when you’ve finished the story mode, plan on spending a large chunk of your life in the massive online universe. Any way you cut it, Halo: Reach is a fantastic swan song for Bungie, and it leaves behind a Spartan-sized set of boots for 343 Industries to fill.
If you simply don't like the Halo gameplay, then that's fair game - this was never going to change your mind. But if, like me, you felt as though the series was getting stale, Reach is the one to bring you back.
8 Bits - Games. Movies. Music. Stuff.
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Take a bath!? Get a bike!
Just a few of many quotes on the SP.
#
One of Reach's immediate improvements is its storytelling. The Halo trilogy's story has been impeded by both inconsistency (a curious mix of either over-explaining or obfuscating dialogue), and by becoming a fan-only affair overflowing with series technobabble a la Star Trek. Reach rectifies this "inside baseball" feel by telling a broader, more accessible story that doesn't require knowing tons of Halo terminology beforehand.
Don't assume that because you know there exists a Halo novel called The Fall of Reach -- which details Master Chief's origin and his experience during the Covenant glassing of the United Nations Space Command fortress planet Reach -- that you know how Reach the game ends. The campaign focuses on Noble Team -- a UNSC special operations team composed of Spartans (think Delta Force by way of Iron Man) -- and the missions it undertakes. You control the team's newest member, Noble Six (you actually replace the previous Noble Six, whose fate is detailed in the most recent commercial), as Noble Team is tasked with investigating what happened at a downed communication outpost.
Without spoiling anything further, the campaign ultimately unfolds into a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish. It's about elite warriors (interestingly, Spartans in both stories) and the sacrifices they make during their last stand against insurmountable odds, and the lasting impact their actions impress upon the rest of the series.
Shortly before Halo: Combat Evolved landed like a Gravity Hammer on the original Xbox, a novel titled Halo: The Fall of Reach introduced fans to the sci-fi universe that would forever change the face of console first-person shooters. Nearly nine years, five games, and countless action figures, comic books, and yes, even energy drinks later, the video game retelling of the events depicted in that first novel has finally arrived. But Bungie’s final Halo hasn’t come to finish the fight--Master Chief handled that task in Halo 3; on the contrary, Reach is here to start the fight. A prequel to the original Halo, Reach’s narrative conclusion is revealed right in the title of the previously mentioned novel.
So, it’s a great surprise that a game with a not-so-secret ending manages to unspool the greatest Halo yarn yet. Despite going in knowing Reach will end with humanity on the brink of extinction, the game still consistently nudges players to the edge of their seats. This is due in no small part to a much more emotional, human-driven story than we’ve ever seen unfold in the series. As Six, a member of Noble Team, it doesn’t take very long for you to become attached to your new Spartan family.
Will be getting my copy tomorrow! :)
-- "Bob Loblaw Lobs Law Bomb" --
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Saying that, I just went on the first level of Halo 3 on legendary to get my eye in and nearly throw my xbox out the window, bloody snipers.
Artificial intelligence is no match for natural stupidity.
I played a bunch of Halo 3 last night in preparation. I'm ready.
Tesco £28 when bought with 2100 MS points
http://www.hotukdeals.com/deals/halo-reach-28-at-t...
Come on Asda
Artificial intelligence is no match for natural stupidity.
Not that it matters all that much, but still.
Pwn'd by Phaethon360.
Pwn'd by Phaethon360.
That alone changes my whole game style.
Artificial intelligence is no match for natural stupidity.
That alone changes my whole game style.
Not just the beta but 1,2 and 3. Completely changes the game when an Elite is letting you smell his bad breath ;)
Artificial intelligence is no match for natural stupidity.
Pwn'd by Phaethon360.
Reach has far fewer useless weapons than Halo 3 though :)
Pwn'd by Phaethon360.