Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
It's got the Modern Warfare franchise really breathing down it's neck in my opinion, slowly but surely about to erase whatever supposed stranglehold that the Halo franchise had on the genre, but potentially even more important, the Xbox platform. Now, as fun as Halo may be, there's no way I'd ever enjoy it more than I enjoy some team based Counter-Strike 1.6 on the PC, and the primary reason I've been getting the Modern Warfare games is because I want to experience the awesome presentation and production value of the campaign game, and obviously the gameplay ain't too bad either :)
Graphics surely aren't everything and I wouldn't mind one bit if Bungie came to the conclusion that it made more sense to cut down on the impressiveness of the models or on the overall visual impressiveness of the game in order to best benefit the game itself, but I wouldn't like if it were to such a great extent that it felt like an attempt to mislead or a total bait and switch with regards to what we thought we were getting. For one, I find it mindblowing that at this point in the gen that the kinds of excuses that Bungie fans, even myself to a degree, has to had to throw around for why their game wasn't doing something that so many other games were already doing and doing well, like quality animation. Now if you consider that most of those dev teams or most of those franchises will never achieve the financial success of Halo, then it's even further saddening that Bungie seems behind.
Then again, I guess you can give them the benefit of the doubt to a degree and say they were no doubt being pressed to put out Halo 3 and it seems like Halo 3 was mostly a super charged exhancement of Halo 2 tech, and then ODST was simply just them getting out another game on the same technology, and Reach is seemingly the type of new engine that some were originally hoping for out of Halo 3.
You know what I think would be really cool? If Bungie added some form of cinematic takedowns or executions to the Campaign gameplay where you can go up to various Covenants and do some cool cinematic finish. But Bungie should place a limit on it like you have to get a certain number of kills before it's possible. We don't want a situation where you can just go around abusing the damn thing, like the chainsawing in Gears of War.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Sorry to break it to people but I will eat my hat if that was real-time and we get that IQ in the real-time engine. The texture fidelity and anti-aliasing are far, far away from anything any console can do. Sorry.
The one that was sharpening his knife on his armor, has the holster for that very uniquely shaped knife right there on his right shoulder. It's entirely possible that Bungie may have put in place some type of new melee assassination style kills in this game!
It would be cool if this was not only a team oriented Halo FPS of sorts, but that they also tossed in a bit of Arkham Asylum influence. Like maybe you'll come across a door you can't get open, and so the lead Spartan will come over and use that LCD device on his arm to hack into it. It would also be sorta cool if one of the Spartans had a grappling hook of sorts that worked in a way similar to Batman's in Arkham Asylum. They clearly can't overdue it, and it would have to be used in specific situations only, but it could end up being pretty damn cool and raise the bar a bit for First Person shooters if handled right.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
It's still the best console-centric FPS experience online.
Even if other games have tried it to some degree, Halo doing it would really be a big deal.
The only multiplayer games I can really seem to get into are Counter-Strike 1.6, Quake 3 once upon a time and NBA 2K10, some of the ideas I'm thinking about are speculations for things that could add something special to the SP besides just fantastic presentation and killer combat gameplay. But if it was just your typical awesome Halo experience, I wouldn't mind that either :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Prepare To Drop!!
Excellent article with plenty of images that Gamespot put together to show the evolution of the graphics from Halo 1 to 3
http://www.gamespot.com/features/6179901/index.htm...
Prepare To Drop!!
Carter-259, who appears to be the leader, is a class II Spartan II, but the most puzzling of all is that girl with the cybernetic arm.
She's Kat-320 I suspect she may have been a not so perfect Class III attempt of more Spartan IIs, but she may have been crippled during the augmentation process, but I suppose the only reason they are using her is because they need all the help they can get. Her class probably didn't have nearly as many subjects as the first 2 classes of Spartan IIs did. But maybe she got that injury during battle, as opposed to during the augmentation process. I suspect she got it during the augmentation process though.
At 1:24 in the trailer, the spartan with the scratched in skull on his helmet, places that knife he was sharpening on his right shoulder! I'm really starting to think Bungie put cinematic melee kills in the game :D
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Excellent article with plenty of images that Gamespot put together to show the evolution of the graphics from Halo 1 to 3
http://www.gamespot.com/features/6179901/index.htm...
These are my guesses:
Carter, the leader is some type of tech wiz who can hack into stuff.
Our guy Lone Wolf is probably exceptionally skilled with regards to stealth and camo, and is capable of using things like jackal arm shields, and who knows what else.
The girl is likely there for her speed.
The one sharpening the knife likely uses heavy weapons like a grenade launcher.
Jorge-052, I have absolutely no idea, perhaps someone can help me out there, but maybe he's also a heavy weapons guy.
And it's fairly obvious who our sniper is. Our sniper is the other guy that asked if he was our new number six.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
I also found a posting at Penny-arcade that points out these effects perfectly. I thought it was good enough to share. Here is the posting exactly as it appears at the penny-arcade forums.
Okay, first off, it's definitely in-game and real time, because there is still some aliasing.
http://i120.photobucket.com/albums/o165/fyrewulff/...
Onto view distances. It seems the Reach engine is a lot better, because Bungie is making much better use of 'real' geometry mixed with skyboxed mixed with matte to keep performance up.
http://i120.photobucket.com/albums/o165/fyrewulff/...
The white line is where the 'real' geometry ends and where you start seeing lower-detail skybox. the cyan line is where you stop seeing skybox and start seeing a matte painting.
This a big improvement over Halo 3. Halo 3's super wide shots like this were 99% matte-only. Most cutscenes were real-geometry closeups or just a skybox to keep performance up. Not anything wrong with that, mind, but it's obvious how much better the Reach engine is. The cutscenes in this game should be spectacular.
If you still don't know what i'm talking about, this is what the scene would look like from the side if i'm correct:
http://i120.photobucket.com/albums/o165/fyrewulff/...
It looks like they've got a new lighting and shadowing strategy compared to halo 2 and 3. Looks like everything casts a shadow, no matter how far above the ground it's sitting:
http://i120.photobucket.com/albums/o165/fyrewulff/...
Also the shadows on everything combine correctly, something not even the source engine is doing on PC (I believe, I haven't looked at episode 1 or 2 yet). They're also very edge-blurred so they look very nice. Also this shot makes the slight film grain effect they're putting on everything more obvious. The film grain is 'smoothing' out the image thanks to how our eyes work and does not allow any harsh edges to grab our eye's attention.
http://i120.photobucket.com/albums/o165/fyrewulff/...
very nice use of depth focus to keep aliasing from showing up on the near arm. But this shot is the most obvious answer to "how is Bungie pulling off that much AA on 360?". Well, the answer is, they're not. They are however exploiting the human eye and using a new technique. Look at the edges of the arm:
http://i120.photobucket.com/albums/o165/fyrewulff/...
Yep, they're use a new technique where the edges are blurred into the surrounding area. This assists the 360's hardware AA and creates smoother edges. This technique has a name but I'm forgetting it now. It's similiar to what Nintendo used in Mario Galaxy to make poly edges seem super smooth. Now it's being used on the 360.
Another shot showing the technique. When you watch in HD, it's really obvious:
http://i120.photobucket.com/albums/o165/fyrewulff/...
http://i120.photobucket.com/albums/o165/fyrewulff/...
This ALSO means that the game's final IQ could fall anywhere.........long, short, or right on target of this trailer. Nobody knows, maybe Bungie doesn't even know either, so everyone really needs to take a chill pill and relax.
** Yes We CAN!! **
Carter-259, who appears to be the leader, is a class II Spartan II, but the most puzzling of all is that girl with the cybernetic arm.
Hopefully Bungie can pull of a good explanation for who they are and where they come from.
I think we can rest assured that however this plays out, it'll make sense in the end. Frankly, if 343 can't keep a leesh on the MAIN SERIES OF GAMES, then what the hell are they good for.
It should prolly be noted that when Eric Nylund wrote Fall of Reach, nobody gave a rodent's bum what he put in there. It could be that the actual canon Bungie/343 has established doesn't factor in everything he put in that book. That's nobody's fault really, because apparently he had like 7 weeks or something to throw it together before launch, with very little guidance. At that point it was like all tie in books, mostly a marketing ploy.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Hopefully Bungie can pull of a good explanation for who they are and where they come from.
I'm honestly expecting Reach to be THE FPS shooter of this generation, so needless to say, my expectations are pretty damn high :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
I dont think the game graphics will end up as good as the trailer, but close is good enough, hell im so stoked that they are now using mo-cap animations and going for a more gritty look and feel, with some for sure new gameplay mechanics.
Also, again, if those assets are real in any way and if disc space isn't an issue, then I say they can pull whatever trick they used to make that cutscene look so good for every last one of the cutscenes in the game that don't take place during actual gameplay. Some are suggesting they gave the engine as much time as it needed to render whatever it was doing at an insanely high resolution, and then it was downsampled to 720p to remove any signs of aliasing. If that's the trick, then I say so be it, do it for the other cutscenes in the game. Go 2 discs if they have to, Forza 3 did it! Why compromise if you don't have to?
Then again, isn't it usually customary that Bungie likes to go pure real-time with their cutscenes? But the way I see it is if other games are pulling tricks, then why don't they go ahead and do the same? Actually, I can't really say that, if they want to go true real-time to show off their talent, then I say go ahead, as long as it doesn't hurt their presentation I guess.
Perhaps the textures also won't look quite as good once they compensate for all the other things their game needs to be doing, but as I've said before, other games have clearly managed to achieve a high quality of modeling, texture, and perceived smoothness across the entirety of their game with solid performance, so why shouldn't Bungie be able to do the same? Ultimately I guess all we can do is wait and see. ;)
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Marty from bungie says in a Halo Reach VGA interview.
The more interesting stuff that he says is that what was shown of Reach.
#1 It's actually from the game
#2 He says they'll probably adjust it, there's some text and graphics that won't be in the game obviously, but this is the way the game plays right at the beginning.
So, that right there is a very obvious sign that the actual gameplay may not look quite as good as this or the eventual cutscenes in the final game may not actually look as good as what we saw, but he seems to confirm, yet again, that the scene we saw is actual one that's straight from the beginning of the game, so if any downgrades take place, we'll notice them almost immediately :)
I just hope the obvious adjustments aren't too far a cry from the unbelievable cinematic we saw.
Another guy, the project lead I think, says that the game is almost fully playable, so that would probably indicate that they probably don't have an actual running game right now that runs and looks as impressive as that cutscene we just saw during actual gameplay, and it probably doesn't even look that good just yet during the actual cutscenes in the game, that is of course unless the cutscene we saw was legit and in anyway a good indication of what we'll be getting in the final retail release.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Honestly, I'm setting myself up for possible disappointment, but if Reach still ends up being a very noticeable jump over Halo 3 or ODST, then I'll be satisfied. I just hope we don't lose the amazing animations. That I couldn't accept.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g